SO we have all gotten to the point where we see the cheaters will never stop and that it is a,most pointless (not entirely but to some extent) for bungie to keep trying to fix cheeses that people figure out how to do again.
Instead of committing to bash heads into the wall trying to figure out how to change the code to prevent people from cheating, why not implement pieces of code that encourage people to do it the right way.
For example, we all have seen he people who need to cheat in order to complete the bridge encounter. Well, regardless of how they fix it, once completed everyone in the fire team gets loot. Why not instead, have each player have an objective or task that needs to be completed in order to earn gear/weapons rather than just shards/energy? If the bridge encounter required each individual player to kill a gatekeeper, then we would EFFECTIVELY NEGATE any cheating on this part! Would people still cheese it to get passed it, sure! And let them! however, they would not be privy to the armor, weapon or otherwise premium drops!
Not only do I feel these kinds of requirements can be implemented effectively, they can be implemented rather easily! Bungie tracks just about every stat we perform in game, even down to the number of bullets fired. So they know how many gatekeepers are killed, etc. all that needs to be don't is connect those dots and make them player requirements. Obviously for the other parts of the raid different individual player requirements can be offered that need to be met to qualify for premium drops at the completion of any given stage of the raid. ((on Deathsinger part each player needs a certain number of kills or certain amount of total damage dealt. In the thrall pit instead of just being able to cross the bridge when its built there should be some waves of enemies that spawn on the other side that must be dealt with, rather than just kiting everything and running away - obviously these are simply vague ideas and better "tasks" can be implemented using this same idea.
What do you guys think???
(PS - For Crota, a nightfall modifier should be implemented, but not for everyone on the fire team dying. Instead, if someone leaves the fire team, the whole team is then sent back to orbit (of course keeping their checkpoint where they were.) This would negate people from tryingg to glitch out crota by disconnecting, easy...)
-
That would be a great way to stop afk people from getting loot in strikes as well.