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#feedback

Edited by BlackjackHD: 1/28/2015 9:42:08 PM
209

Terrible Exotics

[i]EDIT: [b]Necrochasm[/b] review in comments![/i] Funny that some of these were released with full confidence after the wave of buffs for the first disappointing batch, and then some came through the buffs, still awful. I get that not everything can be SUROS Regime, Ice Breaker, or Gjallarhorn. Some of these exotics are not even worth your equip slot, let alone your exotic slot, so they definitely need help. I even know how to do so, not that my suggestions will fall on attentive ears... Anyway. [b]Red Death[/b] [u][i]The Problem[/u][/i] Ahh, Red Death. For many Guardians, the first glimpse into the realm of Exotic weaponry. Xur came to town offering this for sale the week of release, and some lucky Guardians already had the funds to purchase one. Back then it stood as the unquestionable king of the pulse rifles, one to be feared in the Crucible. All its wielder needed to do is score one kill to regain health and even reload faster. Single Point Sling, Snapshot, Unflinching, this thing had great perks to squeeze a narrow advantage over contenders in the Crucible. With meticulous aim and expert timing, a skilled Guardian could slay another with just two bursts. And for a moment, it was the best of the worst primary weapon class, and that was good enough for Red Death. Then it was "buffed". And that magical 36(ish) damage-per-bullet was dropped to a laughable 32. That transcendent 2-burst kill became an unforgivable 3. Two perfect bursts would now spit in your face, leaving your would-be victim with a whole 8 HP as he struck you down and sauntered off to safety. [u][i]The Solution[/i][/u] Seriously, just bring its damage back up to 34. This thing wasn't overpowered before and it won't be now. It seemed nice before the Regime rose to power, but now it's a bronze medal-winner on its best days. [b]Universal Remote[/b] [u][i]The Problem[/u][/i] This junker... is a junker. It's awful! It's worse than regular shotguns. On top of its pathetic range, even with Hammer Forged, even with Universal Remote, its Impact is lackluster, reload speed atrocious, and carrying capacity outright pathetic. Its worst offense (so far as PvE content goes), compared to its rival shotguns, is Kinetic damage, or "don't use this weapon if epic or a burn modifier is on" damage. Unusable in PvE and unimpressive in PvP. While blue-tier SUROS shotguns and green Sidewinders can decimate in the Crucible with lucky perks and choke options, the Universal Remote is stuck on the same boring channel. [u][i]The Solution[/u][/i] I have two possible solutions for this: 1) The Universal Remote upgrade makes the weapon fire a single slug while aimed down the sights. (True to the description, range and precision damage would greatly increase.) Ammo carrying capacity increased. 2) Impact, Range, and reload speed increased, Hammer Forged replaced with Shot Package. Ammo carrying capacity increased. Number 1 would be much more fun, to which anyone who's used slug shotguns in Battlefield Bad Company 2 will attest. Number 2 is more feasible as a hotfix or throw-in for a larger patch. It sounds like overkill, but look at the stat block. Try to use it. Even when aiming, you need to shove the barrel down the guy's nose to kill in one shot, the one thing a shotgun is designed to do. More common, easier-to-access shotguns blow it right out of the water and allow the wielder to carry a much more powerful (read: tactically flexible) primary like the Regime or Thorn. So long as legendary, rare, and freakin' [i]common[/i] shotguns can get better perks than the UR can boast, it can't compete. The best needs to be standard for an exotic, if that makes sense. [b]No Land Beyond[/b] [u][i]The Problem[/u][/i] A ha. Ha. Ahahahahaha. Haha. Ha. [u][i]The Solution[/i][/u] More ammo. Speed that ridiculous bolt rack up. A weakling like me can rack a Mk 19 or M2 .50 cal three times in the time it takes this supposed super-soldier to cycle a single rifle round. Get rid of the sway when moving while aiming - other snipers don't sway, why should this one? Get rid of scope glare. There's no scope. Make it handle just like my scout rifle. Buff its impact up. A guardian should barely survive a shot from this at full health in the crucible. At-level Majors should not survive a headshot. This is a [i]primary weapon[/i]. This is a [i]kinetic sniper rifle[/i]. It needs to bring something to the table that Ice Breaker and Black Hammer aren't already. Even with The Master, it cannot compare to virtually any other sniper rifle - the minimal-impact Praedyth's Revenge or Prudence will still get the same one-shot kills as NLB, but kill tougher enemies faster with their exponentially higher fire rates. And like Universal Remote, any other primary is far more tactically flexible and far less likely to run out of ammo. It shouldn't be so clear-cut. [b]The 4th Horseman[/b] [u][i]The Problem[/u][/i] Did you guys forget you made the Invective? Did you forget that we already had a really good automatic exotic shotgun? Why then did you introduce a second one whose exotic effect is a renamed Full Auto? Not only that, but one with less impact, about 1/50th of the range, more than halved reload speed, and all for some stability ([i]oo[/i]OO[i]oo[/i]OO[i]oh[/i]) and one extra round in the magazine? Which doesn't even make [i]sense![/i] It's got four barrels and shoots five times per load? [i]"One, two, seven, potato, four. Yaay!"[/i] [i][u]The Solution[/i][/u] Alright, it's an automatic shotgun. It's automatically (get it?) going to be compared to the Invective and to a lesser extent, Found Verdict. It needs to do something new and different. No, Patrick, being full auto is not an exotic perk. Put that stability to good use and give Thunderer bonus damage on each successive hit. Have it dump its entire magazine in a spectacular alpha strike when aimed. Something! Anything! [i]And for the love of Nathan Fillion, give it some workable effective range.[/i] [b]Hard Light[/b] [u][i]The Problem[/i][/u] Not much of one, honestly. I imagine people are already lighting their torches just for seeing this make the list. Volatile Light is just, well, underwhelming. If you found a For the People with Field Scout and Armor Piercing Rounds you could pretend it's Hard Light. (It might even be better.) [u][i]The Solution[/i][/u] Despite what the stat blocks would suggest. Hard Light also kicks around like a stallion who is also a kickboxer. Worse than Monte Carlo, whose stability meter is suspiciously shorter than HL's. That could use a fix. Then it's a Shingen-style rifle in a literal sea of Shingen-style rifles, as the Shingen itself is yet to go out of style, and we've been greeted with not one, not two, but three new legendary auto rifles with this stat block. Oh, and Monte Carlo. So Volatile Light needs to be better. Overpenetration is good, keep that, keeps the thralls in check. Something simple, though controversial, would be Arc damage. Couldn't ask for more. If it is to remain kinetic, however, ricochet rounds might be better if they ricocheted more than once. Or until they hit something. I realize that may put too much stress on a system, but hey, Borderlands did it. [b]Super Good Advice[/b] [u][i]The Problem[/u][/i] The last weapon I'll be reviewing today, another denizen of the "exotic buffs" which emerged largely unimproved. Its primary issue is that its exotic effect revolves around forgiving poor use rather than incentivizing skillful use. As it stands, you will manage to preserve most of your heavy ammo for your enemy to enjoy once he thwarts you with his Galahad-B and claims it. The stability boost was a buff it deserved, but not the one it needed right now. [u][i]The Solution[/u][/i] You want a hilarious [i]dakka dakka[/i] weapon, as seemed to be the intent? Want something that's fun as hell and makes the player [i]like[/i] using it? Drop the magazine down to 20 or so. Keep its wonky stability. Now reverse how its exotic upgrade works. Rounds that connect are returned to the magazine. Thing just went from "I'll do this bounty for an exotic shard" to "solar nightfall? Better bring SGA". However comma. With its weird recoil and small magazine, those misses will be costly. More accurate MGs and even auto rifles will still be able to beat it in the Crucible, and players would see a hard choice in a potential rampage with the heavy ammo, or a safer bet in an exotic primary and their favorite legendary heavy. I do this for free, folks.

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  • agree with hard light. make it arc damage! It in the name! Hard LIGHT! Sound Arc damage to me!

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  • Yeah man. Universal remote licks ass - and not in the good way.

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    • Upvote for patric line.

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    • Bump I appreciate you taking your time to put together such clear and concise feedback. Maybe perhaps label it exotic changes but then people may not respond to non negativity.

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    • Edited by Broha1391: 1/8/2015 11:11:21 PM
      Another thing for no land beyond is why does it zoom in like an icebreaker it has iron sights please just take that away its probably the only thing about that gun that annoys me.

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    • Yeah the exotics need a rework

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    • heh whatever you do don't use hard light on a raid. the mobs laugh at you. I had the pickpocket saint(rare) that did better damage then the hard light. Both fully upgraded. It's pretty sad when a rare does more damage then a legendary or a exotic.

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    • You forgot the Monte Carlo

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    • Not a fan of your proposed changes to SGA. It's meant to be an endless spray of bullets and when your mag is empty, everything is dead. If anything it should have more ammo and more recoil as well as armor penetration.

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      • The reason that there is sway on NLB isn't because of the scope. The NLB is based on a Russian Anti-Tank rifle, the PTRS-1 20mm to be exact. Its a heavy and long gun not meant to be used in a standing position. It's honestly a huge show of strength that guardians can do this AND reload that heavy son of a broomstick as fast as we do. It's honestly a niche rifle like bad juju. Not trying to bring you down or anything, these are good suggestions.

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        • Have you considered that maybe that have special abilities not yet found, maybe the four horse man shot gun takes down a swordbearer in one shot, maybe no land beyond is the over souls dark destroyer ... But I doubt anyone gives them a chance to find out Fine ... I'll do it

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        • -blam!- you I love no land beyond you should of said that is your opinion because your tecnacly saying that there souldnt be an exotic and that no one likes them

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          • Great ideas. Love the SGA perk. I was using this gun when I got harms way, with the 100 round mag. And great stability it makes SGA look like a joke. I vaulted my SGA in hopes that someday it will be good.

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          • my opinion: red death- agree with u, universal also agree with you. for a shotty, it isnt very good. especially since it is taking away a slot for a scout or auto. NLB- definately, its pretty bad. it doesnt evn fell like a sniper to me. it feels more like a carbine or actual rifle off of COD waw. 4th horseman, srry im on xbox. seen gameplay but wasnt impressed. gunna agree with you on tht too. i feel Hardlight does need a tiny boost, but lets just give it a little more impact. necrochasm is going to b arc, so there really isnt any reason for it to be arc. SGA is where i disagree. u made a good point about how it promotes spray and pray mechanics instead of actual skill, but i think ur idea of a buff is too much. if u had 200+ heavy tht could all be in one clip, think of how horrible tht would be if they all camped. it would matter if the missed one shot, because all they would hav to do is hit you a couple more times to get back to full clip. it would be too much. i doubt anyone is so bad tht they would miss twenty times in a row. (wouldn't want that person in a raid -_-). if anything, i think tht they should take off the SGA original perk completely on the weapon. it just isnt a good perk to go along with the weapon class. they should giv it something like dead-eye off of COD ghost( stacking kills grants random additional damage, but only for a short while. if you stop killing, the perk dissapears until ur next streak) and also throw on something like crowd control. that way thunder-lord would be the precision LMG, and SGA would be more of a close range LMG tht rewards quick skillful kills with the random damage bonuses to help clutch you through more fights. also actual hav the weapon talk, like they do on Borderlands 2. it would be purely cosmetic, and giv a little incentive to use the weapon. hav it call out when an enemy is spotted on the radar, or tell you when to reload. or make fun of you wen you miss.

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            • Add the Monte Carlo. It's not junk, just underwhelming and completely undeserving of an exotic slot. To fix - up the impact a touch and replace the useless hip firing perk with 'weapon gets more accurate the longer it's fired'. It might get used beyond novelty value then. It's the best looking gun in the game - give it some love!

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              • The no land beyond is crazy best gun ever

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                • No land beyond lol,I noticed if you strafed to the left, the sway is worse than moving to the right.but yeah this gun needs a complete overhaul.and hardlight works better if you use it like a halo gun(hip fire).looking down sights makes my eyeballs shake lol.hip fire is amazing tho

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                • Huh super good advice is a great gun it does not need buff

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                  • My only issue is with No Land Beyond. I needed a low/no scope sniper, since I can't fight long range anyway (handling them is much more difficult, after all), but yet, it still zooms a little far for me (seems farther than scout rifles still, without a scope!). Hell, I didn't even know it had glare, which makes it even MORE useless. Also, my brother tested out his almost-maxed NLB against his unupgraded purple sniper, and it did more critical damage than NLB with the NLB perk. Really? REALLY?! BONUS PRECISION DAMAGE... WHERE?! It barely went up 15%! I'd be happy with arc damage, assuming I'll never get a Fatebringer or Preydeth's Timepiece. And yes, both Stranger's Rifle and Hardlight needs to do arc damage. I mean, they shoot ARC ROUNDS! And why not make Hardlight just have the penetration, but also shoot through objects for half impact? No other weapon does that, and it's not something you can abuse too much. Richochet rounds are useless in this game, and only good in Borderlands with the Fibber (I prefer the rounds that shoot slower). But I have been SLAUGHTERED by Universal Remotes and longer ranges than most shottys in one shot. Don't have one, so maybe it was always lag, but I don't know how much more range and damage it gets when aimed. However, the slug idea makes PERFECT sense.

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                    • If SGA retuned rounds it would be the black hammer of machine guns and I would never unequipped it

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                    • Okay, first off: I love your look at The Fourth Horseman. Potato, full potato :P Secondly, I agree with Hardlight needing something to set it apart from other Auto-Rifles. I love the gun, it sounds like a freaking lasergun! Can I have a Hardlight that works like it sounds, and adding Arc Damage would be lovely.

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                      • MIDA Multi-Tool should have an automatic fire perk, like the Vision of Confluence - especially since the VoC will become obsolete with the next DLC. Good post. Bump.

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                        • In all honesty exotics are really lacking something now especially after the DLC considering that even legendary items attack now hit 331 exotics are just fancy looking legendarys now asides from the perk tree no point in really having the mass majority of them for the work to get them is severely unbalanced

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                        • You said everything I thought. I'm glad its not only me! Bump!

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                        • So when are you applying to work at bungie? These are fantastic ways to make exotics exotic. Especially the SGA idea. Talk about creativity. Keep it up man, glad to see someone offer actual constructive feedback on these forums instead of just people whining because they got a free legendary. Great ideas!

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                        • I don't disagree with you on any particular point. Whenever you seemed to be pushing the limits of what devs should or shouldn't do, you rein yourself in and acknowledge it. Some pretty interesting ideas though, especially about the SGA. Would turn that gun into a PvE boss killer but wouldn't necessarily be OP in pvp with that junky stability again. Bump because while I may not agree with 100% of your ideas, you obviously put some thought into it, which is more than I can say for most people who post about exotic weapon changes.

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