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#feedback

Edited by palmomalu: 1/7/2015 2:32:04 PM
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Ward of Dawn: Buff #Update

Update: Changed a few of the concepts based on feedback.. Check it out below! I get it… the Ward of Dawn is for your Defender Class so naturally it’s going to be a passive super compared to the more aggressive Fist of Havoc for the Striker Class, and there are things I love about the Defender class. The only problem is that the Ward of Dawn poses minimal threat/benefit in PVP and PVE. “Armor, Blessing, and Weapons of light” are nice but they’re hardly a panty dropper by any means. In PVE with Helm of St-14 it’s okay, but our fellow PVP Guardians are smarter than our PVE enemies and do not charge into an Orb if they see a Titan equipped with Helm of St-14. So here are a couple cool concept options I have thought of to make the “super” a little more “SUPER” in both PVP and PVE. 1. Standard Armor: Allow for bullets, rockets, grenades, etc… to exit the shield but not enter * 1.2 Standard Armor: When WoD is close to running out, it starts to pulse much like the Sword does, and sends out a minor shockwave when it implodes. 2. Helm of St-14: When the Shield is first deployed it sends out a shockwave dealing minor damage to nearby enemies (not enough for a one hit kill but enough to knock out a guardian/enemy low on health). Still blinds opponents/enemy only while they are in the shield. 3. No Backup Plan: When an opponent/enemy enters the shield their health drops similar to when you are poisoned by a Wizard. Duration increased by every drop in opponent/enemy health. (So however much health the opponent/enemy loses that translates to longer shield life.) * 3.2 No Backup Plan: When an opponent/enemy enters your shield they experience the Weight of the Titan x3 and their movement becomes impaired/slowed as long as they are within the bubble. 4. The Glasshouse: When an opponent/enemy enters your shield and your health is in the red their health drops to match yours immediately (so in cases your about to die... in a last ditch effort you deploy your shield and level the playing field) if you kill them then you regenerate your Health immediately… but lose your shield. * 4.2 The Glasshouse: Only allows teammates to pass through, could be used strategically to protect your flank, funnel your enemy, or block off access to an area for limited period of time (What’s that you say heavy ammo in bound? Let me deploy my bubble over the drop only allowing access to my teammates while providing them protection) 5. The Armamentarium: (My personal favorite) “The Bowling Ball” basically your bubble moves with you and acts like a bowling ball mowing down pins (Guardians) in its way, but is susceptible to heavy ammo. * 5.2 The Armamentarium: “Riot Shield” basically you no longer have a bubble but an oversized Riot Shield (similar to what the Knights generate) but moves with you offering mobile support generating orbs when taking fire. Void Weapons take down faster. So I think any of those would make the Defender Class a much sexier play and certainly make a guardian/enemy think twice before entering your Ward of Dawn… what do you guys think I tried to keep a good balance in effort to keep one from being too OP?

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  • Revise 1. To non explosive may exit the shield As much as I want to shoot out my bubble nades and rpg (maybe fusion rifles) firing out of the bubble is op

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  • I wish that you could shoot through the bubble at least in PvE environments.

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  • Why not have the option to slowly move the bubble?:-)

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    • For people who think this would make the titan op consider this... against any boss in a raid or strike a titan pops the bubble up and all 6 team members huddle inside and unload with no concern about incoming damage and weapons of light just think of how useful that would be in both raids and almost any strike

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      • I don't think that St. 14 needs a shockwave. I personally like having enemies in the bubble, not pushing them out. As for the rest, yes, defender is slightly lacking in some ways. Especially in PVP. I make do, but I often feel the need to switch to striker. At the very least, make the ward a little more durable.

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        • I just wish it had a timer and a perk that would keep it up after you have died. Very usefull in pvp especially if it would award you assists for when a team member buffed by WoL or BoL makes a kill.

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          • Bump both titan supers need a buff (I love titans) but I die half the time I use fist of havoc (maybe health regeneration upon smash?) And the bubble is only useful in the "oh shit I'm about to die" and if your low on health and a minotaur walks in the bubble your forced to flee. I think the standard armour perk would be great and think about it, even in the crucible it wouldn't be op, nova bomb kills everything in the area, blade dancer is guaranteed 3 kills golden gun is 3 kills and sunslinger gets to spam gernade so alowing titans to shoot out their bubble isn't too much to ask for AND then you wouldn't have to remake all the exotics for the defender class!! Please bungie buff these

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          • Edited by GhastlyGunter: 1/8/2015 4:51:48 AM
            Well this would break crucible lol. Shooting outside the bubble? Dear lord y'all are insane.

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            • Glad everyone is enjoying the post, there is a lot of good back and forth going on! I like hearing both sides of the argument, bc you guys already know where I stand obviously. haha

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            • Ward of dawn is fine the way it is. People who ask for buffs just don't understand how to properly use the features they want buffed.

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              • This is really cool.

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              • This is a pretty good idea, BUNGIE get right on it please.

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              • Definitely should be able to shoot through it in pve

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              • It should damage enemies that enter the bubble of cause a debuff of some sort

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              • Personally I like the idea of a minor dmg wave or at least make it to when the super is done when your hands extend out to make the bubble it should push enemies out of the bubble even in pvp. The Titan is using the bubble to get away from dmg and protect themselves and team. If the bubble is activated while a enemy is inside it take almost 2 secs before they are blind from Saint helm. Also have noticed in pve that thrall while blind still hack away and still have a good chance of killing you. Defeats the purpose of the bubble.

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                • No buffs needed to the shield other than more damage resistance to shield itself in pvp.

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                • I would be happy if the saint14 blinding effect also had the same effect of the poison cloud the wizards summons. Fixes the shoulder charge BS

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                • Good ideas but the Titan is already very powerful when compared with the other characters.

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                  • These are great Ideas for PvE but sadly PvP is a huge cock block and none of this will ever happen.

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                  • Some interesting ideas, but the whole shoot people outside while being safe inside is completely OP. I like the other ideas though, but rather then change some exotics like the Armamentarium I think it'd be best to add new ones in future expansion, boots would be perfect for the bubble movement idea, and there aren't many boots in the game right now so adding new ones would be plenty justified. The bubble definitely shouldn't be very offensive though, it is called defender after all. My idea for an upgrade would be pretty similar to the wizards thing, not in that it does damage or slows people down, but that it reduces visibility. I think an exotic or something that made it so that you couldn't see anything happening inside the bubble from outside would be pretty cool, while still seeing normally inside of it. That way it could really be used for maximum defence, nobody would want to rush into a bubble if they can't see what's inside, and they wouldn't want to use Fist of Havoc or anything like that on it in case it's empty.

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                    • I'm sorry but I feel as if these ideas would literally break PvP.

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                    • 2
                      Defender is fine. It drops panties when used with a talking team, its halfway to invincible in salvage and skirmish

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                      • Edited by OneTonPete: 1/8/2015 3:28:52 PM
                        My thoughts on the defender class... Pve I love being an orb dropper. Heavy machine gun dropping orbs with ruin wings.... PvP control I like having the defense bubble while sitting there. Bubble is void. What if only void damage bullets etc, no nades or rockets, could penetrate? Then vog weapons become relevant again. Ever try Athens epilogue on pvp? Joke. I like all the ideas posted here. Some op . but if bungie takes time to look and implement any of it , I would be happy. Question... I have mele hive orb dropping gauntlets raid . Combined with orb dropping mele does it double drop? I might test on crota start.

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                        • Or a unlockable perk where when ward of dawn collapses all enemies inside it are crushed. Which opens the door for an exotic that makes the ward of dawn a one way door for enemies. Helm house of mirrors. "You can get in but not out" All enemies who enter ward of dawn cannot escape. Couple this with a perk where it kills all enemies inside when it goes down and you've got a nice combo.

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                          • they should make a new exotic helm or boots that allow your shield to move with you, not just armementarium i like number 4

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                            • It would be cool to see a perk where bullets ricochet off of WoD instead of be absorbed

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