This is even more prevalant now, with the new crota's end raid gear again having Heavy ammo boots and it still being unstackable and this being the only set of armor to reach 32 since new iron banner gear will only get you to 31. It seems to render the perks of these armors completely useless to end game characters I would think more variety for end game armor or a penalization for stacking rather than complete negation would be better e.g If you had a Machine gun that base max ammo was 100 then the first increase to ammo would add say 100% making it 200 then the next 50% making 250 then the next 25% making it 275 so there was not an overpowered amount of ammo to be gained by focusing on one attribute and you would be better off spreading your perks but this way you don't get nothing. Obviously these figures are just a suggestion and wouldn't neccesarily work for all weapons.
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That's already how it used to work too. The first heavy ammo perk would give you two extra rockets and the second just one, so if you had a Gjallarhorn you'd get seven rockets from The Armamentarious then an eighth from raid boots. Nothing wrong with that, although I don't know how a third perk would stack if 3 helm or gaunlets ever offered it.
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So this was an intentional change? I do not understand this game.
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Neither do Bungie.