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12/25/2014 4:55:26 AM
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Not a good idea, at all. If Bungie's going to add any form of player to player trading or swapping, then it needs to be a completely unrestricted system. Adding any form of restrictions of requirements other than protective measures (Level requirements, raid completion, etc) would only cause more problems than it would do any good. There's been countless other threads touching this issue, I even covered it myself a while back. I honestly think we should focus our efforts there instead of on this form of a system.
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  • Edited by Swift029: 12/27/2014 8:39:54 AM
    not sure what problems could be created other than a personal problem of someone not trading with you when you want their reward.

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  • Can you be more specific? What problems? And can you link a thread or two?

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  • I had a full discussion with a good deal of people a long while back in one of my (unnoticed) feedback threads: http://www.bungie.net/en/Forum/Post/77092169/0/0/1 As for the specifics, the system still screws you over in terms of RNG. Say you have a team that has just finished the VoG on Hard and once again two players get royally effed over by RNG and don't get the mythoclast or the helmet, but one player gets it for like the 15th time. You're only going to be able to give one item to one person otherwise you've got a duplication issue going on. Also, let's say the player who got the helmet is a Warlock, and you're a Hunter. What then? Capping off rewards to individual missions introduces far more potential issues to the game than what could be solved really easily through a non-restrictive system that lets you trade freely with other players. Don't want new players rushing to 30+ using traded gear? Cap it off to 26+ who have completed the raid. Don't want raid armor (helmet, exotics) being handed away to new players? Add a requirement to those gear pieces to have completed the hard raid once. The only thing people are generally concerned with in terms of trading is gold farmers (selling for real world money), which you can very easily defeat by adding requirements to the system needing each player to have been on the same friends list / clan for a set period of time (21+ days for example). Basically think of it from an economics standpoint since you're going there, if the job needed to make a certain income is far too tedious for an individual to do, would you still do it then? Just put restrictions on players who you think would be at the biggest risk of gold farming to prevent it, and everything else will work out perfectly fine.

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  • Yea this system would almost be impossible to apply in raids because there's no proper end-mission screen - or rather that you don't receive your loot at an end-mission screen. I see no problems with strikes (nf and weekly included), or even crucible. People won't be able to shoot to 30 because to start the nightfall you have to be 28, and you have to be the appropriate level for the weeklys too.

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