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Destiny

Discuss all things Destiny.
Edited by Yet Again: 12/19/2014 7:59:28 AM
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IGN slams Destiny and TDB

http://m.ign.com/articles/2014/12/18/destiny-the-dark-below-review Hear that Deej, Bungie... That silence is the sound of shrinking market share. I can only assume investors are already jumping ship. If that happens, or is happening, what happens to that $500 mil budget dedicated to the Destiny franchise. I guess the angry voices do indeed outweigh the fandoys you were hoping could save a sinking ship. Edit: So I've sat back after posting this to watch the waters churn. I'm impressed with the feedback, but I'm not shocked this thread got a lot of attention, positive or negative. People can bash me, the article, or the game as much as they like...point is, I didn't post it to start an argument! I posted it more or less as PSA...in the hopes the attention this thread MIGHT receive gains the attention of someone we've ALL been longing to hear from. Keep the chatter"white" coming y'all.
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  • IGN is right about a lot of things in their review. I like Destiny a lot, but Bungie made mistakes with the DLC. I think they focused too much on ways to make the players grind rather than create interesting content. It feels like a lot of man hours were put into deciding logistics of how to create currency sinks rather than working towards a more cohesive story-line. Don't get me wrong, the raid is pretty fun; the story missions were actually good too (the first time around); there's just not enough of it. I actually didn't mind visiting the same areas over because omnigul was a fun enemy to chase around. Why couldn't they create more content like that? More evil villains that we could vanquish to really feel like a hero. Beating Omnigul was sweet; killing Crota felt like an achievement, Other than those two things, there wasn't a lot of creative things added (other than the weird ways to upgrade your gear). I think most people would've been okay if they kept cap at lvl 30, and didn't worry about adding new currency. Heck, I think people would've been okay without new vanguard armor or the new damage max for weapons, IF they had just added more story missions that told more of the story. Seems like a lot of effort was put into finding ways to "keep players interested" by tedious, repetitive bounties and work, just to level up for the sake of levelling up. Plus, once you hit max, there's no real benefit once the new DLC hits again. There's no stat bonuses for having a full raid set that leads you into the next chapter of the game. Being 31 doesn't make you more powerful in anything other than the new raid - meaning the grind is really pointless if you aren't planning to raid. Unfortunately, a lot of people have realized this and have stopped logging in.. My friends list, once abundant with destiny players, seem to be thinning out. I don't blame them, and I understand why they left. I'm sticking around because... well maybe because I'm optimistic about this game... or maybe I'm just naive.

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