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originally posted in: Trading (Read Below for info)
12/8/2014 7:41:37 PM
5
i have a simple solution that should appease everyone on both side of the in game trading debate......while both sides have a valid argument, the point everyone is missing is that this game was originally designed with a trade system and that is the only reason it has RNG loot......what appears to be a broken random loot system is not broken, its just missing the vital component that it was designed around....trading.....yes, open free trade would ruin the game, and yes no trading is unrealistic based on the design of the game.....so how about this.... 1. you can only trade with clan mates 2. you must be a member of the clan for 30 days to be able to trade 3. only equal value items can be traded (exotic for exotic, raid gear for raid gear) 4. you earn a traders mark for completing the raid 2 or 3 weeks in a row 5. both trading parties must have a traders mark to trade 6. each traders mark will allow only 1 trade *EDIT* 7. Only allowed 1 traders mark in inventory at a time. and cannot earn another mark until the one you have has been used this way, you cannot trade all you want, cannot sell or trade items to randoms, cannot become friends just to sell and trade an item, none of that would be an issue at all.....and for multiple raid completions, you would still definitely be earning any item that you would be trading for anyway....to be honest, would save a lot of customers and make the game experience more dynamic and complete in my opinion....does anyone else agree?
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