So a common theme on these forums is the bullet sponge bosses of Destiny. I think we can all agree that the boss rooms for every strike are pretty impressive, but the bosses themselves are not.
Rather than talk about what we should do to fix the bosses, I want to ask you, the community, what were your favorite boss fights in past [b]SHOOTERS (FPS)[/b] games? If it wasn't a shooter, it doesn't count.
The goal here is to analyze what made those boss fights memorable, exciting, and fun to play multiple times. These attributes are the hallmarks of excellent boss design. Hopefully, your feedback can help Bungie understand how to build future bosses that are more successful than the current slate.
So? What were your favorite shoot'em up bosses?
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Every boss fight in the excessively japanese lost planet 2. Those were fun. They were sponges yes but you had multiple avenues to speed up killing them be it use the vehicles or the environment to kill the bosses