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#feedback

Edited by Verobe: 11/6/2014 9:35:08 PM
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Verobe

Deej: Realization of destiny.

So I have a story to tell it will be a bit long but stay with me. My wife decided she wanted to play thru destiny but she wanted me to explain the different characters that she came/comes across. So we began the game she asked what was the darkness? Sentient being, a plague, or a race of aliens? Idk After she finished the earth part of the game she asked why are the fallen on earth? They're conquers. No I mean why did they come, are they with the darkness? Are they the darkness? Idk Why did I have to unlock the resputin? Idk So then she beat the moon afterward she asked me if the hive can dig why would they think a door could hold them in? Idk So how do they correspond with the darkness? Idk Okay the summoning pit is stopping the traveler but why isn't there connection made with the hive and the darkness? Idk So I got the shard does the traveler wake up? No So why did I just do that? Idk Does anything I do in the game matter, will it change anything? Not that I've seen. Are the Vex the darkness? No, maybe. Why do they keep introducing new characters without even explaining who was the last new character? Idk Each descriptions that they do give us has nothing to do with the game. Yeah I noticed that when I played. After that she no longer wanted to play the game she said why waste her time playing this game when there's no real accomplishment afterwards. No ceremony no traveler wake up, nothing! She realized in 4 hours what took me a month of playing. That this game seems so disfunctional in its construction along with no real reward system. Guns drop randomly so even if you get a gun you wanted it never will feel earned because you could get it in 20 mins or 20 hours. There's no dedicated way to earn things, just chance. There's no ending to the game no finally, even if the story would expand you could have some kind of accomplishment thus far but really it's a long winded tale with non developed characters who seem to have nothing to do with each other but by all rational should.

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  • Kudos to your wife, dude. My gf kept playing casually between the times I was playing (which was not often, mind you, since, you know: [i]grind[/i]) And she kept asking some of the same sorts of questions. But her refrain after my "IDK" was, "Okay, let's just see if by some miracle they can tie this mess of loose ends up enough in the end." Her son beat us to the Black Garden (he's only 9 yrs old, BTW, and a diehard) and she saw what was to come. She too said, "[i]This is stupid! Is that it?!?![/i]" IDK She said, "[i]They didn't fulfill even one of the story 'promises' for this first volume. That's a deal-breaker! I'm done.[/i]" And I have to agree. A real story, even if it is but one volume in a trilogy or series, makes a set of promises in the beginning to the reader or viewer (in this case, player). There are volume-level promises as well as series-long promises. And if not enough of those questions/threads are resolved at the end of a given volume, then that cheats the audience. And by golly if most of the series-long 'promises' are not resolved by the end of the series, it's a total failure. Moreover, if the first volume fails to make good on its immediate story-arc promises, the audience is justified in not bothering with the remainder of the series. Destiny, volume 1, as it currently stands, is a deal-breaker for the remainder of the series.

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