In the history of blockading, there will always be gaps, blindspots, and other complications that small, single scouts tend to slip through.
...Ironically Guardians tend to be just that. Small single snubfighter scouts.
Now, I'm sure any well coordinated military will have listed blindspots and other complications that will be listed as "problems to take care of" as well as access codes that automated defenses (which are part of the Exclusion Zone) will recognize as "Friendly" when pinged by Identify Friend or Foe systems (IFF).
So what do you think will happen when a lone infiltrator (You) happens to manage to slip inside the Exclusion Zone through a rare gap and manages to steal the following?
IFF signal codes.
Patrol Routes, Numbers, Unit Composition, and Schedules.
Identified issues such as system maintenance, times, and unresolved blind spots.
Weapon and Base Schematics.
Response Plans.
Packages it all up into one big "Exclusion Zone Scout Report" and delivers it to the right people for spreading it out among the rest of the Forces available.
Your once impenetrable defense suddenly has more holes then swiss cheese and the hungry rats are about to swarm.
English
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Very solid reasoning.
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Can I quote this?
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You may.
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makes me wish there was more of a stealth mechanic. hunters can turn invisible but its rather short and is much easier to just shoot them in the face. wish there was assasinating or just somthing to make stealth more appealing.
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Wouldn't that be under the same premise in which Spies use to infiltrate? It's rather interesting.
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Correct. The difference is that scouts will simply just get out and report back to the main force. Spies will remain as long as they can to try and steal more or sabotage the inner workings for the advance guard. Both however work with this same entrance strategy.
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More like more holes than a Dutch dam made of Swiss cheese…
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At least until someone tries to fly their Iron Banner ship through. >.>
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I...I may have already done that. It got stuck.
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