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#feedback

Edited by TEMC ULtimatum: 11/13/2014 5:43:20 PM
8

Ammo Jack on weapons swap

Can we please develop a better system then the outright theft players are subject to when it comes to ammo and swapping weapons?! I understand how a certain amount of ammo for one weapon(say a machine gun or fusion rifle) has to be adjusted to correlate to another weapons(ie a rocket launcher or sniper rifle) round count but the current model is pretty jacked and not fair. Even within weapon classes. If im using one fusion rifle for which i have 20 rounds i shouldn't be reduced to 5 rounds for switching to another fusion rifle. This is just punishment for nothing. And once u throw a consumable into the scenario its even more infuriating cause we have to purchase those. And when you add all that up and inject it into a nightfall or a juggler active mission when the Ai is being particularly stingy on ammo drops the whole things becomes quite aggravating! All in all it just isnt fair! Certainly within weapon classes(ie fusion rifle to fusion rifle, rocket launcher to rocket launcher etc) the change over shouldn't be so severe.

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  • While it can be frustrating I see why they did it. I think being able to switch weapon to weapon without punishment would make things too easy. I think a compromise that I personally would go for is if you switch to the same type of weapon ie fusion to fusion or rocket to rocket no ammo loss. To balance it out I would saw a switch from rocket to heavy machine gun no ammo would transfer. That's just me though.

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