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Edited by Joeyoungfitz: 11/7/2014 10:51:30 PM
213

How Hunters are amazing in VoG

Makes me sick to see people kicking hunters out of VoG groups because they are "useless". I am going to prove them wrong. Here is how they are amazing in VoG 1. Destroying oracles fast: Got three oracles you need to destroy in less then 5 seconds or else your team die? Not a problem for a gunslinger. They can one shot those oracles 2. Great relic holders: Hunters are best fitted for the relic. They are very fast and quick. The whole team spread out and you need to cleanse them? Not a problem for the Hunter. They are also really good for in the teleporter for Atheon. 3. Clearing out enemies: Got a bunch of supplicants swarming your team on atheon? Get gunslinger and Time Vengeances and you can take out all those supplicants out. Need to help out clear enemies with the shield guy in the teleporter? Not a problem. Now you know how they are amazing in VoG. What are they are not good out? 1. Cheesing I laugh at the people who say hunters are useless in VoG. They are the people who want to do it the easy way by cheesing the bosses. I just want to say you guys that think so are pathetic and just so sad. Well that is it. What you guys think? For those Hunters that do VoG, you guys are the real MVP. Edit: Thanks for all of the responses and glad to see that many people feel the same way. It is not the class that makes the group succeed, it is the person that is holding the controller. This whole Hunter Discrimination needs to stop. Edit: I am not a Hunter, yet

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  • Edited by forfeitsaucer: 11/8/2014 4:40:27 AM
    1. Normal oracles are super easy and they take 2 hits to kill in hard mode which 2 people with raid guns can easily destroy. 2. They also get obliterated by praetorians and die pretty easily in general also if your team is spread out inside the portal your team sucks 3. You can take out supplicants easily with a sniper or anything really. I would rate it titans<--- warlocks<--- hunters. As a titan I rarely die from enemies and blessing of light can keep a team alive while weapons of light can help your team kick ass especially with atheon. With the helm of saint 14 enemies that walk in to your bubble are harmless for about 5 seconds and the orb drops when enemies shoot it helps out the whole team. Void damage grenades are awesome for minotar and praetorians. Warlocks aren't anything special but the self revive is extremely useful. Their solar grenade spam can take out a ton of enemies and block off spawns. Hunters have nothing going for them. The roles you said anyone can do really and they may be as weak as warlorks in terms of defense but warlocks can self-revive while hunters can't. They're awesome at running away but not very useful since everything in the hard raid has -blam!-ing pinpoint accuracy.

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