Frankly, I want the class items to be open customization pieces. Have each class item have a slot to upgrade with additional ones depending on the grade of the item. Allow players to choose an upgrade from the entire list for each slot.
Case in point, I like to run hand cannon. Ammo can be... tight... a lot of the time. Allow me to throw the perks on that allow ammo to return to my ammo pool for each kill. If I want to take multiple perks in that, fine. If I want to stack it with nothing but damage perks, fine. Allow players to play the way they want to.
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[quote]Frankly, I want the class items to be open customization pieces. Have each class item have a slot to upgrade with additional ones depending on the grade of the item. Allow players to choose an upgrade from the entire list for each slot. Case in point, I like to run hand cannon. Ammo can be... tight... a lot of the time. Allow me to throw the perks on that allow ammo to return to my ammo pool for each kill. If I want to take multiple perks in that, fine. If I want to stack it with nothing but damage perks, fine. Allow players to play the way they want to.[/quote] Yes. I roll Hawkmoom until I get an exotic.(Xur, if you don't have Thunderlord next week, I will rip your head off. And I'll throw you into hell if you sell Heart of Praxic Fire the same day.) Yes. Perks like more ammo directly to mag, better range or stability or reload on all primaries. Radar stays up on primaries, secondaries, heavies, or all 3. 3 perk slots, maybe 5 motes per slot to reroll perk. Sounds like a great idea.