I am currently level 29 and I admit I play this game a ton, so as the weekly refresh comes out I do the Nightfall Raid and Weekly on Tuesday. What this post about is getting loot from the raid more than once a week but, after your first run in the week you can only get rewards after the oracles, Templar, gatekeeper, and aetheon, (so pretty much just not from the chests). doing this would give the higher level players more incentive to play the game and the raid, maybe after the first nightfall of the week you get a legendary engram everytime (with no chance of it being exotic because the first time of the week you have a chance of getting exotic) and as for the weekly maybe add a level 30 option in and make it with level 31/32 enemies and you get 11 strange coins the first time and everytime after that you get 1 ascendant material. Just some ideas to through out there. As for the daily challenge do the same as the weekly, add a level 30 option and the reward is 3 ascendant material
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**Edit** Thanks for the feedback keep it coming! :)
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Edited by Orca: 10/7/2014 6:05:27 AMIf you beat the raid once on normal then again on hard you only get loot from the bosses and phases. Pretty much what you just said. I'm all for more incentive for higher level people. But not to the point where we get everything handed to us because we can/do complete content so quickly. Maybe if they give bosses on certain difficulties a darn loot table with gear that can only be found there in nightfall or weekly that was completely separate from the "reward" system already in place. Of course there is only a chance at the loot droping. people wouldn't mind rerunning nightfall to help others or just farm for the said loot if it was worth it.