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#feedback

Edited by Kasack: 10/22/2014 3:44:03 PM
15

Help improve Destiny

If you think Destiny is lacking, or there is something horribly wrong, or you feel you were lied to, or simply just have an idea to make things interesting, drop a line or two. No flaming plz. I like Destiny, I play whenever my job allows me time. I think its a decent enough game, that has some issues, and like most launch MMOs, it is a bit light on content. We all know Bungie is CONSTANTLY looking for feedback, the 1.0.2 patch proves that. So STOP WHINING and help come up with solutions. I'll start. *deep breath* [u][b]A proper black market dealer.[/b][/u] Xur is nice, but his inventory is... lacking. And the requirements behind strange coin and mote acquisition is a bit grindy. Add'l dealer should appear at RANDOM real-world times lasting for a 24-hour period at a random spot in the tower. Arrival and location should preferably not be scheduled. And as Ben Parker said: "with random appearances, comes random inventory." Give this dealer a wide variety of items; guns, armor, guns, ammo, guns, crafting materials, guns, engrams. Did I mention guns? No? well Guns. Lots of Guns. MOAR GUN. Random inventory should request ALL currency types. Glimmer, Vanguard Marks, Crucible Marks, Motes, Coins. Drop in a trade system--the Vanguard Quartermaster gives rep for crafting materials. How bout Crafting materials for a gun? ONLY ONE CURRENCY TYPE PER ITEM. I.E.: this rare gun is 15K glimmer, but this legendary helm is 5 strange coins. How bout these boots? Sure, hand over 200 spinmetal leaves. U want this shader? Pass them Crucible marks over. Sir/Ma'am wants a sweet engram? Gimme dem Motes of light. [u][b]Vendors in general[/b][/u] I dunno, I feel there needs to be more. As in, there needs to be more than one social/market place. The Tower is cool, but it sucks that it is the only place I can buy stuff. How bout a vendor in the Reef? Similar to the Queen's Emissary, but with more gun. And armor. Keep the current Queen's gear unique to the Queen's Wrath event. <Insert amazing idea here> [u][b]Areas/Maps/Zones/etc[/b][/u] OK first proper gripe: too often have I gone to areas that are blocked off. WTF, mate? I figure the Jovian Complex opens up when we can go to Jupiter, but come on. There is no reason we can't explore it before then. Why is the area you are first resurrected blocked off? It was open in the Alpha. It looked AMAZING. I. LOVE the sheer size of some environments. The Moon? YES. More of that please. Venus is amazing, but Mars? I wanna marry that map. I wanna have its babies. Red dust babies. Its the attention to detail. Give your artists a raise, they've outdone themselves. [u][b]The Cryptarch[/b][/u] I know. He was "fixed" with 1.0.2, but I think there is more to be said/done here. It is a step in the right direction with 1.0.2, but it is a short-term setup to placate the whiners who keep getting Basic and Common gear for Rare and Legendary engrams (I am one of them). A better solution would have engrams of each type have a significant chance to be an item of the matching rarity, I.E.: Rare engram has 80% chance at a Rare item, but still has a chance for a lesser or greater item. The Cryptarch's level adds modifiers to the % chances. -----> Cryptarch level of 0 = NO modifiers. Level 1-2 adds higher chance of item being of same rarity, at the expense of the % chance for a lesser item. Levels 3-5 increase the % chance for the item being of the same rarity, and the next tier at the expense of lower tier % chance. Higher levels keep the % chance of same rarity, and increase the chance of better rarity at the expense of lower. %chance for lower rarity can never be a 0 value, but get damn close. I feel this is a more positive experience for all, except for the soulless beings that have to code for it. This way, there is still a chance of getting screwed by the Cryptarch, but there is still a chance, and a better one of getting rewarded as well. Something tells me this is how decryption is [i]supposed[/i] to work. My math is simply for example purposes only, and should be tweaked (heavily) before implementation. [u][b]Story[/b][/u] Nice job with "Show, don't tell." Unfortunately, you have shown us a lot with little to no context within the game. Yes, I can always hit up the Grimoire online or on the Companion (which is delightful, btw. great job there.), but to have to leave the game to do so breaks gameplay flow. Don't go the Mass Effect route and have some ridiculous codex in-game, that is...too much, and a bit of text overload, though narrated video, or video like the opening cutscene could do WONDERS for this problem. (This is more likely an idea for future expansions/games). Bungie: Destiny is NOT a bad game. It is a game with some pretty Brave concepts that needed a bit more time in the cooker. To compare this game to Halo leads down the path to darkness. Halo is the roots, but this tree is borne of greater fruit. Send more content (little things, like guns, are appreciated) and keep up the good work.

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  • I already posted these in my own feedback (here at: http://www.bungie.net/en/Forum/Post/71257543/0/0) but it never hurts to post them twice. [b][u]Suggestions for Improvement of Destiny:[/u][/b] 1) [u][b]Conversations and Dialogue Choices:[/b][/u] - Incorporation of the ability to converse with the variety of interesting characters you meet (like the Speaker, Vanguards, Cryptarch, Queen, etc), including your own Ghost - he could be the player’s source of info that explains the exposition in the Grimoire cards. It would certainly give more of a purpose to having Peter Dinklage's voice. Being able to choose from a set of dialogue choices with the characters you meet would really boost Destiny and it would let you feel more personally engaged with your character and with the game's world. The player would have more choice as to how to represent their character in the world (angry, calm, distrustful, etc.) but it would also serve the purpose of getting information without breaking the player’s immersion. I mean, for example, the Speaker's dialogue could have been, "You probably have a lot of questions Guardian. Shall I tell you of the great battle that took place centuries ago?" With a menu giving you options based on what you would like to do at that point, i.e. 'Yes', 'No' or 'Tell me something else' (like how long have I been dead & how come Ghostlage over there could revive me?) You can return to the Speaker & others from time to time for more conversations and etc. To me it feels like a natural fit for Destiny. 2) [u][b]Quick Chat Options:[/b][/u] - I know Bungie are working on a refined voice chat system but I’d like to see a text based quick chat system because it would be more efficient in the long run, i.e. not everyone has mics and sometimes pre-made quick chat text options are quicker when interacting with a random player. For example, when holding down the select button or up on the D-pad (whichever convenient button) a menu comes up with pre-made text such as, “Hi”, “I’m doing Strike wanna join?”, “Treasure Chest!”, “Dead Ghost”, “High level enemy”, and etc. Ace Combat Infinity’s quick chat text would be a good example to follow. The ability to set up a beacon or ‘ping’ on the map to alert other players to a location would be good. It could show up as an icon on everyone’s HUD with details like ‘Treasure Chest’ or ‘Help with Enemies.’ Also, this controller scheme image that many other forum users have suggested is quite good: http://i.imgur.com/FSfWoZo.jpg 3) [u][b]Bullet Sponge Boses:[/b][/u] - Make the boss battles more about utilising tactics rather than finding a good cover spot and throwing bullets at them until they collapse or grow bored and say “Alright, you win. I have to pick up my kids from school.” For example, give the bosses vulnerable hard points that can only be accessed from a certain angle and they shift or shield them over a period of time so you have to keep adapting to how they move. Or let us lower the capability of certain bosses’ main weapons by destroying them when exposed (only to have a different type of weapon take it’s place but you’ve done more damage to the boss so it’s a tactical trade-off). For example, the battle with Sekrion Prime (from such roles as ‘The Nexus’ Strike on Venus). Sekrion uses two giant cannons to clobber you with in addition to a rotating shield. Why not make it so that we can cripple his cannons if we focus enough firepower on them. Once both are down Sekrion then transforms and brings a shielded cannon into play, which you cannot destroy. It can wipe you out in one hit but it needs a 12 second charge every time it fires. More variety/stages to certain bosses equals less boredom when fighting them repeatedly. 4) [u][b]Ship Combat and Spaceflight:[/b][/u] - Like with Halo: Reach or something akin to Star Wars Battlefront 2 where you could have boarding actions. For example, being ambushed by a Fallen ketch could be like a public event but in space. You dogfight with the fighters and can fly into the huge mother ship where you can get out and proceed to destroy the mother ship from the inside while other players are attacking it from the outside. All of it culminating in a timer where every human player still inside the big ship have to race to their jump ships and fly out before it explodes. I like the ships but it would be much better if we could actually do something with them like fly them around space ala Freelancer or have a rail shooter like Star Wars The Old Republic, etc. Maybe actually have a garage space in the Tower where you can customise weapons, colours, armour or at least walk around the outside and inside of your ship before launching if you wish (ala KOTOR). Or something like a Mace Griffin style cockpit view would be awesome. To be able to stand up from behind the control yoke, walk into your in-ship armoury, look around your guns hanging on racks, then return to the cockpit & take the controls again (make the ships kind of a personal living space). In smaller terms it would also be cool if you could make it so that we could use the left stick to do some spins and turns with our ships during the loading screens. That'd be something fun to do while killing time, especially in a group. These are but a few ideas. There’s many more out there on the forums concerning ships. Looking at the how the ships are modelled with weapon hard points and etc. I feel that you guys & girls over at Bungie already have a plan but there’s no harm in considering the majority of people’s suggestions – also there’s no harm in giving us these more interactive & flyable ships sooner rather than later :) 5)[u] [b]Last City & Sparrow Races:[/b] [/u]- It would be great to open up the Last City below the tower into an extended social space for exploration and minigames like sparrow races. Would also be nice to be able to apply shaders to sparrows, ships and weapons – might as well get that in there.

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