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originally posted in: Aim Acceleration: Off. PLEASE
Edited by Sapphire Zebra: 9/16/2014 5:28:48 AM
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Aim assist should NEVER be in a competitive game. EVER. Kind of just defeats the whole competitive point. I'm wonderful at aiming. However, you add the "snap" effect with an aim assist, and suddenly where I'm trying to aim is past because it snapped while I was dragging the reticle. It's dumb. Then you get to the aim acceleration, where I know it's going to slow down my aiming seemingly at random, so I try to adjust for that, and end up aiming past the target or just before. If people can't learn how to aim without an assist, then they should play without one so they can. It's ridiculous how games keep catering to people who think they need an aim assist. At the very least, put an option to turn it off. Go a step further, and include separate game modes where aim assist is off for everyone in that playlist or server. I had a similar issue with one of the Call of Dutys (might be a different game, but pretty sure it was CoD), where you could literally just sit holding no buttons, and if an enemy ran NEAR the center of your sights, the game would try to "correct" the aiming that you weren't even doing.
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  • Same here, its just impossible to predict. As soon as your reticule touches an enemy it jumps to either side of him giving a tiny window to shoot. In a lot of areas i wont notice like closeup enemies, but far away or ones that your waiting to pop out of cover just drive me crazy. You can aim exactly where somone will be and it will jump to where he was..... I love this game but ya this option needs to be included. Same with the aim acceleration. When i was new to shooters i feel like these kind of options made it harder to learn. You should have things like aim be as predictable as possible. Otherwise your just constantly trying to adjust to no avail.

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