I think pvp has great potential, there are good similarities with Halo gunplay, superb map design, convincing pacing.
Shootings could have cool depth, if only auto-rifles were not soo overpowered. Because *every* gun conflict becomes indiscriminate hail of bullets.
Where is lateral strafe importance? Headshot strategic superiority?
Scout rifles are unnecessary, even if i sign headshot every shot, because is sufficient point the auto-rifles and just pull the trigger for a few moments. I think this stuff kills the depth of the game.
Think at Halo, where if you are a good player and a generic player shoot you with AR, you can always reverse the clash with main weapon (BR, DMR). It means gratification, adequate reward for skill. Feature that a main weapon should have.
I hope auto-rifles will be weakened.
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