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2/9/2008 1:28:22 AM
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Bungie Weekly Update: 02/08/08

OMG Fix Melee. OK, we will - and here's what we're going to do... [url=/news/content.aspx?type=topnews&cid=13233] click for full story [/url]

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  • [quote][b]Posted by:[/b] SharpShot1512 The forge hopper is going to be awesome! Hope my map's on there How much you wanna bet that [u]everyone[/u] will haf the commando shoulders on when they fixed [/quote] I'll take that bet.

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  • Ugh, damn Frankie! Make something that will ACTUALLY sell at an auction! How much do you expect that cheesy thing to go for? Take charity seriously man!

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  • I [u]love[/u] the crazy in-human melee that sends people flying, please don't get rid of it.

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  • I just wanted to say, especially to lukems that this weeks Weekly Update about the bug fixes in the upcoming update had to be one of my favorite ones. I found the entire thing to be very interesting, especially since this (video game/computer programming) is the kinda career I'm looking to do when I get outa high school. You others who will probably mock my post, don't bother, this wasn't meant for you, I just wanted to say I liked the Update and would love to see more like it, if at all possible. Thanks (great game too! lol). ~Andrew P.S. Note to Godzilla, calm down dude. It's called CHARITY, you raise money and then DONATE it to them. Besides they will probably sell for more than you think since its for a CHARITY. jeeze.

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  • [quote][b]Posted by:[/b] Malice514 I think Bungie's melee "fix" is just "band-aid" reaction to a flawed system. We've been waiting months for a good fix to come out and you give us this crap, in effect, making very specific but minute changes which will not make the problem disappear. This is bull. The melee is BY FAR the worst thing about Halo 3. Disregarding the slow walking speed, the slow pace of changing weapons and pulling out equipment, the melee eclipses them by gargantuan portions. This is not a satisfactory result from months of waiting. Why not make the melee like Halo 2? It is stupid not to make it like the old game since very few people had problems with the melee. WHOEVER MELEES FIRST SHOULD WIN. I don't care what you say. Even if you had host advantage, it was still easy for player to adapt (especially good players) to the change latency from one game to the next. Now you have some stupid joust, or "contest" whatever the hell that means? This does not make any sense at all. Unless there is some "ulterior motive" like the physics being compromised or some other GOOD REASON, you should return to Halo 2's melee version. It was better system with fewer complexities that you could get used to in gameplay. H2's melee also made the gameplay more fast paced and realistic because honestly if you punch a guy first in the real world he is going to go down first or incur more damage (all things being equal) than the later puncher who has lost momentum and power from getting hit first - effectively bring their shield down sooner and killing them sooner. I used to be very good with the melee in Halo 2 and now I get my attack maybe half of the time in Halo 3. You guys really disappointed me with this update. I will wait and see how the melee turns out to be "fixed," but any version that uses "invisible health" and those with a lower shield to determine a winner is a stupid system. I also don't like the idea of having to go in and press "Good Connection" for every game, it was annoying enough having to go in and change it every time I changed playlists. Now it resets and I have to change that every time? Man, "disappointing," you guys really let me down. Oh and thanks for making the new maps free for everyone even though we all paid $75 for the game already. F'ed up.[/quote] Wow you have been waiting for months for a new melee? Thats odd because when the announced they were going to fix melee they specificly said they were not going to change it they were just going to get rid of a few bugs. You abviously dont understand the the melee system as they just explained it at all. 1)If you obviously hit melee first you will win 2)If 2 people hit melee at the same time the one with more health will win 3)if the 2 people have an unnoticable difference in health and melee at the same time they will both die Sounds fair to me Yes like most people I was use to the H2 melee and i do still play H2 every once in a while The H2 melee was much simpler, not better, it was unfair by a longshot. Host domminated just like with the shotgun. Halo 3 is a new game with a new way to play get use to playing fair or go back to halo 2 where host has a huge advantage and glitching is part of being good.

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  • YAY!!! an update that makes people fill there pants with joy!! this new melee system sounds great, then again, so did the current one....

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  • Awesome Update!! It's really interesting to see how much effort you guys put into this (I realize there's probably even [i]more[/i] we don't know about, but even just the stats you guys gave us was mind-blowing). You guys are awesome!! Hopefully people won't have as big of an issue with it when the auto update finally comes out.

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  • cool update, although the melee "fix" sounds the same..guess I just don't understand latency issues much. The Valentine's day hopper is just going to be 2 vs 2 Slayer games?? We already have double team...I don't get what's different. Oh, and freakin blacklist the annoying spammers that leave stupid posts just saying "First!!!!".....

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  • weak, the new melee feels like its going to be a cop out, but yeah for the Team Doubles Valentines day hopper. and yay for more hoppers

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  • I am SO buying that!

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  • Cool update, I'm excited. If pictures are trying to get to us like fish trying to get upstream, I'm sure one will make it's way to this part of the river soon, so I'm excited about that. Maps sound even more fun than last time, glad to see the melee thing being worked on, and a Forge playlist thing-a-ma-bob? I love it!!! Keep it up, can't wait for the next podcast, that was good stuff. Definately include some talk about the superbowl. There are things that need to be said lol... [Edited on 02.08.2008 9:30 PM PST]

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  • BRING BACK THE HALO 2 MELEE SYSTEM! AND FIX THE BR SPREAD, I CANT HIT ANYBODY EVEN FROM MEDIUM RANGE!

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  • I'm so there!!!

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  • Is Frankie an artist? That pic is awesome! Nice job Frankie 5/5 :P [Edited on 02.08.2008 10:17 PM PST]

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  • So if an AR bullet does 7.5 damage and a BR bullet does 6 damage, how much damage does a needler round do?

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  • I enjoyed that, you explained things on a more technical note (to a degree), instead of subtle hints or incredibly dumbed downed versions. Whilst I'm sure there could have been a much more technical writing, it probably would have wooshed over mine and a lot of people's heads =p Nice to know what your planning also. A bungie favorites forge hopper would be orsm [Edited on 02.08.2008 10:19 PM PST]

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  • Soooo.... no notice on fixes such as 1. The fixing of hitboxes (LOL - from the neck to top of the head is fine, not from the top of head to some space above it - that's for the sniper, the Br is from the chest to neck? Come on Bungie) 2. a Br spread reduction (although not as noticeable in a LAN environment, it still plays a role in determining the outcome of any particular 1v1 Br battle) - and to those who argue against this change, Bungie already argued themselves into a corner by saying in this article (not exact quote) that randomness in a game is basically unacceptable. I am well aware of the fact I have to lead shots / aim for the neck / chest (a ridiculous thing to do - but it works, apparently). However, when all things are considered, adding in the fact that 1-2 bullets per clip could potentially miss / not go where you aimed, is unacceptable and needs to be addressed. 3. I am well aware of the fact that certain weapons are "built into" a map for starting weapons - it's just the explanation of why the Beam Rifle / Carbine (particularly) could not replace one of these built in weapons (or two) is what bothers me. It seems more like an oversight than a design feature, TBH. 4. Hit detection / latency issues - unless on a ridiculously good host (T1 connection or higher) I almost feel as if the hit detection / latency issues in this game are worse than H2's (and I thought it could sink no lower). Perhaps they are working on these lag issues - and that's one of the "transparent" fixes that they are implementing, who knows. But some word on it would have been nice. 5. I have not seen this issue brought up anywhere else, and I do not even know if Bungie knows about it (and I have no idea how they would fix it) but the POV switching when someone falls off a map during a gameplay whilst recording is very annoying. The screen even glitches as though the game were suffering a seizure. This would obviously not be an easy flaw to fix (and it is a glitch, a bug, not a design issue). However, I think Bungie should be aware of this issue as more and more players are using MLG's Gameroom to upload videos (even bypassing a capture card in many cases) and in many cases (especially on Guardian, where falling off the map is relatively easy to do) this glitch occurs - and it becomes very difficult to watch a video when you feel like having a seizure yourself after watching the screen shake until the end of the video. 6. Why does one care about host advantage anyways - the melee is the least of your worries if you face me on my host. The Br advantage I get is probably worse than Halo 2's host Br advantage (and that's saying something!!!!). Seriously - why not make it so whoever hits first, wins? Or maybe, just maybe, turn off this leveling of advantages in LAN play - because it's ridiculous to have a melee battle decided by even 3 frames in a LAN environment. My average reaction time is less than .05 secs, let alone less than .1 secs (the length of three frames). I'm sure many people's reaction times are faster than mine even. And if I'm reading this correctly, if I melee someone within .1 secs that my opponent melees me, and our health is within 28.5 damage of each other - we both die, and outside that damage range - we still get the same system as before??? Imagine if it took three frames instead of 1 to wavedash to a shine in SSBM for Fox - everybody would be able to infinitely wavedash!!! that's the kind difference we are talking about. 7. What was wrong with jumping melee taking out full shields - running melee taking out 3/4 shields and walking melee taking out half shields? This is of particular relevance to objective item melee strength and its balance. A jumping objective melee kill takes skill - and should be implemented back into the game in some way or other. Nothing is more exhilarating (well, in a gaming sense) than meleeing someone with an objective item when it was a jumping melee. 8. Touch return needs to return (no pun intended) and be fixed - right now, I can return a flag top mid on Isolation from rocket spawn? WTF!!!!!! 9. Not that I care very much - but it does bother me a tiny bit when I play doubles with one of my longtime Halo 2 friends - he starts off as a 24, I start off as a 35, and at the end of the night, he's a 42 and I'm a 38? I don't care - it's just an extremely noticeable flaw with the matchmaking system. 10. This would surprise, perhaps delight, but here's a suggestion (I don't know if this is implementable at all) - add in a weapon, that is able to be started with, that is only customs compatible (ie. - forgable) that is a single shot weapon similar to the pistol (you know what I mean - you need to lead across distance, it can shoot across map, etc.) - with an individual damage modifier separate from the overall damage modifier. All of the problems with, all of the complaints, all of the rants from the competitive players, would simply vanish in one flick of the AU1 (or 2) switch. Oh - and I hope all of you kids less than 18 have your way with the commando shoulder issue (or whatever it is) - you are seriously taking Bungie's attention away from other serious problems to fix an achievement issue? Thanks - but you are the kinds of people who will not be playing this game three years down the road - I will be. Thanks for potentially ruining about 500,000 (or thereabouts) competitive gamer's experiences by turning Bungie's attention to the most minor of glitches with the system. I hope you are happy - I know I won't be wearing my commando shoulders out of pure spite to the winy crybabies who care more about the look of a game rather than its gameplay. It's a no wonder you can't appreciate Bungie's masterpiece of a game - Halo CE. /rant I sincerely hope the melee was not the only issue that was looked into (and I'm sure it wasn't) - because it is NOT THE MAIN ISSUE WITH THIS GAME!!! Frustrating, to be sure, but not as gamebreaking as it may seem on the surface - some of my issues outlined above are issues playing on the mind of a lot of Halo players - and I hope more information is made available soon. [Edited on 02.08.2008 10:23 PM PST]

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  • Nice update Bungie! Although I won't be around to see the update anytime soon (Not too long hopefully). What I do hope to see fixed is the 100 custom items limit (Films, games, maps, etc.). Whether it be making the limit 999 or something, or just getting rid of the limit altogether (The better choice in my opinion) would just be fantastic.

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  • and yet still NO explanation why a person takes damage from performing a melee. I have lost count how many times I have slugged some clown from behind just to have him turn and shoot once and be killed. Fixing this huge problem would eliminate the melee issues.

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  • umm last that was cool when is the maps going to be released

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  • [u][b]Melee Fix[/b][/u] You just had to show some CQB Spartan getting beat down didn't you? jk [u][b]Cheaters[/b][/u] I am glad that there are systems in Halo 3 that can narrow down and eliminate cheating. [u][b]Commando Shoulders[/b][/u] It is a very good idea that you are giving them to every player with the update. [u][b]A Host Migrated[/b][/u] Happy to hear that steps are being taken to relieve the tension on this issue. [u][b]Hammered and Nailed[/b][/u] Just amazing that user created maps get a hopper, I am proud of you guys. [u][b]Decorators Love Center[/b][/u] Once again teases of new map features, I want mooooar! [u][b]Time of the Season[/b][/u] Valentine's day hopper supplying info to online tournament? Need more info asap kthx. [u][b]Finally[/b][/u] Excellent shots but I have a question. Can Bungies employee's only use the flaming helmet with the Recon helmet? Or could it be any other helmet? Just curious. [u][b]P.S.[/b][/u] Well done for a good cause. One love <3 [Edited on 02.08.2008 11:08 PM PST]

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  • [quote][b]Posted by:[/b] s4ndp4p3rm4n [quote][b]Posted by:[/b] Piles of Ril3S 1st post ...hey death, um no you couldn't. of got first post i was refreshing my page anxiously because i am legitimally the BIGGEST fan of the melee fix flaw. finally!! [/quote] Shut up, kiss ass. Yeah, Commando shoulders, that's great, Now what about the Security shoulder glitch? I've gotten more than 750 gamerpoints, Bungie. I want my shoulders back.[/quote] That's odd that you can't get the Security shoulder pads, because I was able to get them. You can have mine if you want; I don't really want them. Also, you couldn't technically get your shoulders back, because you never actually had them to begin with. Anyway, why get mad at someone for being a fan? You don't have to insult him for it.

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  • [quote][b]Posted by:[/b] Frojoe186 Nice update Bungie! Although I won't be around to see the update anytime soon (Not too long hopefully). What I do hope to see fixed is the 100 custom items limit (Films, games, maps, etc.). Whether it be making the limit 999 or something, or just getting rid of the limit altogether (The better choice in my opinion) would just be fantastic.[/quote] It does make me wounder why I paid for the 120GB hard drive... overall good update

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  • lol "Bennett, i thought you were.." "dead?" Does anyone get that? "Do you know what day it is matrix, its pay day!" ahahaha, nice refrence bungie

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  • Melee is still going to be flawed in my opinion, better, but still flawed. I think melee should work like two players shooting rockets at each other. It doesn’t really matter where their shields are at, or who has more/less health, or who shot their rocket first/last. ALL that matters, is did each player do enough damage to kill their opponent. If so, then both die, but no one is [b]awarded[/b] anything. The same should go for melee. There is no need to award the kill to anyone. If someone is on the brink of death and enters a melee contents against someone with more health, but still manages to do the minimum amount of damage to get a kill, then both should still die. The player with more health doesn’t deserver the kill any more then the player on the brink of death. I realize that this will create a lot of simultaneous deaths, but honestly, if both players performed correct actions to get a kill, then both deserve a kill. On another note, an average of 100ms lag, OMG!!! No wonder this game is so ridiculously inconsistent. Back when I played Counter Strike, I would refuse to play on servers with anything greater then 50ms lag. 100ms is pretty bad; Bungie should really consider implementing a damage recognition beep similar to that of Halo PC. Give us some in-game feedback on whether or not if we are connecting with our opponent, or just shooting at a delayed ghost image.

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  • sweet update. i didnt read the whole thread so i dont know if anyone has mentioned it-----but OK corral sounds ALOT like beaver/battle creek. itll be sweet if they bring it back.

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