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#Halo

12/17/2011 3:33:38 AM
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What did you dislike about CE?

We've had moments of fun in this game but there has been times where things just irritated us and we wanted better. Here's what I dislike: -instant checkpoint reversion by death When you die, the camera should zoom out and follow your body. But there comes a time when you instantly revert. You don't get to enjoy that explosive death you just suffered. This also comes as a surprise so when I'm doing something and I'm about to manually revert, it comes out of nowhere. -heavy landing stun and damage I like doing tricks like falling from 2 ledges to the overshield or doing the bridge jump but when I slide off the supply case (and I'm right next to the ground might I add) and still die, that's just a pain in the ass. Sliding should at least cause some friction. H2 corner sliding would have been a great addition to CE. -AI being removed This was very minor in CE but it's unfortunately there nonetheless. -instant splatter As much as I like splattering multiple Hunters and Goldies with a Ghost or hog, I don't like being a victim of my own vehicle rampages (that includes the Banshee). With vehicles like these, I shouldn't have to play cautiously. -unusable Wraith There's nothing more disappointing than flipping a Wraith but not being able to drive it. -random geometry As much as I like shaping rocks on AotCR for my diabolical plans, I'd much rather see a pattern that I could get acquainted with. -it's easy to run off a ledge or platform The later Halos had walking.
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  • Your hypothetical situation doesn't apply to reality. What I'm trying to say is that games with aim assist and slower movement speeds are ruining competitive shooting. The reason the gaming industry gives for this is because they're trying to compensate for the controller. You're putting it so far into a specific situation for it to have [i]any[/i] meaning what so ever. The truth is that the games on the PC/pretty much any game with K/M in mind isn't like that at all. Your entire argument is "You can have a game with an insane skill gap. You can also have a game with a slightly reduced skill gap so that it's more fit for controller use while still retaining a fairly large skill gap." My question that I've been asking that you haven't addressed is: "Why? Why not keep that enormous skill gap the game had before?" The only reason people like controllers better than the Mouse/Keyboard is because it's comfortable. They add things such as aim assist and slower movement speeds into the game to make it more reasonable to play. What crowd does that sound like it suites best? Competitive or casual? When it comes to tournaments where people can win tons of money would you rather see a game that has as large of a skill gap as possible with equipment that allows that skill gap to be fully fleshed out or one that's slightly less with equipment that gimps players no matter how skilled they are? (Yes, due to the inaccuracy of the hardware you [i]can't[/i] be as accurate. The right thumb stick doesn't give you enough precision to do so. That's not something you can learn, that's just something that is. That means there's no addition to skill in that.) Aim acceleration is better than aim assist. It's still not something that you control yourself. It would be best if they designed a controller that had higher accuracy instead of trying to find the solution in the software of the game. Let's say if there was a button you could press somewhere on the controller that would either slow or accelerate the speed of your aiming [i]that[/i] would be great. It would still not be as good as the keyboard and mouse because twitch gaming would no longer exist in the games without aim assist making it easy. Controller, Aim Assist, slower movement speeds: Casual gaming Keyboard Mouse, fast movement speeds, no aim assist: Competitive gaming Is there anything wrong with these two forms of gaming? No. Is there something wrong with either of these two forms of gaming trying to act like they're the other? Yes. [Edited on 12.30.2011 8:27 AM PST]

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