We've had moments of fun in this game but there has been times where things just irritated us and we wanted better.
Here's what I dislike:
-instant checkpoint reversion by death
When you die, the camera should zoom out and follow your body. But there comes a time when you instantly revert. You don't get to enjoy that explosive death you just suffered. This also comes as a surprise so when I'm doing something and I'm about to manually revert, it comes out of nowhere.
-heavy landing stun and damage
I like doing tricks like falling from 2 ledges to the overshield or doing the bridge jump but when I slide off the supply case (and I'm right next to the ground might I add) and still die, that's just a pain in the ass. Sliding should at least cause some friction. H2 corner sliding would have been a great addition to CE.
-AI being removed
This was very minor in CE but it's unfortunately there nonetheless.
-instant splatter
As much as I like splattering multiple Hunters and Goldies with a Ghost or hog, I don't like being a victim of my own vehicle rampages (that includes the Banshee). With vehicles like these, I shouldn't have to play cautiously.
-unusable Wraith
There's nothing more disappointing than flipping a Wraith but not being able to drive it.
-random geometry
As much as I like shaping rocks on AotCR for my diabolical plans, I'd much rather see a pattern that I could get acquainted with.
-it's easy to run off a ledge or platform
The later Halos had walking.
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Halo: Combat Evolved had [url=http://www.youtube.com/watch?v=YMcK8NcvYJY]massive aim assist[/url]. It was not well controlled what so ever. Anything that helps you aim like that is terrible. If a controller isn't a good device without something in the game holding your hand through it then you shouldn't be playing FPS games competitively on consoles that force you to use a controller. If aim assist is the Jerky then the cake batter is competitive First-Person Shooters. There's nothing else to it. Halo: Combat Evolved only has a large skill-gap when compared to games that came out after the "revolution" of Aim Assist it created. Look at the games that were before it: Counter-Strike, Quake, Unreal Tournament, Tribes, etc. Every single one of those games have a higher skill gap. I learned how to play FPS games with a controller. I can play Halo PC and [i]win[/i] with a controller without aim assist. I know what I'm talking about. Do you think that baseball would be as competitive if bats were magnetized towards the baseballs? Do you think baseball would be as competitive if the balls were magnetized to the inside of the hoop/rim? If not, then why the hell would you think it makes a difference when being applied to FPS gaming? Simply put, if you feel the hardware you use isn't good enough without something having to assist your aim, use better hardware. (I [i]do[/i] want to make this clear, though: I have absolutely no problem with aim assist in casual First-Person Shooting. Like I've said countless times, I love the Halo series. It's my favorite to play for fun. I just don't think it's a proper competitive title with aim assist.) [Edited on 12.22.2011 3:40 PM PST]