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#Halo

12/17/2011 3:33:38 AM
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What did you dislike about CE?

We've had moments of fun in this game but there has been times where things just irritated us and we wanted better. Here's what I dislike: -instant checkpoint reversion by death When you die, the camera should zoom out and follow your body. But there comes a time when you instantly revert. You don't get to enjoy that explosive death you just suffered. This also comes as a surprise so when I'm doing something and I'm about to manually revert, it comes out of nowhere. -heavy landing stun and damage I like doing tricks like falling from 2 ledges to the overshield or doing the bridge jump but when I slide off the supply case (and I'm right next to the ground might I add) and still die, that's just a pain in the ass. Sliding should at least cause some friction. H2 corner sliding would have been a great addition to CE. -AI being removed This was very minor in CE but it's unfortunately there nonetheless. -instant splatter As much as I like splattering multiple Hunters and Goldies with a Ghost or hog, I don't like being a victim of my own vehicle rampages (that includes the Banshee). With vehicles like these, I shouldn't have to play cautiously. -unusable Wraith There's nothing more disappointing than flipping a Wraith but not being able to drive it. -random geometry As much as I like shaping rocks on AotCR for my diabolical plans, I'd much rather see a pattern that I could get acquainted with. -it's easy to run off a ledge or platform The later Halos had walking.
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  • [quote][b]Posted by:[/b] Dr Syx By the way, the "whole new generation" of games Halo: Combat Evolved brought wasn't a good thing. You know what was so revolutionary about Halo: Combat Evolved? The thing that Frankie even stated made Halo: Combat Evolved the hit it was on the Xbox? Aim Assist. A system inside the game that holds your hand. Makes it easier for any person to just waltz in and get some kills. It ruined competitive gaming as we know it by allowing people to think it was still competitive even with the game holding your hand like you're a toddler. It lead to the modern hand holding that is all over the place today. (Specifically the new Call of Duty games) There. There is a giant flaw that puts this game no where [i]near[/i] flawless. Any PC gamer could have told you this looking at Halo: Combat Evolved when it first came out. When it was fresh. It's an amazing game, but simply due to the idea of aim assist, it took competitive gaming by the throat just to slit it. (^P.S. That in fact [i]was[/i] pointed at Halo: Combat Evolved in a bad way. After all of this bull-blam!- about it being flawless/nearly flawless I couldn't help it.)[/quote] How is that an [i]intrinsic flaw[/i], as opposed to an issue of application since? It keeps the interface smooth, and if kept under control, doesn't really squash competitiveness at all (Halo 1's MP skill gap is far too large for it to be accused of doing a lot of hand-holding). Obviously many PC gamers would call it a bad thing. But PC gamers usually look at it from the M&K perspective, which is an interface that the aim assist was never designed for. Asking M&K devotees what they think of aim assist is like asking someone what they think of you after dumping beef jerky into their cake batter. The problem isn't that the jerky is bad; it's that you put it into cake batter. [Edited on 12.22.2011 3:03 PM PST]

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