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8/8/2014 1:46:01 AM
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Matchmaking in Raids become 6 player Strikes lol
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  • Excellent rebuttal. Your well thought out and explained argument has changed my perspective on the topic.

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  • The point I was trying to make is that there is something for every type of player in this game. People want matchmaking and Bungie gave them strikes. Everything has been well thought of on Bungie's side of the spectrum. I for one came from Xbox 360 to PS4 and I've made plenty of friends on psn. I also served in the military and I'm fine with meeting new people. The point I'm trying to make is that people are seriously blowing things out of proportion.

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  • I'm sure Bungie has their reasons but if you're working with a group who has the same point of view it can be easy to be blind to other possibilities. Strikes are great no argument there. Both sides of the argument are blowing this out of proportion but I just don't see many legitimate points for not allowing the option of MM. You could meet some awesome people in a raid MM group as well and extend that friend list even more if the option was available.

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  • Cashew, you seem to be a pretty level headed individual and you may very well be in the minority of people who would greatly benefit from MM raids. With that said please look at their choice from bungies perspective. if you make a section of your game easily available to 100% of your user base and you make said content extremely difficult perhaps 1 in 10 groups will succeed that will leave you with 9 groups, more specifically 54 people, who will end up frustrated and generally have a negative experience. If 90% of your user base gets to the perceived "end game" (hardest final thing) and walks away with a negative experience how likely do you think you will receive repeat customers or positive referrals. I would rather make this content difficult to even attempt thus limiting my user base down to maybe 20-40% of which it will be known to be made difficult to these more hardcore groups and as such will severely limit the negative experiences. Which will in turn help to ensure repeat customers since this much smaller user base will be "challenged" instead of frustrated and upset. Purely from a financial standpoint and a good business decision it makes tremendous sense to put some hurdles in front of lucrative and extremely difficult gameplay.

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