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Edited by Ninja Andrew: 8/2/2014 12:32:53 AM
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either way I don't want a chat window for any reason in Destiny, nor to have to deal with "raid requirements" on a game that's so frigging simple to play that it will probably take longer for ppl who want this "feature" to find a group, than to actually play and progress through the game. While everyone is worried about their "group" and their "gear"...I'll probably just be beating the top level raids over and over by making groups with randoms who want to get in, and just queue-ing in and doing them myself anyways... Do we really think that there will be a meaningful reason to make groups anyways? It's not like there were class or gear requirements on the content we've seen thus far. Do we really think that there will be a need to "put together a group" of players to complete "raids" in a game with no support classes? Or where your subclass choice seems more a matter of preference than requirement? I think ppl are expecting a little too much difficulty wise from this game. Your health recharges.... You are going to be doing raids where you sit behind cover to recharge it.... To anyone out there who "needs a good group" to do something that basic.... Good luck to you... derp I sure don't need any "help" getting through the content lol, thanks. That being said. MM would make this game better... It's kinda silly that's it's not part of it to begin with. I'm just skeptical of the game actually being tough enough to "require" a decent group anyways. PPL are going to play the game how they want to regardless of what Bungie does.. Some ppl will make groups (Which I think is completely unnecessary to getting through the content) but ppl like to play the game with their friends...and stroke their collective egos .. so we all know that will be a part of this game... It is a shame though that for ppl like me that it won't be easier to just play and enjoy the content. Yes I'll still make due when my team isn't around.. (I'm not going to be playing alone anyway).. But I can understand the frustration of not just being able to get into the content alone. if I have given anyone impressions otherwise than that was my fault for not explaining further. I would seriously just like to be able to play the content ALONE anyways when my team isnt' around...but that's just me I know.. But on the bright side of everything.. Even if Bungie doesn't change anything....I'm pretty sure no one will have trouble finding willing teammates. I'm pretty sure everyone who is worried about this...will go and find everyone who Isn't worried about MM in game...and make strike teams and play the game together. Which is probably what Bungie is intending anyways.
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  • I suspect this is a troll post, but... 1. It's most likely that you won't be able to play solo. 2. As you level up, you can change your subclass. 3. Destiny Beta had several hidden areas with tough enemies that show you how hard, and complex the game can be.

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  • Edited by Ninja Andrew: 8/2/2014 12:06:59 AM
    ok not troll.. so I explained what I mean by "solo" to another poster but I'll put it here too I'm saying "solo " in the sense that I'll probably be the one doing the majority (if not all the work) of carrying the rest of the noobs on whatever squads though...exactly like every other mmo I've ever played Exactly like I was doing the strike in the beta... When I am the only one killing the devil walker and Sepiks... And my teammates are the "two stooges" and can't seem to stay alive for longer than 30 seconds or have any idea what to shoot... Solo as in a "if you want a job done right, then I'll probably have to do it myself anyways" kind of attitude... 2 - yes you can change your subclass and that is why I think it will matter even less in raids/combat, as you will either be able to change to whatever you need on the fly... Or, that the subclasses are going to be generally not as important as other aspects of the gameplay, and are really only there to "accent" the gameplay and are not catually a major part of it. If they ARE a major part then the only subclass that Iv'e seen that's worth a damn is the titan void shield powers. Everything else is just for damage in one way or another. Maybe by combining that and a warlock's void or arc powers you'd have something that was necessary for a raid environment... But will it be? For every raid? And, if so then that's not a major concern anyways for the original reason that you'll be able to switch to what role you need to anyways... And as I'll be playing as a titan with a warlock backing me up....I can't even really see the need for needing anything else in this game with the powers that are already there... Two titans and a warlock..Two hunters and a Titan..pretty sure it will all work out the same in the end. Yes maybe the mysterious third "subclasses" will be somehow more useful in combination with others...time will tell. But from what I've seen my guess is that Titan will get another damage role supercharge with it's "solar" power. just like the other solar powers. Warlock will get a PVP centric dps bomb-ing arc power- as I believe the warlock already has two PVE centered subclasses to begin with, and the other two arc powers are close range dps. And that Hunter may just get another pvp centered role in addition to it's other two...And will just sort of have to choose "what is best" given the situation...or will be given a PVE centric Void power of some kind like the other two roles... Even given all that - I can't see the gameplay being any more complicated THAN that... Except for maybe bosses with "damage sponge health bars", or weak points that everyone must work together to exploit. but we've all fought stuff like that before... Even if we include "puzzles" and Horde/wave style survival sections we'll still be using the exact same supercharges for all of it... Which only charge so fast anyways...(unless everyone is using theirs correctly, and you can pick up some orbs and recharge faster). SO will any of it REALLY be important or matter? Or will it just be more about co-operation with your team? Either way it's nothing we haven't done before elsewhere in one way or another. Compared to games where I actually had to BE a medic for my team...I'm, pretty sure this will be a cake walk. 3- The enemies that were guarding "zones" were put there to keep ppl out... But ppl were still able to glitch in and show that those areas are not all that much bigger.. and those enemies can be programmed to be as hard as the devs want...which doesn't really do anything to show us how "hard" anything is, only that the devs would rather we not "see something" yet... And I'm not really sure at all what you mean by "complex" We have been playing games like this for decades now.. what did you find "complex" about it? I think they will try to add things with weapon and gear augmentation or bonuses, that will add new abilities and flavour to the gameplay but unless we start seeing lots of guns that add "healing over time" or "heal group" effects...then I'm not too worried (for the time being at least). The only other thing that I will say is that given what I have seen I think the one thing Bungie could do to make this game more interesting would be to add about a dozen more difficulty levels to every mission and have completely different enemy layouts and attack patterns, and ACTUALLY HAVE MUCH HARDER TO BEAT ENEMIES (ones that you can actually beat if you grind through all of the content properly, but are still difficult to beat nonetheless...(haven't seen any yet) - In order to use what they have already made here, but to give us something to do (other than just replay the same boring instances over and over on "normal" or "hard") and at the same time maximize and improve the experience/amount of content for everyone (at least it would make it better in my opinion)

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  • That was way too long, and pointless for me to finish reading; so I'll make a note and let you know you're wrong when the game comes out. Get well soon![spoiler]he's got a [i]severe[/i] case of butthurt[/spoiler]

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  • Edited by Ninja Andrew: 8/2/2014 12:34:44 AM
    I eagerly await to hear the parts that I'm wrong about...I'll send you a postcard when I beat the game.

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  • Edited by RealHoosier07: 8/1/2014 10:02:09 PM
    Well good luck with that bro

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  • Wait...I thought raids were not able to be done solo. From what I've read, raids will have things in them that require teamwork and communication. Things that can't be done solo. Am I wrong?

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  • Idk, I don't think it can be done alone. I think it requires a minimum of three to start it.

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  • Edited by Ninja Andrew: 8/1/2014 8:23:16 PM
    no i'm saying "solo " in the sense that i'll be the one doing the majority (if not all the work) of carrying the rest of the noobs on whatever squads though...exactly like every other mmo I've ever played...derp Exactly like I was doing the strike in the beta... I am the only one killing the devil walker and Sepiks... My teammates are the "two stooges" and can't seem to stay alive for longer than 30 seconds or have any idea what to shoot..... I even did the strike SOLO (by myself no help on hard) multiple times after teammates would leave or not phase in with me as I progressed... I expect the launch game to be no different.

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  • Edited by SpiritedCanine: 8/1/2014 8:32:47 PM
    I've done the strike solo as well, that's not an achievement... this is some post-endgame sh*t, this is deliberately supposed to beat down some of the toughest players...

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  • Dude do you know how long they have been saying that about MMO's? and people still beat them... In addition to that the gear and ability systems in Destiny have almost no depth to them. They are literally giving you the equipment and abilities that you need to play the game as you level up, and handing them to you on a silver platter. Even if they put in some artificial requirement like having to have a certain gun dps or suit defense...that gear will still be there... and everyone will be getting it And everyone and their mom and their aunt and cousins are going to be beating the raids. Even if they put in a horde mode in at launch.. ppl would still have, and be getting the gear necessary to play it - somewhere in the game (or at least what was intended to be used for it) Maybe they wouldn't beat every level in the first go...but such is the nature of the leveling experience in survival/horde mode type gameplay ... But to call the artificial requirements on raids "difficulty" is a joke. I didn't have any trouble whatsoever finding all of the top level gear for my character that was available in the beta... Are you saying that it's going to be harder in some way, outside of needing to find our gear, and acquire the knowledge of how to do the raids? Even though drop rates on gear will probably be quite decent in the launch version? And it will most likely take only one raid playthrough to get enough of a sense of it to be able to beat it forever after that..... I'm expecting no more than we've seen from other similar games. There was more depth in Borderland's leveling experience and it's not like you even needed any of those roles to beat anything.. With Destiny I can't even see how they COULD do too much in the way of challenging gameplay...simply given that there is even less variety in the abilities and subclasses of the players. I guess Time will tell...but I'm pretty much willing to bet that that most that the Raids in destiny will require is co-operation. And yes maybe that in itself is "too challenging" for most players.... But I'm not going to be surprised at all when I beat the game and don't find that it was particularly challenging, outside of artificial barriers.

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  • It's just a poll man, for a hot subject right now.

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  • Edited by Ninja Andrew: 8/2/2014 12:09:45 AM
    I know it's just amusing to me because the game was so easy... And everyone is on here worrying like this is going to be an actual "MMO" that will be difficult to beat in any way.

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  • Sorry but I think your wrong. From what I've seen and heard, there will be levels of difficulty in strikes too. You may have played those strikes on normal level difficulty. As for Raids, Bungie has already said that Raids will be very very tough with even some puzzle solving that takes the group communicating and working together. I love when a game has really tough missions like this. If you don't want that type of difficult gameplay, then Destiny probably won't be for you

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  • Seen ? Have you actually seen a raid in progress ? Has anyone ?

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  • Bad choice of words. Sorry....haven't seen one no

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  • yeah "difficult" lol sure.

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  • Okay bro....you obviously don't pay attention and think your some gaming god.

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  • Anyways is any of what you are saying here make the slightest bit of difference to me once I've beaten the game within the first week or two of it launching? (probably even less) Nope... didn't think so. Oh noes puzzles! I've never seen those before...

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  • Okay smartass. From what the devs have said, the end of the campaign is just the beginning. You're actually just making yourself look pathetic. You must be lonely if you have that much time on your hands. Time to become a gaming god. Lol. I feel sorry for you in the real world. I can guess what you probably look like. Lmao

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  • Nahh I'll just wait for ANY FPS game (especially one that you are required to play with other ppl) to actually be "really tough" before I listen to this kind of nonsense. and yes I AM a gaming god, thanks for noticing.

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  • Haha you think a strike is anywhere near as difficult as a raid? Plus there are moments when you and your team have to do stuff simultaneously, and as for sitting behind cover, how are you gonna do that with twenty thrall sand an honorable knight charging you?

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  • Edited by Ninja Andrew: 8/1/2014 9:30:59 PM
    yeah ok...speculate much? What exactly are they going to have to do "simultaneously? lol hit a switch? derp ooo sounds like some impossible to beat gameplay right there. The strike was weaksauce. I'm calling it now ... Only morons will not be able to make it through a raid. derp You do know this game was designed and made for 13 years olds to beat/think was cool right? If that kind of gameplay is "challenging" to you...then like I said, "good luck" lol I sure don't need any.

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  • Ok whatever think what you want, obviously I didn't realize your so goddamn 1337 that nothing in any game ever could stop and you obviously know someone on the inside because you already know the difficulty of endgame content so I should go curl up in ball and stare in awe at your glory. Oh but pro tip your use of derp and weak sauce makes you sound like a damn 12 year old trying to be cool for his friends. Seriously, even if you think the game is going to be easy you don't have to sound like such a douche. Tl;dr version: You're a bitch.

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  • takes one to know one

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  • Edited by SpiritedCanine: 8/1/2014 10:28:57 PM
    If you're as good as you think, need to fill out some job applications. And that comeback was weak (scratch that, "weaksauce"), what are you? 9?

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