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#feedback

7/29/2014 4:54:22 AM
39

Make Hand Cannons a Special Weapon

The notion of High Risk/High Reward is very much a special weapon characteristic. The sniper rifle has almost no use at close range, the shotgun has next to no range and the fusion rifle has a delay/charge time for every shot. Why not make a gun with limited clip size that specializes in headshots into a special weapon instead of a primary weapon? IMO it'll encourage people to actually use it.

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  • Edited by Drex: 7/30/2014 6:21:22 PM
    Hand Cannons are near perfect right now. They just need small adjustments in damage or speed, but that's purely as a balance issue. Primary weapons are versatile and adaptive and can be used in a variety of situations. Hand cannons fire well from close to far range, and any differences between them and the other primary-types are EXACTLY how primary-types should vary. Hand cannons don't suit special weapons, as specials are used in largely-particular situations and can be rendered near useless otherwise; shotguns need close range to cause significant damage; snipers are too slow and too hard to aim for close-to-mid range, leaving them to excel at long range; and fusion rifles have a delay that require a lot of timing and consistent aim to not get obliterated between charges. Specials are good for filling holes in a player's gameplay given the map, mission, or the player's style of play or choice of primary. Hand cannons have no place in the special weapon type.

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