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#feedback

Edited by fr0gm4st3R: 9/26/2015 8:30:25 PM
1083

[6,800+ Want] Planetary Events (Defense/Attack Events)

Is this idea good?

6932

Is this idea bad?

200

NOTE: I gave up on this game like four months ago, if you see no more updates on this forum, you know why, lol. [u][b]Bungie, please read! The community has spoken![/b][/u] Since Destiny will be spanning throughout the Solar System on a variety of Moons, Planets and other Space locations, a [i]Planetary Event[/i] could focus all of a Guardians on one planet as an effort to halt the Darkness from progressing further through the Solar System. For example, if a [i]Planetary Event[/i] happens from Friday to Sunday, and the Cabal start a raid at a specific location on any of the planets, all players will recieve a notification from the Vanguards that any of the locations in Destiny are currently under an invasion and that they are needed immediately. These events would award players with a range of loot, depending on how much work and effort they put into the event. These events may also act like Darkness Zones, heavily relying on teamwork, since you will have to revive your fellow Guardians. The [i]Defense Events[/i] would contain a series of objectives that would need to be completed in order for the invasion to be halted. For the weekend the event takes place, constant waves of enemy ships would drop off troops on the surface of a location. Players would be able to join in the event at any moment during the hours it is active, so they are not forced to arrive at a specific time. In order to be successful, the players must hold off a several waves of enemies while defending targets from them. The [i]Defense Event[/i] would most likely take the group of people between 20 and 30 minutes each time they are in patrol mode, before the enemy would stop advancing. Several other objectives may occur while fighting in these events such as killing certain bosses or destroying equipment, but would be randomized to make sure that each of the experiences are unique. Once the areas are defended and the waves of enemies are fended off, you will be notified at the event of YOUR victory on halting there invasion, earning you rewards for your duties. However, if you fail to do so, whether it was to protect the objectives from the enemies or the players are eliminated by the enemies, the area will be invaded by that species at the end of the event depending on the results, making it far more dangerous than it was before. The area will have an increased amount of enemies for a limited amount of days, presumably a week at max, making it more difficult to travel around that part of the map alone. While the enemies are in possession of that area, their levels will NOT be higher at all. The main and only change at that location is the problem of having to fight a substantial amount of enemies for the limited amount of time. Once the last day the event is active has reached an end, the results would be determined by checking the percentage of successes and failures that happened throughout Destiny. (The limited amount of time the enemies stay around that area can maybe be influenced on how bad the failure percentage was in comparison to the success percentage.) As the event reaches the end of its limit, you'll either recieve another notification from the Vanguards of the current status of the mission, or you will receive a message from the Ghost telling you the outcome. It would be very important for the Destiny community to work together to stop the attack, otherwise it will make it more difficult when you go back to that area. After the one week passes, another event could appear for a battle to take back the area. This would allow the Guardians to play the offensive side of the battle this time. During an [i]Attack Event[/i], you would do the opposite of the [i]Defense Event[/i]. Instead of defending points from the enemies, you would have to capture points from the enemies. After the points are taken, the remaining enemies would have to be eliminated, with a boss battle soon after they are killed. Once the boss is destroyed, the area is finally yours again. When the players succeed in taking back the area, things will revert to their original state, but if the Guardians fail to take back the area, it will remain as the enemies' territory. We would have to wait another week before we get a second chance to take back the area again. If the player has not unlocked access to all of the locations within Destiny, they can only partake in the locations they currently have. Knowing this, players would feel excited and encouraged to finish the campaign. When all locations are finally unlocked, this would ensure that the player will never miss an experience at this scale. Please tell me what you think of the idea down in the comments section and if you like it, please type "bump" and share! The more the word gets out, the more support we can get on this idea! Also, it increases our chances of DeeJ and Bungie seeing this post! :D Holy fudoodles, over 6,800 agreements! Whoot whoot! Thanks for all the support everyone! :D [b]- Spanish Translation by SQWest -[/b] Eventos Planetarios (Defensa / Ataque) (Español) Destiny se desarrolla en el Sistema Solar, utilizando como destino potencial todos los objetos que le componen (Planetas, lunas, asteroides, etc.). Un “Evento Planetario” podría enfocar a todos los Guardianes en un planeta en un esfuerzo de detener el avance de la “oscuridad” (Darkness) a través del sistema solar. Por ejemplo, si un evento ocurre de Viernes a Domingo, los Cabal podrían empezar su ataque en una ubicación específica en algún planeta, todos los jugadores recibirían una notificación de la “Vanguardia” (Vanguards) de que este planeta está siendo invadido y que son necesitados en área de combate. Estos eventos pueden recompensar a los jugadores con botines de acorde a su esfuerzo y objetivos cumplidos durante el evento, estos eventos podrían funcionar como “Zonas de Oscuridad” (Darkness Zones), necesitando trabajo en equipo, parecido a los asaltos y ataques existente en el juego actual, incluyendo la necesidad de revivir a tus compañeros. Los eventos de defensa, puede contener una serie de objetivos necesarios para detener la invasión, mientras dure el evento, el enemigo enviará constante olas de naves con soldados para cumplir con sus objetivos. Los jugadores podrían unirse al evento en cualquier momento mientras esté activo, para no ser forzados en llegar en algún momento específico y para ser exitosos, los jugadores deben detener estas olas de enemigo y evitar que cumplan sus objetivos en un tiempo determinado, objetivos secundarios pueden ocurrir mientras se realiza la defensa, como matar a un capitán o destruir algún equipamiento especial, pero serían aleatorios para asegurar que cada experiencia sea única. Cuando el evento haya terminado serías notificado de la victoria de tu equipo cumpliendo sus objetivos durante el evento, en caso de fallar, las zonas que no se pudieron defender, dependiendo de otros resultados (globales, otros jugadores) caerían en control del enemigo haciendo más difíciles estas áreas; incrementando la cantidad de enemigos por una cantidad de días determinados, probablemente una semana máximo, creando dificultad para explorar estas áreas solamente, sus niveles no serían mayor a los actuales, el único factor sería el número mayor de enemigos por el tiempo antes mencionado. Al finalizar el evento, los resultados podrían ser determinados por el porcentaje de éxitos y fallas de todos en Destiny. (El tiempo en que el enemigo se quedará en el área de haber ganado puede ser proporcional a los resultados globales) Se pueden recibir actualizaciones sobre el estado del evento de la Vanguardia (Vanguards) y pudieran ser mostrados accediendo al Ghost o siendo informado por él. Podría ser muy importante para la comunidad de Destiny trabajar juntos para detener el ataque, de otra manera tendría consecuencias dentro del juego (como hacer más difícil las áreas perdidas). Después de una semana, otro evento podría suceder para reclamar el área perdida. Esto permitiría al Guardián jugar en el lado ofensivo del evento esta vez. Durante el evento de ataque, en vez de defender objetivos se tendrían que capturar, después de capturarlos todos, habría que eliminar a los enemigos que permanecen en el área, incluyendo los jefes de área, después del jefe ser destruido, el área es reclamada completamente. Con el éxito del evento, el área regresaría a su estado original, pero si fallan seguirá siendo territorio enemigo, se tendría que esperar otra semana para tener una segunda oportunidad para recuperar el área nuevamente. Si el jugador no ha desbloqueado acceso a todos los destinos en Destiny, solo podrá tomar parte de los eventos en los lugares que ha desbloqueado. Al saber esto, los jugadores estarán emocionados y determinados en terminar el modo campaña. Cuando todos los destinos sean desbloqueados, esto asegurara tener una razón para revisitar las áreas y no perderse de la experiencia. Por favor, díganme que opinan en la sección de comentarios, y si le gustó la idea, por favor escriban “Salto!”, denle like y compartan, mientras más apoyo tengamos, mayor es la probabilidad de que Deej y Bungie vean el post! :D. Gracias! Por el apoyo.

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  • [b][i][u]bump[/u][/i][/b]

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    • BUMP

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      • Yep sounds good .... I have a feeling that most of the thing we suggested Bungie has on there plate there just drip-feeding it to us ... I think they need to speed up the dripping ....

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        • This has been brought up before, seems like this should be the next thing they put into the game, one person mentioned making a event back at the tower, the place where the last stand is, everyone gets a notification from someone back at the tower, saying endless waves of enemies are approaching the tower, everyone in that server teleports back to the tower and prepares for battle, once the timer counts down there will be random portals that will open and ships that will appear and drop off in waves, this should be like a 1 hour event of just endless waves of all different types of enemies and you have to protect the people of the tower, or little mini towers that are charging to build up a shield over the tower and the city to protect us from the invasion.

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          • just giving this another bump for the PVEers. sick of all the PVP favoritism going on in Bungie right now.

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            • Hahahahahahah hahahahahahah reward hahahahahahah us for effort and time hahahahahahah

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            • Bump

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              • great idea

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                • Bump

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                  • Bump

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                    • Nice! Up to 5000! That's an awesome number. Let's keep this post growing. bump!

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                      • Very nice idea hope bungie considers it

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                        • BumP

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                          • I love the idea. I only really have a few concerns, that may have already been addressed. 1. For new players joining the game, these events would seriously impede progress through normal areas, since missions, strikes, etc. Are incorporated through the map as a whole. For example, let's take Earth off the list since we live there, but what if cabal invaded the moon? I've seen new players (not Alts) at as low as level 5 on the moon. An influx of a deadly species like the cabal to a new payer, (not to mention they wouldn't even have found out the cabal existed yet) could seriously impede their progress through the campaign. For example, even if you drop the levels to match moon monster levels, a level 5 would hardly be able to deal with a cabal colossus. 2. Maybe a possible solution to this would be areas not unlocked yet. These vents would only happen in areas outside the campaign. Like for example, King's Watch on earth, and Terminus on Venus. Now, I know these are bad examples, as additional story is already planned, but it wouldn't be the hardest thing in the world to create another area for these types of events. (Not hardest, just time consuming.) For example, let's put earth on the board. Why Russia? Sure, it's big, but maybe they could create some of North America, say a devastated future post-apocalyptic New York City? That would be a fun location for events an the like. Or maybe a severely mutated Amazon Jungle? Or deadly frozen tundras like Antarctica or Greenland? I mean, consider our technological advancements in the game, surely we've found a way to create societies on the ice continent. Even still, maybe add different themed terrain, most of the time in game we either just go over flat land or up small hills and staircases. Or be teleported. Maybe for defensive events, we could protect high points like an advanced base on Mt. Everest. The same could be done for other planets, just create specific lands for these events, and, outside of the events, you could throw in some really nice side storylines, that could reveal more about some of the NPC's, or just inform us on more details of the Great War between the Traveller and the Darkness. 3. I think the invasion idea is awesome. But why use a specific race? Judging by the way the maps are set up and our storyline, we are easily holding the main cabal force on mars, main vex force on Venus, and main Hive force on the moon. (The fallen are already on Earth, Moon, and Venus.) Maybe the Darkness has created a new entity to just eradicate everything? A new race of dark fiends who know no friends nor foes and attack any race besides their own? Just my concerns and inputs ^_^

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                            • I love the idea!! Ya lo unico que me falta es llegar a 30 y hasta me hice otro character asique pronto me aburriré =( Necesito algo con más acción y donde no tenga que estar esperando que un amigo o muchos amigos esten conectado para ver cual tiene ganas de hacer algo o si no lo hizo ya...

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                              • Bump

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                                • Bump

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                                  • Bump, This is a fantastic idea!

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                                    • This would be great but it won't happen anytime soon. They can barely handle the load as it is now.

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                                      • Bump!

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                                      • Bump

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                                      • Excellent idea!

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                                        • Rift had the right idea, and Guild wars 3 fixed it. Do game makers/companies even play other games or do research at all? I Don't for the love of god know why other companies aren't stealing there ideas. Events need to be often and numerous (gw3) as well as have boss spawns via zone raids (rift) and have a reward system not just marks (gw3, rift did it to but they had a mark kind of system gw3 had loot (loots always rewarding) and a mark system)

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                                          • I like the idea, it sounds awesome! One problem though, the servers might all crash with tht much of a load on them. Bungie would have to figure out a way to stop that from happening. Maybe with a company that works with servers 24/7 and knows everything about them.

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                                            • I'm back, I got three exotics (two are chest plates) and I'm ready to agree again

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                                              • Dat Spanish translation tho Great idea

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