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#feedback

Edited by Blakimus: 7/29/2014 5:15:30 AM
9

Possible Hand Cannon Fix

So, i posted this in another thread, but decided to make my own. I would like to see what people think about this theory i have to make the game flow a bit more freely and allow hand cannons and snipers to be more effective at their respective roles. First, moving hand cannons to special weapons slot: i believe this could be more useful as a special weapon due to the specific way the gun handles. Scout rifles will always be more attractive to people as a primary over the hand cannon. The special slot needs more variety and hand cannons can provide this. Buff the range a bit, and the critical damage. Now we have an issue with snipers and hand cannons being similar. This is where the second part of the balancing act occurs: moving snipers to heavy weapons class. Buff the damage to be body shots also being one shot kills, maybe add callateral damage, and i think they will fit. This game plays much like halo, and snipers have always been a power weapon in halo. It just makes sense to me. With these changes we would have 3 primary slot choices, 3 special slot choices, and 3 heavy slot choices. Playing nicely on this new 3 number they love so much. Look i know this game isnt halo. I dont want it to be halo. I just think that this layout would allow pvp map flow, and also still allow a good ranged option in the special weapon slot. Hand cannons as a pocket sniper is exactly what i imagine them being. Snipers as a heavy beast of a weapon is what i want also. Plus, we wont have as many snipers sitting on the wreckage on the outside of the moon map sniping people for no gain in tactical standpoint. Just a thought, please dont hate if you disagree. Constructive feedback is appreciated. Thanks for reading

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  • How about changing the hand cannon to just dual-wield pistols? This would help the problem of only having one primary weapon set (assault rifle) that is effective in CQC, as well as the clip sizes everyone has a problem with. It would also help differentiate it from the scout rifle. You could also have automatic pistols, but I'd be just fine with the pistols only being semi-auto like they are now.

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  • They just need more ammo to be carried in the clip and in reserve.

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  • I strongly disagree with your ideas. (no hate). Concerning the hand cannon, I have described the matter here: [url]http://www.bungie.net/en/Forum/Post/67141926/0/0/1[/url] As for what you said about snipers. Absolutely not. No thank you. I like them as they are. (minus the aim assist). One shot kill to the body is not something I want to be a part of.

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    • Bump

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    • Please do not let this topic die, I feel as though this idea could work, very well actually. At least get it to where bungie can see it.

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    • Personally I think making the hand cannons reload faster would make them more attractive as a primary. As they were in the beta, they were like the scout rifles but with shorter range, less ammo, and much longer reload. The only good reason to use them is to feel cool getting close range head shots. Lessening that reload time could be a step in the right direction.

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      • This is one of the better suggestions, but i feel like it is changing too much of the gameplay. Also, even if the heavy sniper rifle had rare ammo, it may still be OP being a one shot kill unless it was a bolt- action rifle.

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        • In the E3 reveal, hand cannons WERE special weapons. Wonder why they changed it.

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        • Bump for feedback

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