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originally posted in: What the Open World Needs
Edited by NinjaChicken98: 7/28/2014 5:46:22 PM
1
I whole-heartedly agree with everything you have suggested. Yes, we should have ambient life of some sort. Yes, we should have dynamic weather. Yes, we should have NPC outposts. These are all great ideas! I was just about to suggest of few of them myself, in fact. To me, the open world exploration lost its charm after the first hour or so. It's just so bland! Half a million generic missions that never change or have you do anything unique, and that have you running back and forth through Skywatch over and over again. Weather, outposts, and more life in general, whether it be enemies or friends, would make it so much better. Also, a little variety in the missions, please. I get tired of killing enemies and scanning the same places I've already been over and over again. Dynamic environments would be cool as well. Say there's a rickety old building that you can find and explore, but the next time you come back, it's been destroyed, and you can explore the ruins of the building you once knew. It's the same building, but it's different, adding the excitement of exploring something new and unfamiliar. I also love the idea of small NPC camps. It would be a small island of peace in the middle of hostile world where you could feel safe. Dynamic events could affect these as well. Say the Fallen destroy an outpost and kidnap your favorite NPCs. You could go on an epic quest to rescue them from the Fallen's evil clutches before it's too late! If we could explore more of Earth besides Old Russia, it might not be so bad. I just get sick of staring at the same landscape for hours. We need forests, deserts, tundras, desolate cities, and so forth. I'm just saying, the free-roam needs a lot of variety and new content to keep me coming back. Otherwise, it gets old really fast.
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