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#feedback

Edited by PeaceInExile: 7/28/2014 12:55:14 AM
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What the Open World Needs

I believe making the open world feel more "Open" it needs a few things. Add whatever you believe it needs too. 1. Wildlife: I saw this moments ago and it got me thinking that it would make the world feel more alive. 2. Camps and/or caravans: Adding machines like the ones from the tower to distribute missions and possibly even make minor trades of some sort possible. 3. Weather: Changing weather would make the world seem more real and offer a new feel to the combat in roam making it feel more realistic in a way. And preferably regionally appropriate weather. Edit: the wildlife would not be what we have today but twisted creatures from the hive that look like animals roaming the planets and moons that they inhabit. And the camps or caravans could have guardians protecting the machines. Apparently people take these posts as demands for extreme content changes so I'll say this. These are only my ideas for what could be added in the future at some point not for what needs to be done by release. Please no comments stating that anyone has a bad idea, if you're not being positive you're being a hinderance.
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#feedback

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  • while i like the suggestions you have made, my concern is that the hardware cant handle it or would sacrifice other game operations.

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    • Edited by SzyGuy: 7/30/2014 11:05:18 PM
      I would like to see the mobs such as Fallen and Hive actually be doing something when they're kill trying to kill us. [u]The Fallen[/u] could be scavenging parts, communicating or even set up a camp when it gets dark or in general. [u]The Hive[/u] could be worshipping The Darkness in they're giant pods, digging deeper into the ground or creating more Hive.

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      • I'd like the enemy AI to instead of just camping in the same spot they spawn at. They can walk around the area. Investigating, seeing if there is any form of life they can kill.

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      • Edited by Teyon: 8/21/2014 8:30:01 PM
        I don't see why non-guardians would venture out the city . They seemed to have established that only guardians do that, so the caravan thing I don't agree with. Afterall, it's the last city on the planet and the factions within it send the guardians out to farm supplies and seek intelligence. If there were outposts, it would negate the threat the Darkness poses and the whole "we're all hiding behind this wall" thing. Wildlife - on earth, yes, that'd be neat. The other planets in our system, less so. Terraforming doesn't mean all of a sudden new alien creatures will develop. Plant life - maybe that's partly an atmosphere thing but animal life, it'd just be whatever we brought with us I think. However, if we ever reach a non-earth system planet then I would hope there would be alien wildlife there. Weather would also be cool.

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      • They're already implementing weather.

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        • Hell yeah, that would be awesome for sure. But I think is to late now.

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        • This is true Bungie are you a sleep?? Pay attention to us. The ones that hold the money you really really want. Just act like you care anyway.. with all the staff you must have your customer sucks.. sorry but I don't lie, well not anymore.. working on it..lol

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        • This is genius!

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        • Why not a fallen night club

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        • I heard weather is already confirmed

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        • [quote]I believe making the open world feel more "Open" it needs a few things. Add whatever you believe it needs too. 1. Wildlife: I saw this moments ago and it got me thinking that it would make the world feel more alive. 2. Camps and/or caravans: Adding machines like the ones from the tower to distribute missions and possibly even make minor trades of some sort possible. 3. Weather: Changing weather would make the world seem more real and offer a new feel to the combat in roam making it feel more realistic in a way. And preferably regionally appropriate weather. Edit: the wildlife would not be what we have today but twisted creatures from the hive that look like animals roaming the planets and moons that they inhabit. And the camps or caravans could have guardians protecting the machines. Apparently people take these posts as demands for extreme content changes so I'll say this. These are only my ideas for what could be added in the future at some point not for what needs to be done by release. Please no comments stating that anyone has a bad idea, if you're not being positive you're being a hinderance.[/quote]less look how pretty the sky is more actual content

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        • Edited by Darmuda: 8/7/2014 12:56:17 PM
          Or maybe a public event that sorta opens up into a strike mission, with an exclusive part of the map. Like a submerged fallen vessel surfaces on the forgotten shore and you have to infiltrate it to gain access to information or something.

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          • Edited by LegendaryWarrior: 8/19/2014 3:44:51 PM
            I think what this game's locations need far more than animals, camps or even weather is, to have more depht. So it stop's feeling like a glorified MMO map and more like a real adventous location. To do this some key things NEED to be taken into account; >More caves and other explorable locations, like dungeons, etc. Deep intresting and above all rewarding. >Less hard kill/soft kill/invisible boundaries (the bane of all immersion in a free roam environment). If we can see a cool looking location, we should be able to get there some how, to explore it. >Less obvious exploration aids (and fewer) such as roads and paths. A better way to do it is to have the gamer glimpse a cool looking building or location. You know: 'Cool whats that over there?' 'Can we get there?' On top of which you can (but don't necessarily have to) add other exploration prompts, such as groups of eniemes...

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            • How about an Outpost where people can meet up and Vendors, maybe special black market vendors.

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              • I think you could have 'Transmat Trade Connection Sites'; trading posts where you sell stuff you don't need (which then can be bought by everyone on the Tower through any merchant in the 'Findings From the Wild' tab) (one of these'll be on the Tower too). This would 1: save the need for randomly generated Guardians to randomly generate and guard a very vulnerable and important trader. 2: Would save the FOC resources (60%). 3: Would provide a reason for how weapons/gear/STUFF is obtained. 4: Would save player's inventories from overloading from unwanted gear piling up and stalling their Jumpship. 5: Canon-viable. 6: Improves over your trading post idea.

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              • It will be interesting to see what's in the final version. Hopefully there will be more elements. I agree with u:)

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              • Yup agreed 100%

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              • Agreed.

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              • I agree with weather a thousand times over! There is not enough life in the open world, I'm fine with animals not being present (it's a lot of work to do those animations.) But weather could come in on a soft patch easily. Random traders and refugees in the various useless caves would be a good idea. Maybe even some hostile scavengers, sad but it is reality. The only time I feel the world is alive is during the events, those were an amazing idea! But then it's back to the sparrow to fly back and forth.....

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              • There's birds lol

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              • I would love weather. We saw that rain on mars in the opening cinematic...I would kill to have that in game.

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              • I can only hope idea's like this end up in Destiny upon release.

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              • That's actually a legit idea!

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              • I need prirate!!

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              • Yes!!!

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              • and dragon flies

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