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#feedback

7/21/2014 2:21:31 PM
158

The Hunter's Super ability and Grenade are underpowered compared to the other classes

First its super animation leaves you vulnerable and you don't have that issue with the other two guardian classes. It also only gives you three shots, where combined they may do more damage to any one target. However the other two are area of effect supers and the Hunter's is not so the other Supers can (and I usually do) do more damage and take out 4-6 enemies. I like that I can Nova Bomb the two lvl 9 Knights in the Devil's Layer mission and take both out no problem. However I can only golden gun one at a time and I am screwed if I miss my target. I also cannot take out the acolytes that are with them like I can with the Nova Bomb. I think it best if you are going to keep the animation is to allow us to keep the gun until we swap it out or fire all three rounds. Also, I believe it should be 4 to 6 rounds. As for the Hunter's grenade, the blast area and damage should be increased. Same with the area of effect of the 2nd version of the grenade so that the cluster of bomb-lets don't have to wait until an enemy almost walks into them before chasing them and exploding. On a side note, I like its throwing knife which is the most powerful of the three guardians secondary power.
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#feedback

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  • Youre -blam!-ing retarded that golden gun is overpowered like a mofo and you get multiple shots vs a titan can only kill a group if theres a group usually only gets 1 kill then its done. If anyhing I agree that the warlock class is overpowered but no way in hell can you say a titan because there special is prerty much a melee attack and can be avoided easy with a double jump

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  • I think the hunter is fine as it is, where it lacks in AOE it makes up in precision damage

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  • The only part of your comment I can agree on, is to have 6 shots only because the Golden Gun is a six shot magnum, with three shots, that to me feels awkward O.o ether alter the mag to being a 3shot magnum, or give it six shots.

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  • Edited by Sid: 7/21/2014 4:04:12 PM
    3
    My biggest gripe with the Golden Gun super is that if you're killed whilst powering up in the animation you lose your supercharge; however if you're killed as a Titan or Warlock during the super animation you respawn with the full supercharge ready to try again - that isn't fair. Either the Titan and Warlock should lose the charge as well, [b][i]or[/i][/b] the Hunter shouldn't if killed during the animation.

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    • Me and two team mates got killed on the capture point by one Hunter using golden gun with a good aim. Other times I have seen Warlocks kill 3 people with a special. I have killed 3 people a few times with my Titans special ability. Seems ok to me if all specials can do that. Just different roles and play styles.

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    • Edited by Snow: 7/21/2014 4:09:02 PM
      Yeah the super's animation is stupid. (who jumps in the air in celebratory way in the middle of a gun fight). But beside from that they're all balanced the grenades depend on you, the player. You can't just throw a grenade in near a decent player and have him sit there and take it. Better your throwing skill. And the super mode for hunter is strong. You can get up to 5 hits with it. Which is crazy. When you activate the super mode shoot two people then throw a knife at someone, you'll extend its time. (saying if you unlock that skill already)

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    • You can extend the golden gun through a throwing knife upgrade. The problem i have is with the animation and limited number of shots, it should be base on the time limit not bullets.

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      • THE solution would be to give the hunter stealth

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      • The hunter takes skill. I like it the way it is. No changes.

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      • in a few points i agree with u. - the nade from the hunter is compared to the other nades a "joke", especially in PVP. i disagree with the hunters SUPER. of course a warlock and a titan can take out more enemys at the same time with theyre super. BUT the hunter is no AoE typ so compared to damage per second a hunter will be the strongest among all 3. example: when u fight one big BOSS the Hunter can do the highest damage from a save place while warlock and titan needs to be extremly close to the target. theres a reason for each charakters SUPER and the hunters is no "fu*k yeah ill ran into the horde and smash them all" typ. Hunter IS for tactical get rid of the strongest among the horde from a distance.

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        • The hunter is fine the way it. It's a more precision based class due to the sub class. Expect to be -blam!-ed if you miss your super. You shouldn't be using your super out in the open anyway. You should always activate it before going into a group of enemies.

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          • This lets us know that they are all balanced: the fact that each class thinks the other classes supers/grenades are more OP than theirs.

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            • Edited by MrPiffington: 7/21/2014 5:05:51 PM
              I think the animation is a really bad balancing issue and design flaw, I can't tell you how many times it's made me NOT use it. The only situations you can use it is if you know exactly where they are and they don't see you, then you have of hope no one is coming right as you activate it. Seriously if they just got rid of it it would be perfect I don't know how they didn't see this.

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              • It's balanced it's the damn guns that need balancing i mean revolvers and pulse rifles are terrible.

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              • Maybe in PVE I'd agree with you, however. Hunter's special (golden gun) is -blam!-ing rage inducing in PVP as it's a one shot kill on anybody you land the hit with. So basically you can gib 3 players trying to cap a zone without spending any ammo or needing to reload or waste the grenade. As for the grenade, the seeker version is nice area denial (like setting mines) like my void grenade (I play Warlock) is. Its not very powerful I agree damage wise but then again not everything has to be about damage in a game that really seems to push teamwork vs solo domination.

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                • I agree that animation for golden gun is way too long, in PVP this leads to super being used when you think you'll face enemies, and makes it rather useless when you are already engaged in combat. Don't know if that is what designers had in mind. The damage for PVE needs improving, though. I find the basic grenade fine for both PVP and PVE, while swarm grenade seems underwhelming in both scenarios (too long activation in pvp, too little damage in pve)

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                • Here's how to solve your problem. Don't miss. My bro plays hunter and he is godlike. Maybe use a hand cannon as your primary so you can get better at not missing shots. IMO, all classes have been made completely equal in power. You just have to work on your gameplay.

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                  • I think the hunter should get a major shield boost during their super, that way they're not un-killable but stand a firmer chance against other players. [b]It's so irritating activating your golden gun just to be killed not seconds later. [/b]Considering both the titan and warlock have an instantaneous AoE attack, it would only be fair.

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                    • Definitely agree. On crucible the super attacks' inferiority become more obvious than in coop modes. Though, the sheer pleasure of throwing a knife is so joyous!!

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                    • the hunter super is not underpowered nor the grenade, in pvp the grenade follows targets plus you can get more than one kill with your super when you need everyone together to kill more than one with the others.

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                    • only problem I have had with supers is when a titan or warlock go into the motion to start casting it, they cant be hurt, this may be down to some strange lag, but plenty of times ive been shooting then, had them almost dead, they panic hit there super and my rounds do no more damage. Im fine with the 3 rounds as it has long range over the other two, the animation needs to go or make you immune to damage like the other two when you cast it.

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                      • I think the hunters should have like 5 shots, like a standard magnum clip, but warlocks and titans are vulnerable when they do their super animations too. I've played both classes and their animations have a big wind up and I've died plenty of times during that wind up. I think what they're going for with the second version of the grenade is that it acts like a homing claymore so that hunters can hide and snipe. It's not an underpowered grenade but the power is divided evenly among the cluster, I noticed that when I used the warlocks second grenade version.

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                      • Edited by freefall722: 7/21/2014 6:31:14 PM
                        The grenade I can't agree with because it's balanced across the whole class with hunter's having a superior melee. Again with the hunter's super I'm not entirely sure it is weaker. I'd wager that hunters get more triple kills with golden gun then either the warlock or titan do in PvP. Hunter's can also activate their super while hidden whereas warlocks and titans always have to activate theirs out in the open.

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                        • Edited by REXEL: 7/21/2014 6:33:22 PM
                          If anything the hunters super is OP. There have been a decent amount of times where someone has crossed mapped me with it. IMO it needs a nerf on its range.

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                          • Edited by TRiPPY: 7/21/2014 6:42:40 PM
                            Don't miss your shots. Warlocks and titans are lucky if they get 2 or more kills with their super. With my hunter i get 2-3 kills everytime with my golden gun. I also have no problem with the grenade. It works like a regular frag to me. I don't like the grenades that sit there and do DoT. But its part of the game. Also the last grenade the hunter gets is essentially a land mine from the description i read. So that will be cool. The bladedancer sub class for the hunter looks epic as well!

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                          • The hunters super is a little too strong it should be bumped down, and about the vulnerability just think about where you use it. It's not like the other two classes where you use whenever you see someone. You gotta turn it on before you encounter enemies, like before going to a control zone that's being taken.

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