it seems many people are in agreement that the vehicles are very hard to deal with right now. I suggest adding Hijacking into the game just like what you had in Halo. the drivers should be punished for letting a player get so close.
as it stands right now players must either get luck head/body shots or simply run away.
EDIT: hey, im all for using skill when it comes to the game. I even got a few lucky headshots this weekend. this would be one more ability for those occasions when we don't have heavy ammo/supers
http://i.minus.com/i4Y05DDVpUuFD.gif
http://i.minus.com/iOHM9chNppPU5.gif
English
#feedback
-
Edited by P4NCH0theD0G: 7/20/2014 8:29:21 PMUndecided on that. On one hand, if you're team does not do anything about the vehicles (like everyone just runs away and leaves them standing there, then the other team will have an advantage. Vehicle beats Soldier, especially early on when there are no supers or Heavy Ammo, yet. If you're in front of one you mostly die, especially the Interceptor. On the other hand, Turrets (mostly) beat Vehicles - as long as you keep it in front of you. I think the Turrets are pretty well placed to do just that, deny vehicle reign. Thing is, if you face a coordinated team that communicates with randoms, the vehicles, turrets and the way you can snipe enemies out of turrets can make it a pretty one-sided affair. Not just because of the vehicles, but they can quickly shift the momentum. Personally, I think maybe the vehicle spawns should be staggered like the Heavy Weapon Ammo. As in: Not there at the Start. Would give people a better fighting chance. Of course, even better would be that the team that is on the losing side gets vehicles more often than the winning team. Kinda like in TC's Endwar, where you get an extra Nuke when you're about to lose, like a last ditch effort... But people are just gonna cry about that ("Oh, I'm so good, I got a 30 K/D, why should the people that suck get vehicles, I needs them!").