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#feedback

Edited by Sunrie: 7/18/2014 7:51:22 PM
5

My only 4 serious critiques thus far

Well, I'm sure everyone has their crying to post up, but this isn't one of those posts. This isn't about how not being able to see the hair styles from the back when creating the characters, toggling helmets off in a hostile environment, not having the option to dance to "make it better", or anything that stupid. No, I am actually talking about things which are either an actual concern for further game play or which would help make the game more user friendly. [b]1. All missions ended with waves resulting in "survival mode"[/b] --This started to get old. I am hoping future story missions don't end with the FPS laziness of "Fight until the waves and waves and waves of enemies fall down!" Here and there is fine, but every mission? I'm [i]not[/i] talking about strikes. I think the strikes are freaking awesome with the one I played so far! [b]2. Controls aren't customizable[/b] --Even back in the SNES/Genesis days we could customize our controller layout. Developers these days are ignoring our ability to do so unless it's a fighting game. This is, and always has been, unacceptable and screams of laziness. Yeah...that's the last time I'm going to use that word. [b]3. Global/Regional/Fire Team Speak[/b] --I would love to see the option to have a global speech channel along with a regional one. To keep the audio from making our heads explode, a distance modifier could be used. Day Z uses this and I think it would make sense so we could talk to everyone in the immediate area, or just select those in our team. I do understand if we don't get this, but it would be nice. [b]4. Fire teams get separated in PvP[/b] --My real complaint with the PvP at this point, outside of getting crapped on by "spinners" (don't know what you people call those who are running away, then spin and one shot kill everyone) is there are times when my fire team gets split up to the enemy team. While this isn't 100% a bad thing (my clan mate ruined me a few times *L*), the problem becomes the fire team can still talk to each other...meaning the enemy now has someone who knows exactly where others are if they talk to each other. Since the PvP seems to be 6v6, I don't see how it would be a bad thing to keep our fire team of 3 together. Other than those four things, I think the demo/server beta test is extremely promising. I am excited to see what comes next. The controls are tight, the locations are amazing (even if empty), and the gunplay is spot on. I'm so glad I got in on this. But, what are your thoughts, be them my critiques or otherwise?

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