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4/4/2014 6:14:00 AM
11

Entertainment decreases as intelligence increases?

Yes

20

No

8

Someone once told me that in a movie with a car chase scene, if the car flips or rolls over but you can't see an engine (as in, the space where the engine would be is visibly empty), the scene is ruined and loses its appeal. The reason being that it doesn't portray how a car would and should act since the heaviest part of it - the engine - is gone. I'm sure you yourself have noticed little inconsistencies like this in TV shows and movies as well, so do you think your understanding of how something works (or should work) in the real world negatively affects your enjoyment of how such a thing is portrayed in media like TV and movies? That as your knowledge of something increases, the enjoyment of a fictitious representation of it decreases, because you're unable to easily [url=http://en.wikipedia.org/wiki/Suspension_of_disbelief]suspend your disbelief[/url]? Conversely, would you say someone who is less knowledgeable about something would find a similar portrayal [i]more[/i] enjoyable?

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  • Edited by Bolt: 4/4/2014 6:33:41 AM
    Incorrect use of terms is probably the most obvious and difficult to ignore. Cortana has some stuff about "critical" reactors in Halo 1 that still makes me cringe (though they did get the fusion temperature right...). In general, I'd say your theory is certainly true for Sci-fi games. Most games require you to do ridiculous mental gymnastics to make scenes in the vacuum of space make sense, and the depiction of planet-moon systems usually puts physics over a barrel for the pleasure of the artists. Even games that are considered relatively realistic have major problems. For instance, there's nothing in the mass effect lore (not even mass effect fields) that justifies the characters walking around in vacuums without pressure suits. This didn't happen in the first one, but then an artist's in[b]derp[/b]retation ruined everything. I used to avoid this by making sure the characters I brought on those missions were the ones with pressure suits, but then they made it unavoidable by putting Liara on Mars in ME3... you probably see what I mean by now. At the same time, I also find it kind of fun to try and come up with explanations for these things. In the last example, I actually came up with my own explanation for it, and tried to get them to add it to the codex with one of the DLCs (ended up not working, but it was still fun). Likewise it's kind of fun for me to wonder about the characteristics of the "Element X" of a given game. The way T-ENG is depicted in Lost Planet for instance hints at some very interesting (and probably impossible) thermodynamic properties. So I guess all in all I'd say it's a good and bad thing. On one hand, I'm more likely to see the errors. On the other, I'm able to appreciate it much more thoroughly when it's actually done right, and even the apparent errors stimulate some interesting thought.

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