Generally talk about some features you would like to return,added, or be removed in the next games. An overall MP thread in which a lot of arguing is probably going to happen. Here are some things brought up on the subject.
[quote]
(Andycu5)
Personally, I think the most opaque debate is the one about Personal Loadouts and if or if not they should return.
I think that they should return, but NOT in their current form. First, make them weapons only. Then, place the DMR, the LightRifle, the Boltshot, and the Plasma Pistol on the map. Additionally, allow these choices:
Primary Weapons:
Assault Rifle
Storm Rifle
Battle Rifle
Covenant Carbine
Secondary Weapons:
Magnum
Bishop Beam (Cut from H4)
SMG
Plasma Rifle
Also, since we all know that these options lack much substance, obviously more customization is needed. Luckily, we have Weapon Skins which should be expanded on to the point where they're as worthy as customizing armor.
[spoiler]
Instead of having weapon skins be limited to individual weapons and cluttering the UI with a thousand duplicates of the same weapon, let skins be applied to each gun and be accessible by a menu called 'Customize Weapon'. Furthermore, weapon skins can also be applied to individual parts of the weapon and thus allowing combinations of skins. For example, on your Battle Rifle, you could have the Static Skin on the stock, have the Salvage skin on the grip, the Arctic skin on the body, and the Blast skin applied to the scope.[/spoiler]
Many people will say that loadouts add a 'rock-paper-scissors' effect that ruins combat and makes Halo a guessing game, I disagree. While yes, you don't know if your opponent will have an Assault Rifle or a Carbine, what of it? Regardless if you have PLs or not, you're never going to know what your opponent will have. It's always a guessing game, and it's always been a guessing game.
[/quote]
[quote]
(Cosmic OverDose)
Things I want back for Halo 5:
-HALO THEME
-Old Medals
-Old SFX
-Dual Wielding
-SMG
-One big open forge map
-Ton of custom settings
-Firefight
-Playable Elites
-Old infection
-Reach UI
-Invasion
I have a ton more this is just a few of my top priority ones.
My idea for Firefight 3.0
Normal Firefight but more interactive maps, open and close bridges, turrets etc.
At the end of every set you have a boss round.
Set 1 - Lich
Set 2 - Scarab
Set 3- War Sphinx?
Set 4 - All 3
Perhaps flood/sentinels included in Firefight too?[/quote]
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Needle Rifle > Carbine
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I think loadouts would be better if all weapons were available from the start, I never liked having to be close to level 50 for a lightrifle.
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Edited by FatMarshall: 2/26/2014 1:06:30 AM[b][u]MP[/u][/b] >COMPLETELY TRASH CUSTOM LOADOUTS >Sprint needs to be an option, and no more default "press b to crouch" shit; simply make it so when you move forward AND press on the stick, you sprint; when stick is in center, you crouch (it's actually been this way forever, hence why you can't crouch while moving at full speed in other Halo titles) >did I mention make Sprint a toggleable option in the base player traits? >weapon sandbox needs to consist of fewer, more-unique weapons >BR only, no DMR >create a FIXED, SIMPLE, AND ORGANIZED Ordinance drop. Gametype presets, no random bullshit, etc. >increase vehicular combat focus, implement more and larger vehicles such as the Vulture, Scarab, War Sphinx, some sort of Promethean mega-vehicle, etc. >implement both AAs and equipment, same category of weaponry >both should be non-essential elements, shouldn't affect core gameplay or map design >significantly buff default AAs so they're actually useful when used >create individual toggleable settings for specific weapons, vehicles, AAs, etc. (power of bullets, bullet clips, power of AAs, etc.; every individual item should be unique, not globbed into one set of settings) >create customizable bloom, reticle, spread, etc. (see above for more details) >integrate Firefight (or simply put "AI mechanics") into standard multiplayer so that AI can interact in standard MP environment (dedicated servers and cloud processing make this a possibility); Firefight becomes a gametype, no longer a game mode >16 maps since there would be no need to invest in separate game mode environments >Forgable AI spawns and other Fireifight-like settings (see above two points) >make health viewable and its appearance toggleable in base player traits (it's always existed, so it makes sense to let it be there instead of invisible) [b][u]Campaign[/b][/u] >10 FULL missions, at least an hour or so of playtime for each mission >skulls return >point system returns >more "extras" in campaign, such as terminals and what I said above >increase player count to 8 >more environments >more soothing music, >return of Arbiter >return of Lord Hood >kill Palmer in the beginning, if not simply not including her in the story at all >keep Cortana out of focus for most of campaign (only mentioning her here and there, similar to Halo 3) >NO GODDAMN QTEs!!! Pretty much it I guess. Probably forgot things though. Edit: Didn't mention obvious things like de-scoping instead of lolflitch, but that's way too obvious to include anyway.
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Edited by Apotheosis: 2/26/2014 6:11:22 AMIt hasn't always been a guessing game. In h3, depending on the starts, you knew for sure that everyone had an AR or BR. Let's Look at the Pit and say it's AR starts. There's a couple BR's on either side, so in a 4 v 4 match, you know it's likely to run into at least two guys with BR's. One guy will have the sniper, and after the power weapon rush, you'll have a pretty good idea of who holds the power weapons. This allows you to plan, think, and be aware in each encounter. Player selected loadouts and ordnance drops especially destroy all of that.
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wait why isn't this in the archive itself?
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Matchmaking >Nerf Personal Ordinance so that it is pretty much just a Resuply >Take Arrmor abilities out of loadouts and put them on the map >Take out random ordinance >Linear infection Matchmaking >Bring back invasion and VIP >Bring back as many old weapons as physicaly posible Forge/Custom Games >Bring back the Forge and Custom Game options from Halo 3 and Reach >Add Textures to Forge pieces >Ability to change availible custom loadout weapons in custom game settings >Custom Game Matchmaking
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It's all covered bro, I did this with everyone, exactly one year after Halo 4 launched. So I have nothing else to say
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-Get rid of personal ordinance or make it to where it drops AA's -Less linear campaign -Less button pressing/make it not enter a mini cutscene every time -Take plasma pistol and plasma grenades out of load outs Just to name a few.
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Edited by Yonko: 2/26/2014 2:25:21 AMlolloadouts.
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[url=https://forums.halowaypoint.com/yaf_postst17113_Halo-4--Sandbox-balance-and-how-it-should-work--three-parts.aspx]here you go[/url]
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Bring this back
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Edited by Indominus: 2/26/2014 12:37:23 AMWhat about heavy vehicle firefights? Imagine charging towards an army of Covenant on a warthog (with a gunner) and flatten down infantry like grass. In Forge World. Edit: Include HEAVY custom options.
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lol reach