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Edited by Jono: 12/31/2013 9:44:48 AM
30

Let's talk about the DMR

What are your thoughts towards the DMR? Do you like it or hate it? Do you want it to return in future Halo games? I simply cannot stand this weapon. Its overpowered and a piece of shit. It should have not have been how it is. I hate using the gun but I have too because it destroys every other weapon that's not a power weapon. See that Banshee in the air? Just shoot a couple mags of DMR ammo in it and watch it blow up. Seriously what the -blam!-.

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  • It should have never been introduced at all. This class of weapon should not be a spawn weapon, or even a pick-up weapon at all in Halo. Why? Because put very simply, it stagnates gameplay terribly, turning any map into a match of team snipers. No one wants to move because if somebody starts pinging you across the map, there's not much you can do. Therefore, the entire match is turned into a campfest, with only a few brave souls venturing out to retrieve power weapons that are worth the risk. Vehicle maps are destroyed because of how much the rifle damages vehicles, and although this has been changed somewhat, this does not eliminate the how much damage can be dished out when a few people working together open fire on any vehicle. Now, I played Halo 3 the other day, and had a sudden realization. I had to change my playstyle entirely for the game because of how different a primary spawn weapon was. This isn't even about the weapons themselves and whether or not you like them. I found that in every match, there was far, far more map movement and team coordination when spawned with a BR and AR, because you had no long range engagement options. If you wanted to win you had to get out there and do work. And as a result power weapons became far more relavent and important, because they gave your team a very good edge that could tip the scales. I actually believe now that the introduction to a long range weapon available to people at spawn was hands down, the worst decision ever made in the Halo series. People say that AA's and all this other stuff destroyed the core gameplay, but seem to fail to realize what a massive part of the core gameplay was that made it so fun to play, and that was, people got out right into the thick of things and got their hands dirty, rather than covering one spot on the map that gives them absolute control because they have an all seeing eye in their hands.

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    • Edited by Cypher Alpha: 1/4/2014 6:50:22 PM
      So, do you think we should nerf it or just make it a map pickup?

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    • Reach DMR looks way better. Replace DMR with BR. You'd be like, "BR is so balanced." Also, you all complained about Bloom. (That nerfing mechanism for the DMR.) Now, it's overpowered? O: who would have guessed that when you take away a nerfing mechanism a gun becomes OP?

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    • It should be a map pickup.

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      • how can an op gun be shit?

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      • Edited by M37h3w3: 1/2/2014 8:02:06 AM
        [quote]What are your thoughts towards the DMR? Do you like it or hate it? Do you want it to return in future Halo games?[/quote] I think that the DMR currently kills long range combat because it is a near pin point precise weapon. Because of that ever present threat, there's less incentive to move around on BTB maps because if you go too far from cover, you'll be sniped by it from across the map. The only thing I hate about the weapon is how it is implemented. I want it to return in HXB1 but not as a Loadout weapon. Relegate it to a mid-PW like the SAW or Concussion Rifle and be exceptionally ginger about it's placement into BtB maps. Place it on the maps and make it function like the CE Magnum; 3SK, high skill weapon.

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      • I like the DMR more than the BR. I'd rather see the DMR rebalanced and in a new Halo than the BR. I've always felt that the DMR compliments the AR better and I like single-shot compared to burst Rather or not it actually happens will depend on the mechanics of the gameplay, like if there will be loadouts again or not.

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      • I love the BR. In the Halo 2 demo, they showed it being a single shot like the DMR. It sounded cool too. But when halo 2 was actually released it ended up being a 3 round burst, which pissed me off. I still love it though.

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      • [quote]see that Banshee in the air? Just shoot a couple mags of DMR ammo in it and watch it blow up[/quote] You know if Halo CE had a damage input for vehicles in multiplayer it would have been the same way. In plus this is what I did in Halo 3 against banshees with the BR and it worked well.

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      • [quote]Its overpowered and a piece of shit. [/quote] So which is it?

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      • DMR always seemed like a 1980s toy cap gun or a 1990s Nerf gun to me. Whereas I loved the BR from Halo 3.

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      • None of the good Halo games feature a DMR, so I'm indifferent.

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        • Edited by BaconShelf: 1/1/2014 5:37:34 PM
          It's pretty useless, considering the Battle Rifle already fills the same niche. What would have been better is to have had the ability to change the fire rate from single-shot to burst-shot like in Battlefield.

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        • Funny how the Reach DMR is more detailed yet is from an older game.

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          • Also, DMR was awesome. Big maps>smaller maps.

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            • Edited by FOX SPORTS: 1/1/2014 5:28:12 PM
              The DMR (Designated Marksman Rifle) is a very important tool in the USMC's arsenal. It is the primary weapon of the Designated Marksman, who plays a very critical role in the structure of a platoon. While not as well trained and equipped as Scout Snipers, they are trained and equipped to provide rapid and accurate marksmanship at mid to long range. [spoiler]Designated Marksman and their weapons (DMRs) are not to be confused with Squad Advanced Marksmen and their weapons (SAM-Rs).[/spoiler]

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            • Edited by ~wolfBTM~: 1/1/2014 5:30:43 PM
              I think that it should have a lower fire rate, but the BR should be less effective at a range. To balance the two of them. Also the DMR should have no or less bloom than what it had in reach. All primary weapons; AR, BR, DMR; should not be that effective against vehicles though... Vehicles are just too weak (except mantis)

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            • [quote]I simply cannot stand this weapon. Its overpowered and a piece of shit. [/quote] Are you talking H4 DMR or Reach DMR? The Reach DMR was a lot more balanced due to Reach's high amount of [i]ret bloom[/i]. I actually enjoyed it more than the H3 BR.

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            • I -blam!- when I run the battle rifle and the dmr in halo 4

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            • It was meh in Reach, loved it in Halo 4. My favorite weapon but I never get to use it anymore cause everybody uses the BR to 4 shot anything now.

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            • Overpowered as hell compared to the needle rifle.

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            • 0
              It should be killed along with the person who made it in Halo 4 and Reach.

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            • I enjoyed using it in Reach, though it seemed OP against vehicles. I think its range and power restrict map movement and are too much for a primary weapon. In the next Halo game, I would prefer it to be on medium to large-sized maps as a pickup.

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            • Edited by SLVR: 12/31/2013 2:57:50 PM
              Personally, I feel mixing the DMR with the BR hurt Halo 4's map flow a bit. Not only has the DMR's bloom decreased in 4, but the BR has now a bit more range to counter it. The shorter range BRs affected engagement distances to a greater degree. Even in Reach, wide open maps were not as compatible with the DMR as they were with the BR. Remember Hemorrhage?

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            • Considering I never intend on buying a Halo title again, I don't really care what happens. I think the DMR would be fine with a proper bloom setting that didn't cause the weapon to fire in random ass directions when at full bloom. Bloom is a function that should baffle new players, as long as you keep the target within the center of the original reticle prior to bloom, then the point of impact should not change despite how large the reticle becomes.

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            • Edited by DEZARATH: 12/31/2013 2:11:03 PM
              The problem I have with those who hate the DMR is that it was a PVE weapon placed in PVP. The DMR was meant to reck the bullet sponges that Bungie threw at you and it did it well. Reach to me should have just been a Firefight and Forge add on to fix their mistake in ODST where you could only match up with friends and not step into Matchmaking experience with the general population. The firefight maps in Reach were pretty open and the DMR could catch the Elite and it took a lot shots to get that shield down for the head shot. The DMR wouldn't be so reviled if it had never been introduced into PVP as a standard weapon but rather a pick up on the map. Because in Firefight Limited it was pretty fun to use and seeing it hated is sorta depressing when it saved your bacon countless times and out matched fusion cannon whores in Arcade.

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