So some of you may remember my review of the [url=https://www.youtube.com/watch?v=rNa4PEqaSrY]Dualshock 4[/url].
I decided to follow up and do a review of the xbox one controller. It is significantly better....[b]in my opinion.[/b] That means it'll vary on a case by case basis.
While the Dualshock 4 is an enormous improvement over the Dualshock 3, I have to hand this one to Microsoft. The controller feels better in my hands when playing games. In the case of shooters I found that using the DS4 there is a presence of a "sway" that makes aiming down sights. It feels like I'm aiming on ice...to put it metaphorically.
While using Battlefield 4 as the median to compare these two controllers it felt better on the Xbox One. Some may say the new bumpers are a con, however, when utilizing it properly it leads to a seem-less millisecond slide back and forth from the bumpers to the new triggers. It felt awkward at first, but after I played for approximately 30 minutes it felt natural to use the controller. More importantly, on bf4, [b]the aiming felt natural as I had no problems aiming down my sights. There was no awkward aim sensitivity and sway, it was glorious.[/b]
The PS4 is still a great controller and it feels great...just only for certain games. After playing countless hours on both systems on most of the exclusive and multiplatform titles they have to offer (this is an update from when I recorded this video) I can definitely say they're both great, but in terms of comfortability and natural feel, the Xbox One wins especially when comparing the two over the multiplatform games.
[i]And before you say I'm an Xbox fanboy, I'm not. I fairly view both consoles with their features subjectively and determine my opinion based on what is given. Remember, everyone wins because this is a [b]case by case[/b] scenario, and this is mine with my view of the controllers.[/i]
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1 ReplyI might be one in a million I know, but I have always liked the Playstation controller better than the Xbox. I own both a 360 and a PS3 so I'm not a biased fan boy. These new controllers that both these consoles have are both amazing in my opinion. I mean the triggers on the Xbox one are so smooth, and the Playstation controller has improved a lot as well. I love both controllers the same in their own different ways.
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3 RepliesInteresting. I like how you try to keep it neutral, but if there is a better handling with that controller, then you must point it out.
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1 ReplyI'm the other way around. I like the Xbox One controller, but it's overall feel doesn't work at all with my hands. The analog sticks are too small for my thumbs and the bumpers are awful. The DS4 is my preferred controller so far, haven't found anything wrong with it. Sometimes the analog sticks feel "slippery" but that only lasts for about 10 or so seconds after putting my thumbs back on them after a break.
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7 RepliesIsn't it generally agreed Xbox has better controllers?
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1 ReplyWrote a review earlier too. This is what I had to say: [b][u]What I liked:[/u][/b] 1. The texture on the controller body. It feels super grippy, nothing like the slick surface of its predecessor. 2. The added grip enhancers on the toggles. It literally feels like your thumb is on a tread, another solid upgrade from the former model. 3. The D-pad. A big motion from the multi-directional, often mis-responding D-pad on the 360 controller. Four tabs, four choices, no more chance for hitting the wrong hot key. 4. The triggers. I'm digging the new tapered design and wider surface. 5. Overall feel while holding it, though at first glance the shape might have you thinking otherwise. Fits well in my hands, the fingers feel free, not a forced grip at all. 6. Lack of battery pack. The days of tormented, contorted fingers are no more; they can go where they please. [u][b]What I'm on the fence about:[/b][/u] 1. The toggle size. The head of the toggles has noticeably shrunken, and I'm not sure if the trade-off of enhanced grip is enough to make up for it. 2. Trigger and toggle resistance. It feels loose, you don't have a reassuring pull or toggle resistance anymore. Might see issues with accidental movement and shots you didn't mean to take. On top of that, if these components wear down fast you'll be left with something that feels loose to the point of falling off. However, I didn't mind how it felt and will elaborate more once I've played with it. [b][u]What I didn't like:[/u][/b] The bumpers, oh the bumpers. For a bumper-jumper style player this poses a huge problem for me. This feels almost like a one step forward, then two steps back situation. There are two contributing factors for why I don't like the bumpers. The first is the bumpers are no longer a "click-in" style, now they are a "click from the side" style. What I mean by that is you click the bumpers by applying pressure on the outside, rolling in. You can no longer click straight from the top to engage the bumper. The second is the gap between the bumper and the trigger. ([url=http://static.giantbomb.com/uploads/original/18/187968/2522035-0852981480-micro.jpg]See here[/url]) If I hold the controller in the most comfortable position I can, I have to make an unnatural move from the trigger to hit a bumper, even more so because I can't click it from the top in. Pair these two factors together and the move from a trigger to click a bumper feels weird and unnatural, not good when the previous controller had the transition down to a T. I have come up with a way to hold the controller to combat this, and hopefully after getting some play time in it won't feel so bad. Overall I think the controller is a great upgrade, it has many good features the out weight the negative ones. IMO this controller would have been perfect had they not messed up the bumpers.
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Yes at first the bumpers seemed bad but now that I'm use to them and I love em!
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2 RepliesYou sound very pretentious.
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1 ReplyRellik is a pegboy.
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16 RepliesA lot of people have been saying the non-"day one" controllers have way better bumpers. Did you review the Day One or the standard?