I'm a little bit undecided on which console to choose. Right now, I'm about 70% with the PS4, and 30% with Xbox One. The deciding factor would be how smoothly these consoles run in comparison, and I've heard that the cloud will make the Xbox One much faster and smoother. Please post your [b]Valid[/b] reasons why you think that.
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They are pushing it as some magic feature, all it really is going to help with is small things, dedicated servers for mp, things like that.You have to be naive or gullible to think its going to make your xbox 10x more powerful
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26 RepliesGimmick? Did you SEE what they're doing with The Division using that thing? That's by no means a 'gimmick.' But that's irrelevant. 'Deciding' on a console this early is just not a move a smart person would make. Hang on til 2014 when all the crap is sorted out and prices are down.
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1 ReplyIsn't the Cloud computing a scam?
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I think that what they're saying about its capacity for enriching and evolving worlds over time sounds like an intriguing proposition. As in: Why wouldn't this be great?
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4 RepliesThe whole "cloud" thing is a major gimmick. Especially with multiplatform games. The games need to be programmed to work offline without a cloud, and it would be ridiculous to change the function of a game to alternate between online where it uses the cloud and offline when it doesnt.
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2 RepliesEDIT: (Can't edit on my tablet) Due to the changed rules of the Xbox, I'm staying with MS
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I think it is being exaggerated. It does very little and games will run just as well without the cloud. As for the consoles, both consoles have Cloud Computing, so there's no difference there. Personally I don't believe all the nonsense that "Cloud Gaming is the future and you won't need a box, it's all about the Cloud!" No. Most everything will be through the box, very minor things will be used through the Cloud, and stuff that is, can use the box as well. Also, our internet infrastructure isn't that great with Broadband, by the time we get Fiber Optic internet, which is the only thing fast enough to make a [still minor] difference, as standard, it'll be time for Gen 9.
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Everyone in this thread is really clueless. I am going to eat popcorn and laugh at all of you condescendingly until I realise I'm clueless too.
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Things can be unloaded to the cloud such as AI and environment. Kind of like the budget in Forge. So the budget would only be limited by the power of the cloud. Draw distances could be massive.
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17 RepliesEdited by tsassi2: 6/20/2013 6:07:14 AMFirst of all, here's a disclaimer: I'm not a programmer. I don't know everything about how games function. The following is just what I believe based on my potentially limited knowledge, and I would be absolutely [i]delighted[/i] if someone came and told my why I am wrong. That said. Let's lay out the fact. Running any program is basically taking a bunch of information, moving it to the processor, and processing it. What's supposed to be amazing about the cloud is that it supposedly has so much processing power that it can do tasks fast enough that couldn't be done fast enough on the console. Now, I'm sceptical, because there's a reason the internal transfer speeds of computers are in the order of hundreds of giga[i]bytes[/i] (not bits, this is very important), and latencies in the order of nano- to microseconds. And based on my understanding, it's either one of those (latency isn't so important if you have a huge data set, but small data sets require low latencies). Now let's consider internet connection speeds. According to speedtest.net, the global average for download speed is 14 mega[i]bits[/i] per second, and 5 Mbits/s for upload. As far as latency goes, I don't know the global average, but I'm under the impression that 50 milliseconds is a realistic latency to some server in a non-perfect scenario. As far as speed goes, the 5 Mb/s is what we need to play with because the information needs to be sent to the cloud, and the lowest speed will be the limiting speed. That five megabits is about 625 kilobytes, by the way. Now, what can we do with 625 kilobytes of data every second and 50 milliseconds of latency for each transfer? Well, first of all, if we are going to do any tasks that need updates on per frame basis, many next gen games seem to run at 60 fps, that's about 10 kilobytes of data per frame. To give some context, that ten kilobytes of data equals about 350 30-bit color pixels. But even if that speed wasn't the problem, it would be absolutely horrible for tasks that need updates every frame. That 50 milliseconds of latency assures that three frames have gone by before the data gets mack from the cloud. That's why cloud computing is absolutely useless for anything that requires fast updates (and high amounts of data). My problem is that with my limited knowledge, I don't know tasks that would require updates so seldom, with so little data, that it would actually be useful to process them in the cloud. Now obviously there are things like the driveatar of Forza Motorsport 5, that's a neat feature. But I don't think it's really enough to produce a noticeable improvement. If anyone who has an actual programming background could give me a couple of uses for cloud computing, I'd be thrilled. But as of now, to me, it seems more like a gimmick. Then again, as I said, I'm not a programmer, I'm by no means a professional, I just have my limited understanding of how computers and computer programs work.
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15 RepliesNo it won't be a -blam!-ing gimmick! What the hell? Of course it won't be! They're actually implementing it into games like Battlefield 4, Titan Fall and well that's about it, but still...
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Edited by MoReCoWbELLx2x1: 6/20/2013 6:25:50 AMThe people that say it is a gimmick have no idea about cloud computing. The cloud is basically a server. Developers will be able to make processes for the game run in the cloud, and have it still in the game. What this does is it allows the Xbox to run on more important things. It will free up RAM when processes are running in the cloud, thus allowing the X1 to have "more RAM" one could say. The cloud also supports advanced AI, look at the new Forza. The cloud will definitely help the X1. The PS4 will not be using it in the same way though. They are using it for streaming games, and things like that, thats what Gaikai is. Eventually i suspect Sony to use the cloud like Microsoft, but at first they will not.
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Edited by Inyaccurate: 6/20/2013 6:13:27 AMThe cloud won't be some gimmick. Both the PS4 and the Xbox One alike will use it. Despite some of the features such as family sharing, digital game libraries, the elimination of used games, and the ability to access your account from any Xbox One unit being scrapped by Microsoft's policy backtrack for DRM, developers will still have the option to use the cloud when making games, such as Destiny and Titanfall. Both of these games will need to be played online due to their connections to the cloud. The cloud will be taking a lot of stress off of the console, which leaves a lot of room for developers to, well, develop. A LOT.
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I think it will be used well, but it will definitely be toted around as a talking point and a buzz word.
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depends on how it's pushed. If it's pushed as some magic feature that will make a console 10x more powerful than their hardware spec, then yes it will be a silly gimmick. If it's pushed as a feature to allow for more internet centric features to run at the same time, then no it won't be a gimmick. It'll be a very welcome feature to gaming consoles.
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Yes/no. What MS is claiming (making the console 10x more powerful) no, not possible. The current infrastructure we have for internet makes that impossible. Yes it will be able to run some things in the cloud (ambient ai and lighting which will help the console) but anything other then that that is vital to the game no. I am not saying it cant do anything, it will be able to do things. But vital game components is doubtful. [url=http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming]Also here is a nice (albeit long) article on cloud computing.[/url]
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6 RepliesWell, I think the cloud features like sharing and logging in will be really useful. As for cloud processing, I guess we'll have to wait and see. Titanfall, which uses the cloud to compute AI, will be the first test for that feature.