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#Gaming

3/15/2013 12:58:45 PM
15

Studios you follow after one game

So I'm sure we all follow a series after playing and enjoying an installment of it. But have you ever followed a studio after they've contributed one game to a series (or perhaps made one game under a new IP then moved on)? The obvious answer on here is Bungie, moving onto Destiny after the unparalleled success of Halo. But what other studios do you now follow, and what single game made you be a big fan of theirs? DE Human Revolution's sublime art direction, story and largely fantastic gameplay has made me a huge Eidos Montreal fan, and I await the newly-announced Thief with anticipation. 'Splosion Man was a -blam!-ing insane first game to try of Twisted Pixel's but I did, and it was so deliriously OTT that I fell in love with it and the studio. Braid has me itching for Jon Blow's next game, which I may well purchase on the PS4. It also reminds me of my favourite puzzle game of all time, Myst. Probably not an unintended connection. Bayonetta was also gloriously insane, and it got me hooked on what other kind of madness Platinum could deliver. Whilst I wasn't overly taken with Vanquish, MGR Revengeance is a fine game with all the bollocks-hard, mind-blowing design you'd expect from the studio. As a last major point, Tomb Raider has seen the incredible rebirth of one of, if not gaming's single most iconic heroine. Thanks to its amazing characterisation, technical mastery and ingenious design, I'm now incredibly interested to see what Crystal Dynamics' next project is. Oh, I almost forgot: Ninja Theory's work on Enslaved was perhaps the single best use of ingame animation I'd seen at the time. Even though I bought it after launch, the only thing that came close to its subtle facial tics and the like was Gears 3. Halo 4 has done incredible work in the same area, and many games these days also include such attention to detail, but Enslaved was the first I saw like that. As such, I have been interested in the studio ever since, and bought its latest effort DmC, a highly-enjoyable romp, and more stylish than most butthurt Capcom fanchildren would give it credit for. Other titles that have got me hooked on individual studios (though maybe to a lesser degree) include: Spec Ops: The Line - Yager Dishonoured - Arkane I was aware of People Can Fly before Bulletstorm, but I never bought Painkiller. I'd still be keeping an eye on the studio, even if it weren't about to launch a title in my second favourite AAA Xbox franchise, Gears of War.

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