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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • Well I just met probably the best Elite in the game, on Shutdown. He's a Ranger who carries a sword and storm rifle. He switches between them and even jumps at me occasionally (like Zealots used to do). And most Elites seem to lack a turning melee, which is great because I thought it made them way too easy to kill. Also, I have noticed checkpoints can be delayed indefinitely and delay by melee has returned. So 343 have listened to some of our complaints! Though the Elite is not perfect. The problem with the Ranger is that there's really no clear incentive for him to switch guns. It's all random and the jumping only happens if you're in certain spots. The fun is nonexistent since he can catch up to you in an instant. Oh and I'm never playing on Normal again. It's just so uninteresting. I'm going to get game saves/checkpoints of unique enemy encounters (like the sword Ranger Elite and Battlewagons) on Legendary then I'm going to play on Easy from then, only playing the encounters when I'm bored or want to find new tactics. [Edited on 11.10.2012 2:01 AM PST]

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