Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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The camo generally is completely useless for the first 3-5 seconds, when you start shooting, or if you get close. That leaves you a good 10 seconds to actually do something productive with it. @ nesty -hit me up if you need a partner. Zumbo is being a douche right now. [Edited on 12.14.2012 2:14 PM PST]