Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
[quote][b]Posted by:[/b] chickenlittle
Spops is fun and annoying at the same time. Infinite lives really helps though.[/quote]
It's more...somewhat campaign, but not really. Am getting a little tired of hitting active cammo and having enemies deliver perfect headshots despite. (Same with an enemy getting nailed to the wall by a mounted gun and somehow being able to aim perfectly.) Am actually beginning to predict the douchey nature of "Just at that moment" enemy actions... I can generally get anything done on Legendary. Am thinking about inviting old Zumbo up for my latest attempts at achievements.
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