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11/28/2012 11:01:34 AM
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Is Destiny the reason Halo:Reach was hit and miss with a lot of folks?

I personally loved Halo:Reach. From the campaign, firefight, even the multiplayer. I felt it was a great addition to the Halo series. I rank the campaigns Halo:CE>Halo:Reach>Halo3>Halo4>Halo2>ODST The more news from Destiny leaks, the more we see just how long they were working on it. Is that why Halo:Reach saw such poor support from Bungie? I mean there were a lot of features added that weren't necessarily fine tuned and then Bungie just left the series and it's upkeep to 343 Industries who were so busy with halo 4. Is it because they started to invest too much time in Destiny knowing that the problems with Reach and Halo are not theirs any longer to sort out? It's not like Bungie to put out lackluster forge maps, not patch game breaking features right away etc. Besides, when the entire studio has moved on to something bigger, did it become a question of who cares if AL is overpowered, or who cares if forge maps don't necessarily play well, forget trying to fix bloom or making sure the Noble Map Pack was implemented well. Now I am not the best Halo player in the world, nor am I the worst, so I see both points of view from competitive ranked play to fun social play, but the hate on Bungie for Reach was unwarranted no? I mean the game launched September 2010 and by March had a map pack made by another dev team. By July 2011 Bungie stopped being in charge of servers or challenges correct? I mean I don't even remember a real title update until 343 announced theirs before the release of anniversary. So can you necessarily blame anyone for why Reach wasn't managed well? Both studios in charge were heavily involved with other things. I truly believe had Bungie not relinquished control of Reach so quickly, a lot more care could have gone into the game no? Anyone agree?

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  • Maybe you guys didn't read the part where I said that the campaigns each mean someething different to others. I was totally indifferent to ODST and it was the worst campaing IN MY OPINION. What I originally intended to say was, now we are finding out that as early as 2007, Bungie was shying away from Halo. Just how much of the teams actually worked on ODST, Reach etc. When Halo:Reach released, people said it was the best campaign since CE. They said they were liking the multiplayer, and then, it went down. Go back and read your posts here, the guys over at NEOGAF etc. The same thing is happening for Halo 4. People said it was the best campaign and multiplayer is so fun. Less than a month later and already people are saying Halo 4 multiplayer has fundamentally changed the series. Back to my topic, why is it so hard to believe I liked Reach so much? I loved the campaign. After a decade of playing as Master Chief, it was nice to play as a team of Spartan's defending a planet. For me, Master Chief's story was somewhat ended with Halo 3. It was the perfect sendoff. I would have been happy had Halo 4 not brought back the Chief. I loved Reach's art direction. Seeing Reach for the first time, the Nightfall level. I really loved the music as well. It's telling that I still remember the music from all Halo games except the new one. Some people hated the Reach campaign and that's fine, I liked it from start to end. I especially liked it better than Halo 4. Anyways, I guess we aren't allowed to have opinions on Bungie or something. Why people chose to attack me for saying I liked Reach, I don't know. My intent was to discuss why Reach was hit or miss with folks. A lot of the hate comes from multiplayer. But as I stated, aside from a single map pack, Bungie wasn't really in control of the multiplayer at all. The rest of the studio had already moved on, and 343 Industries was de facto in charge within a few months. This is in stark contrast to Halo 3 where Bungie added updates, feeatures, new maps for well over 2+ years. Halo:Reach is the game stuck between two studios who never truly "had their heart in it". Bungie was forced to relinquish it and decided to move on quickly, 343 industries was reluctant to accept because they were already knee-deep in Halo 4 development.

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