JavaScript is required to use Bungie.net

#Halo

11/28/2012 11:01:34 AM
25

Is Destiny the reason Halo:Reach was hit and miss with a lot of folks?

I personally loved Halo:Reach. From the campaign, firefight, even the multiplayer. I felt it was a great addition to the Halo series. I rank the campaigns Halo:CE>Halo:Reach>Halo3>Halo4>Halo2>ODST The more news from Destiny leaks, the more we see just how long they were working on it. Is that why Halo:Reach saw such poor support from Bungie? I mean there were a lot of features added that weren't necessarily fine tuned and then Bungie just left the series and it's upkeep to 343 Industries who were so busy with halo 4. Is it because they started to invest too much time in Destiny knowing that the problems with Reach and Halo are not theirs any longer to sort out? It's not like Bungie to put out lackluster forge maps, not patch game breaking features right away etc. Besides, when the entire studio has moved on to something bigger, did it become a question of who cares if AL is overpowered, or who cares if forge maps don't necessarily play well, forget trying to fix bloom or making sure the Noble Map Pack was implemented well. Now I am not the best Halo player in the world, nor am I the worst, so I see both points of view from competitive ranked play to fun social play, but the hate on Bungie for Reach was unwarranted no? I mean the game launched September 2010 and by March had a map pack made by another dev team. By July 2011 Bungie stopped being in charge of servers or challenges correct? I mean I don't even remember a real title update until 343 announced theirs before the release of anniversary. So can you necessarily blame anyone for why Reach wasn't managed well? Both studios in charge were heavily involved with other things. I truly believe had Bungie not relinquished control of Reach so quickly, a lot more care could have gone into the game no? Anyone agree?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Bungie has always tried to capture the feel of CE after Halo 2 but this is what maimed Halo unfortunately. Halo 3 had moments and even level design that was very similar to CE's but it was very inferior. ODST looked into the story while Reach looked into both and they also failed (they felt unfinished, short, lackluster). Halo 4 has also tried to replicate CE while at the same time being distinct (story received a lot of attention). I can't say that it has gone the path of Bungie but I think it's not on a straight path and crooked paths leading to ruin, it will follow. [Edited on 11.28.2012 8:23 AM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon