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#Halo

4/25/2010 3:59:44 AM
61

The Battle Rifle is Underpowered

Yes, it is true. I was driving a mongoose in a stright line on Rat's Nest past the enemy base, and an enemy shot my mongoose twice with the BR, and the 6 rounds had enough force to flip a 4-wheeler with a 1000 pound spartan on it, so why does the gun not simply rip through a player in one shot? Whats up with the physics in this game? At one point, on Last Resort, I had a Warthog with a gunner and bomb carrier. We jumped through the windmill, but someone sniped at the warthog. The shot hit the left side, and sent it into a 720 degree uncontrolled spin. Since we were not touching the ground, it just sent us out of control. Should not a gun that strong be able to kill you in one body shot, or even kill tanks like a railgun? Has anyone else noticed the ridiculous bullet physics in this Halo? They make vehicles flip like nothing. I cannot count how many times i was driving a mongoose and got flipped by a couple BR rounds. I believe the physics is Reach should be made to better reflect real life. I originally wrote this thread when Reach was first being announced, but now that this forum is open I feel the need for discussion. The primary basis for this discussion is the formula p=mv, or, in a more readable state, momentum = mass x velocity. This formula tells us about momentum, which it simple terms is the ease of stopping an object. Other than the examples used, since a car (or warthog) has great mass, and possibly great velocity, it has high momentum, making difficult to accelerate it. This is why a bullet should flip a vehicle. It has high velocity but EXTREMELY LOW mass. In real life, a car is affected little if it hits you because its momentum is very large relative to your own. Another simple formula, F=ma, or Force = Mass x Acceleration, also tells us that a bullet has very little force behind it, similar to how it shows that a vehicle would have far more force. I believe these changes should be made for the sake of realism and fair play. It is ridiculous that the guns in Halo 3 could flip vehicles or change their trajectory in any meaningful way. When cars get shot up in movies for example, they dont flip around. This better reflects realism. Guns in Halo, including the BR and Sniper, and hopefully not the DMR and new sniper, have this ridiculous effect on vehicles. A link to the original necrotic thread can be found [url=http://www.bungie.net/Forums/posts.aspx?postID=39021241&postRepeater1-p=1]here[/url]. [Edited on 04.24.2010 8:06 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] sargent shade Are you saying "no ragdoll physics"? =([/quote] indeed not, i am saying that ballistic effect need to be addressed to better reflect real life. Im sure this has happened to many people: You are driving a 'goose, and people are shootign at you, and it makes your vehicle flip. I think chagning this in Reach would make the game much better. The vehicles also feel liek they weigh nothing when I drive them. I mean, future vehciles are probably lightweight, but when i ramp with the Hog and crash, it [i]bounces[/i]? REALLY? bungie is obviously trying to make a great final game, they have showed off many cool things like better particle effects, and I believe physics should be just as important, as they play an important role in the final product. [quote][b]Posted by:[/b] xNACHOVEZx [quote]Then don't be a retard and drive a mongoose around[/quote][/quote] I fail to see how utilizing the quickest transport vehicles in the game is useless... [quote][b]Posted by:[/b] dntsz So out of all the "unrealistic" things you noticed in Halo 3, [i]that's[/i] the one you choose to complain about? Huh...[/quote] Actually, in general I find the Sci-Fi in Halo to be [i]very[/i] realistic, which is one of the reasons ive always really like Halo. Which unrealistic things are you refering to? Please do not take this arguement as Bungie Bashing, they are great developers, I just believe there are thigns that need addressing. [Edited on 04.24.2010 8:13 PM PDT]

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