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11/16/2012 4:47:15 PM
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Let's talk about what kind of technology Bungie has shall we?

Today, let's reveal what kind of technology Bungie has acquired over the years and what power it possessed. [url=http://www.umbrasoftware.com/en/]Umbra 3 technology[/url] - Umbra 3 allows to have vehicle deformation in games, similar to Saint Row; The Third. - Umbra 3 allows to have flawless optimized performance by disable rendering polygon when it not being drawn from the player's camera. [url=http://www.havok.com/customer-projects/games/other-titles?items_per_page=All]Havok Engine[/url] -Primarly used as in-game physics. -Used for multiple of objects interaction. [url=http://www.bungie.net/Forums/posts.aspx?postID=72275733&postRepeater1-p=1]Grognok Application[/url] -A level editor application that gives tools to create the entire world, perhaps universe. -Rumored that it's compatible with Autodesk 3ds Studio Max, possibly with Autodesk Maya as to import assets or models into the editor. -Still remain anonymous until further notice. Microsoft XNA Game Studio (Sorry I couldn't find the links for the website) -As previously spotted from the video "O Brave New World". -Used to make games and applications for mobile, PC, and Xbox platform. -Primary used in C# [url=http://www.youtube.com/watch?v=Dr2sej5_4rY]GDC talks; Level of Detail[/url] -Used to improve the performance based on the distance away from the models. -"Cheats" visualization, making low poly character looks detailed from the distance. -Program used to make LoD for Halo: Reach is created by Bungie. Stosh confirmed that the website supports HTML 7. -Blame stosh :) Will update more information, but meanwhile, you should discuss the possibility that Bungie has in store for us :) [Edited on 11.16.2012 9:19 AM PST]

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  • [quote][b]Posted by:[/b] TopWargamer No realistic [url=http://www.speedtree.com/]trees[/url]? Not buying. I always play games for the most realistic trees. [/quote] Now that's interesting !

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  • Also, you left out the farm. Bungie's farm is quite possible one of the most valuable assets they have.

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  • [quote][b]Posted by:[/b] MasterSin Gotta love the innovations that Bungie is gonna bring, hopefully! Adobe Maya is any animator's best friend. ;)[/quote]You mean... Autodesk Maya? I actually used Maya and 3ds max before, and it's really up to the user who use the program favors in the animation sequel. [quote][b]Posted by:[/b] Replicant73 Someone leaked! [quote][b]Posted by:[/b] Bricypoo Clearly the new game is going to be my little pony's space adventure.[/quote][/quote]Sounds too good to be true! xD [Edited on 11.16.2012 10:35 AM PST]

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  • Someone leaked! [quote][b]Posted by:[/b] Bricypoo Clearly the new game is going to be my little pony's space adventure.[/quote]

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  • I think it's a little presumptuous to call Grognok a level editor. Terrain editor seems more fitting. ©

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  • Gotta love the innovations that Bungie is gonna bring, hopefully! Adobe Maya is any animator's best friend. ;) [Edited on 11.16.2012 10:17 AM PST]

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  • That was just one of the XNA dev kits. I don't think they are actually using XNA. The XNA dev kits are just regular dev kits that are branded with XNA.

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  • No realistic [url=http://www.speedtree.com/]trees[/url]? Not buying. I always play games for the most realistic trees.

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  • [quote][b]Posted by:[/b] Bulldawg61 I'm looking forward to their next game after Destiny. Maybe we should start talking about that. I bet they will call it Remembrance.[/quote]Just how they called the sequel to Halo CE "Aura".

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  • It sounds like they have some pretty amazing stuff. Can't wait to see what they are doing with it. It doesn't matter what they have right now, by the time that the game ships there will be at lest 2 newer (doesn't mean better) versions of software. So I'm looking past this Destiny game. I'm looking forward to their next game after Destiny. Maybe we should start talking about that. I bet they will call it Remembrance.

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  • [quote][b]Posted by:[/b] T1B3R7uMB0YXVI [quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] T1B3R7uMB0YXVI [url=http://www.havok.com/customer-projects/games/other-titles?items_per_page=All]Havok Engine[/url] -Primarly used as in-game physics. -Used for multiple of objects interaction. [/quote]You forgot: -SPAGHETTI PEOPLE GLITCH![/quote]Heh, I didn't forget that silly forge bug :P Although I think that's unaffected by the Havok Engine. I think it's part of the forge scripts. [/quote]I wasn't thinking of forge specifically, I just know that it's a classic glitch of the Havok System to sometimes deform player models horrifically when they are hit with a lot of force. Happened all the time in Halo 3 Multiplayer, but I imagine it's especially easy to replicate in Forge by slamming someone with large blocks. Fun times. RIP Flying Bodies Glitch. You are still missed to this day.

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  • [quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] T1B3R7uMB0YXVI [url=http://www.havok.com/customer-projects/games/other-titles?items_per_page=All]Havok Engine[/url] -Primarly used as in-game physics. -Used for multiple of objects interaction. [/quote]You forgot: -SPAGHETTI PEOPLE GLITCH![/quote]Heh, I didn't forget that silly forge bug :P Although I think that's unaffected by the Havok Engine. I think it's part of the forge scripts.

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  • [quote][b]Posted by:[/b] T1B3R7uMB0YXVI [url=http://www.havok.com/customer-projects/games/other-titles?items_per_page=All]Havok Engine[/url] -Primarly used as in-game physics. -Used for multiple of objects interaction. [/quote]You forgot: -SPAGHETTI PEOPLE GLITCH!

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  • [quote][b]Posted by:[/b] Professor24 Don't they have state of the art motion capture as well?[/quote]True, but I don't know much about motion capture. It could be created by Bungie, or just another party application. I'm more focused towards on what's official.

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  • Don't they have state of the art motion capture as well?

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  • You forgot about the lasers, you can't forget about the lasers. They are essential to guide the aim of their slingshot.

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  • Clearly the new game is going to be my little pony's space adventure.

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