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#Fiction

9/13/2012 1:28:38 AM
44

Forerunner Vidoc

[url=http://blogs.halo.xbox.com/Headlines/post/2012/09/12/The-Halo-Bulletin-91212.aspx]Link[/url] I'm not going to watch it. I've gone dark. Just thought I'd link it for anyone who's interested. Enjoy!

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  • [quote][b]Posted by:[/b] kevow5 Ah, I wish they added more enemies from all of those concepts they had D:[/quote]The Commander looked so much more distinct in the concept than what we have now (just some markings, otherwise, is basically the same, even the sword is unchanged). Also, the one with the ring around his face, what the Lancer would have looked like, that should have been included! Looks like a face shield, a la Halo 2 Engineer. Maybe it could have fired a projectile (they have glowing skulls. It's not inconceivable for them to "breathe" some type of fiery projectile).

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  • Ah, I wish they added more enemies from all of those concepts they had D:

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  • [quote][b]Posted by:[/b] MaxRealflugel I remember Frankie saying the glowing skull is down to the Prometheans' adaptability. They adapt to the enemy they're fighting. Their design means they can't be assimilated by the Flood, and the scatter shot is another result of this. The skull is simply the Knight using psychology to deter or distract its enemy. In this case a human. In reality a screaming skull would, I think, be quite effective. Here you have a twelve foot tall alien/robot and all of a sudden it projects a glowing skull at you. Time to run like hell. [/quote] this.

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  • Pretty much hardlight central in Requiem. Hardlight is the answer to everything, Forerunner's version of 42.

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  • I remember Frankie saying the glowing skull is down to the Prometheans' adaptability. They adapt to the enemy they're fighting. Their design means they can't be assimilated by the Flood, and the scatter shot is another result of this. The skull is simply the Knight using psychology to deter or distract its enemy. In this case a human. In reality a screaming skull would, I think, be quite effective. Here you have a twelve foot tall alien/robot and all of a sudden it projects a glowing skull at you. Time to run like hell. [Edited on 09.17.2012 1:11 AM PDT]

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  • [quote][b]Posted by:[/b] FTW 1997 [quote][b]Posted by:[/b] flamedude [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] flamedude I have no problem with the capability of the Promethean Knight or its backstory. I just think it looks awful, too top-heavy, way way waaaaay too tall for a Spartan to fight so easily and the glowing skull is just the lamest feature I've seen in any Halo game. I mean...... it has a glowing skull. Sense, this makes none.[/quote] Regarding the skull, the Knights are supposed to be like coffins, containing the dead within (keeping with the death motifs surrounding Requiem, the name itself invoking images of death). The skulls might be the byproduct of the organic that it contains.[/quote] See I have no problem with the symbolism and underlying reason behind that....... I just have issue with the fact that its a glowing skull. I just don't see a Forerunner designing those suits and thinking "You know.... these could really use a glowing skull". It's frankly so bizarre that I can't take them seriously, let alone the issue that they're almost twice the size of a Spartan and yet a Spartan seems to be able to walk all over them. I expected them to be tougher considering their hi-tech nature.[/quote] Have you played halo 4 ? Demo or anything ?[/quote] That isn't his point he is saying he doesn't like the idea of actually fighting "forerunners" because they shouldn't have any trouble dispatching the covenant or human forces.

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  • I like the concept behind the Prometheans, but they still do look a little goofy. I don't know why we can't just fight revived Forerunners in fancy Combat Skin. The only instance in Halo-4 where that might happen is when MC fights Didact. Plus if the leaked snippets of the script from the vidoc are true then the fight doesn't end well for Sierra-117.

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  • [quote][b]Posted by:[/b] flamedude [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] flamedude I have no problem with the capability of the Promethean Knight or its backstory. I just think it looks awful, too top-heavy, way way waaaaay too tall for a Spartan to fight so easily and the glowing skull is just the lamest feature I've seen in any Halo game. I mean...... it has a glowing skull. Sense, this makes none.[/quote] Regarding the skull, the Knights are supposed to be like coffins, containing the dead within (keeping with the death motifs surrounding Requiem, the name itself invoking images of death). The skulls might be the byproduct of the organic that it contains.[/quote] See I have no problem with the symbolism and underlying reason behind that....... I just have issue with the fact that its a glowing skull. I just don't see a Forerunner designing those suits and thinking "You know.... these could really use a glowing skull". It's frankly so bizarre that I can't take them seriously, let alone the issue that they're almost twice the size of a Spartan and yet a Spartan seems to be able to walk all over them. I expected them to be tougher considering their hi-tech nature.[/quote] Have you played halo 4 ? Demo or anything ?

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  • [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] flamedude I have no problem with the capability of the Promethean Knight or its backstory. I just think it looks awful, too top-heavy, way way waaaaay too tall for a Spartan to fight so easily and the glowing skull is just the lamest feature I've seen in any Halo game. I mean...... it has a glowing skull. Sense, this makes none.[/quote] Regarding the skull, the Knights are supposed to be like coffins, containing the dead within (keeping with the death motifs surrounding Requiem, the name itself invoking images of death). The skulls might be the byproduct of the organic that it contains.[/quote] See I have no problem with the symbolism and underlying reason behind that....... I just have issue with the fact that its a glowing skull. I just don't see a Forerunner designing those suits and thinking "You know.... these could really use a glowing skull". It's frankly so bizarre that I can't take them seriously, let alone the issue that they're almost twice the size of a Spartan and yet a Spartan seems to be able to walk all over them. I expected them to be tougher considering their hi-tech nature.

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  • [quote][b]Posted by:[/b] flamedude I have no problem with the capability of the Promethean Knight or its backstory. I just think it looks awful, too top-heavy, way way waaaaay too tall for a Spartan to fight so easily and the glowing skull is just the lamest feature I've seen in any Halo game. I mean...... it has a glowing skull. Sense, this makes none.[/quote] Regarding the skull, the Knights are supposed to be like coffins, containing the dead within (keeping with the death motifs surrounding Requiem, the name itself invoking images of death). The skulls might be the byproduct of the organic that it contains.

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  • I have no problem with the capability of the Promethean Knight or its backstory. I just think it looks awful, too top-heavy, way way waaaaay too tall for a Spartan to fight so easily and the glowing skull is just the lamest feature I've seen in any Halo game. I mean...... it has a glowing skull. Sense, this makes none. [Edited on 09.15.2012 7:33 PM PDT]

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  • [quote][b]Posted by:[/b] the real Janaka [quote][b]Posted by:[/b] ajw34307 Er... No idea how you came to that conclusion when [url=http://www.youtube.com/watch?v=5nkBva4ISoo&list=FL_CbwmZTY6_h1uByvyyBpQw&index=4&feature=plpp_video]Sentinels are confirmed to be in Halo 4, as you can see them in several clips[/url].[/quote] Halo 2 models in CryEngine 2 or 3?[/quote] Oh shyte, my bad, I meant to post the new Forerunner ViDoc... No idea how that ended up there. O_o

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  • [quote][b]Posted by:[/b] the real Janaka [quote][b]Posted by:[/b] ajw34307 Er... No idea how you came to that conclusion when [url=http://www.youtube.com/watch?v=5nkBva4ISoo&list=FL_CbwmZTY6_h1uByvyyBpQw&index=4&feature=plpp_video]Sentinels are confirmed to be in Halo 4, as you can see them in several clips[/url].[/quote] Halo 2 models in CryEngine 2 or 3?[/quote] He linked the wrong video. In the new ViDoc released, there are numerous instances of Aggressor Sentinels.

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  • [quote][b]Posted by:[/b] ajw34307 Er... No idea how you came to that conclusion when [url=http://www.youtube.com/watch?v=5nkBva4ISoo&list=FL_CbwmZTY6_h1uByvyyBpQw&index=4&feature=plpp_video]Sentinels are confirmed to be in Halo 4, as you can see them in several clips[/url].[/quote] Halo 2 models in CryEngine 2 or 3?

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  • [quote][b]Posted by:[/b] Wolverfrog [quote][b]Posted by:[/b] HipiO7 [quote][b]Posted by:[/b] FTW 1997 He said that "we're not just threatning one corn of the galaxy, we are threatning everything" That got my interest, any thoughts ?[/quote] That makes no sense. Halo CE - Halo 3, the whole galaxy was at risk. The Flood being released once more into the galaxy and the whole Halo array primed to fire? How they say it was one corner of the galaxy eludes me. Perhaps he meant to say the whole universe?[/quote] Super-mega-ultra-Halos. I called it first.[/quote] Duh it means, a super mega huge flood fleet is comming.

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  • [quote][b]Posted by:[/b] HipiO7 [quote][b]Posted by:[/b] FTW 1997 He said that "we're not just threatning one corn of the galaxy, we are threatning everything" That got my interest, any thoughts ?[/quote] That makes no sense. Halo CE - Halo 3, the whole galaxy was at risk. The Flood being released once more into the galaxy and the whole Halo array primed to fire? How they say it was one corner of the galaxy eludes me. Perhaps he meant to say the whole universe?[/quote] Super-mega-ultra-Halos. I called it first.

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  • [quote][b]Posted by:[/b] HipiO7 [quote][b]Posted by:[/b] FTW 1997 He said that "we're not just threatning one corn of the galaxy, we are threatning everything" That got my interest, any thoughts ?[/quote] That makes no sense. Halo CE - Halo 3, the whole galaxy was at risk. The Flood being released once more into the galaxy and the whole Halo array primed to fire? How they say it was one corner of the galaxy eludes me. Perhaps he meant to say the whole universe?[/quote] That's what I took it to mean, when he said "everything."

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  • [quote][b]Posted by:[/b] FTW 1997 He said that "we're not just threatning one corn of the galaxy, we are threatning everything" That got my interest, any thoughts ?[/quote] That makes no sense. Halo CE - Halo 3, the whole galaxy was at risk. The Flood being released once more into the galaxy and the whole Halo array primed to fire? How they say it was one corner of the galaxy eludes me. Perhaps he meant to say the whole universe?

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  • He said that "we're not just threatning one corn of the galaxy, we are threatning everything" That got my interest, any thoughts ?

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  • Did anyone notice the Elite minor fighting alongside Master Chief against a Promethean Knight? I think it suggests a team up early in the campaign or very late. It has been said that the Prometheans and Storm are working together yet we see Elites getting pwned by them. Or it's just a temporary truce. [quote][b]Posted by:[/b] HipiO7 1:11 - Reminds me of the start of Two Betrayals, Chief and Cortana at a control center or panel and surrounded by Knights.[/quote]I think that's a boss battle or opening up to one. [quote][b]Posted by:[/b] HipiO7 6:20 - Watcher reviving Knight... That's going to be a -blam!- on Legendary...[/quote]We'll see. Based on what I've seen in Spartan Ops videos, it looks like it takes some time. [quote][b]Posted by:[/b] HipiO7 6:38 - Elite gets owned on Ghost by Knight. Knight looks imposing in that image.[/quote]It's about time the AI actually try to stop an incoming vehicle. I hope Hunters will do that too. They were roadblocks in Halo 2 and Reach while they were able to dodge in CE and Halo 3. [quote][b]Posted by:[/b] HipiO7 Also, is it me or do the Elites have the same combat animations as Halo Reach? :/[/quote]Yeah they seem mostly unchanged from Reach with a few new tricks (Rangers try to flank). At least their health isn't massive like in Halo 2, Halo 3, or Reach (at least that's what I saw in a SDCC video, Spartan Ops mission on Legendary). [Edited on 09.14.2012 5:32 AM PDT]

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  • [quote][b]Posted by:[/b] UL7IM4 G33K Really? Cause last I heard those books drastically changed what the Forerunners were.[/quote] Explain what the Forerunners "were" before the Forerunner Saga then, with reference only to canonical information and without personal bias from your interpretation. Because I can pretty clearly tell you that: A) They were not changed. B) What they are presented as being in the Forerunner Saga is implied, hinted at, and outright said in the Halo 3 Terminals. [quote]My point is they demonstrated a huge disconnection from manipulating the living. In fact, they went so far as to create slipspace stasis pods to preserve themselves. If the Forerunners were so keen on sticking dead/near dead of their species into machine shells then why go to such lengths to preserve their original lives?[/quote] 1) Promethean-Knights evidently cannot be infected by the Flood, it has been said several times that these beings and their weaponry was designed to counter the Flood. 2) Forerunners rarely died, but when they did their memory was placed in a Durance which could function for 500,000 years - the Didact did this to all of his children and implanted their memories into War Sphinxes. 3) Promethean-Knights may well be 'composed' Warrior-Servants, meaning that the other castes of Forerunner society would not have been 'composed', thus they use the slipspace pods. [quote]There is a significant change in their behavior in those two books from what was hinted at (heavily so from what information we got in GoO). I mean, there aren't even drones on this installation.[/quote] Er... No idea how you came to that conclusion when [url=http://www.youtube.com/watch?v=5nkBva4ISoo&list=FL_CbwmZTY6_h1uByvyyBpQw&index=4&feature=plpp_video]Sentinels are confirmed to be in Halo 4, as you can see them in several clips[/url]. We got very little information about the Forerunners in Ghosts of Onyx... All we got was the Shield World and Onyx Sentinels, we got absolutely nothing on the Forerunners [i]themselves[/i], just more on their creations. [quote]I'm fine with a new enemy, I like the concept of the Prometheans. What I do not like is that they've altered the Forerunners to fit the Prometheans into the story.[/quote] There has been no alteration... [url=http://i.minus.com/ibpSiZsocUi59B.jpg]The original concept art speaks volumes about this.[/url] [Edited on 09.14.2012 5:22 AM PDT]

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  • [quote][b]Posted by:[/b] Old Salty27 If you think that looks weird, wait until MC fights Didact. He's supposed to be twice the size of of a Promethean knight.[/quote] No he's not.

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  • [quote][b]Posted by:[/b] UL7IM4 G33K [quote][b]Posted by:[/b] ajw34307 Lol, if you've not read Cryptum or Primordium you are in absolutely no position to comment on the Forerunners... [/quote] Really? Cause last I heard those books drastically changed what the Forerunners were. My point is they demonstrated a huge disconnection from manipulating the living. In fact, they went so far as to create slipspace stasis pods to preserve themselves.[/quote] It was never suggested that [i]all[/i] Forerunner would be composed. The Shields World's original purpose still stands. to house any surviving Forerunner against the Halo's firing. [quote]If the Forerunners were so keen on sticking dead/near dead of their species into machine shells then why go to such lengths to preserve their original lives?[/quote] Putting the Durance of a Forerunner into a machine wasn't standard procedure. It was done in special cases. [quote]There is a significant change in their behavior in those two books from what was hinted at (heavily so from what information we got in GoO). I mean, there aren't even drones on this installation.[/quote] What was hinted at the contradicts the first-hand perspective information from the forerunner novels? [quote]I'm fine with a new enemy, I like the concept of the Prometheans. What I do not like is that they've altered the Forerunners to fit the Prometheans into the story.[/quote] How have the Forerunner as a whole been altered? We knew next to nothing about them until Cryptum. Yeah, we had an impression of what we [i]assumed[/i] they were like, that doesn't mean we were right, and we weren't. That in no way changes the Forerunner because there was very little to change. In all honesty, you can't comment on these issues without knowing the facts. You haven't read the most pertinent information on the Forerunner so anything you say is your own opinion and not a discussion about canon.

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  • They definitely do not look geometric enough to be Forerunner. What the hell are these things?

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  • [quote][b]Posted by:[/b] ajw34307 Lol, if you've not read Cryptum or Primordium you are in absolutely no position to comment on the Forerunners... [/quote] Really? Cause last I heard those books drastically changed what the Forerunners were. My point is they demonstrated a huge disconnection from manipulating the living. In fact, they went so far as to create slipspace stasis pods to preserve themselves. If the Forerunners were so keen on sticking dead/near dead of their species into machine shells then why go to such lengths to preserve their original lives? There is a significant change in their behavior in those two books from what was hinted at (heavily so from what information we got in GoO). I mean, there aren't even drones on this installation. I'm fine with a new enemy, I like the concept of the Prometheans. What I do not like is that they've altered the Forerunners to fit the Prometheans into the story.

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  • [quote][b]Posted by:[/b] KamikazeBob730 Wait, what? Forerunners are no longer human? And what the -blam!- is a Didact? This is why I ignore the nonessential details in the stories of videogames because once you think you have -blam!- nailed down and mapped out they just say: nah, that doesn't do it for us anymore so we're just going to break continuity and remind long time fans that we don't value their time and attention. It seems silly, but it really does cheapen things.[/quote] Your method is terrible. All the info you miss out on by skipping "non essential" bits is why you are so confused. Forerunners were never humans in the first place, and the Didact is the Forerunner who activated the Halo network, and is mentioned in the Halo 3 terminals and has had his story expanded on greatly since then.

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