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#Halo

3/19/2012 2:34:48 PM
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Why Halo 2 is better than Halo 4?

Cause Halo 2 was created by Bungie and not giving the torch by someone else.
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#Halo #Halo2

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  • [quote][b]Posted by:[/b] Sliding Ghost How could you stick with Bungie after what they did in their last days with Halo (H3-Reach)? -invisible barriers in low or accessible places -10 second countdowns -ruining friendly AI for no valid reason -[u]sacrificing canon and realism for gameplay[/u] -ruining the AR (weak as hell) and needler (op) while making the plasma rifle underpowered on Legendary (in Reach). And don't get me started with the plasma pistol overcharge spam -forcing players to ration their shots (Bloom) -essentially untouched checkpoint system (it needed a heck lot of refining imo) -Wraith, scorpion, hog, Banshee, nearly every vehicle is op while too susceptible to small arms fire. Vehicles are often death traps -last Bungie Day was a disappointment IIRC -Reach Demo is a disappointment (on the other hand... it could have been Microsoft's decision to screw it up) I'm looking forward to Halo 4 after seeing 343's work on the friendly AI (restoring to them to H2/H3 aggression in CEA firefight).[/quote] -Agreed -Jetpacks my friend. They did overkill it in Campaign, but the Jetpacks in multiplayer would have been crazy -Agreed -*Claps* - I personally dislike AR's and needlers, so my opinion has a multiplayer bias. And I can't imagine a Halo were I had resorted to a PR on Legendary, I would expect it to be underpowered. And perhaps rank (for grunts) should decide whether or not they can overcharge? -Stupid indeed - You might notice checkpoints more so than others... -Agreed - Isn't everything Bungie last did? - Seemed fine to me, they showed off most of the weapons and units. The ODST's are still very slow, purposely because of code they put in AI's to slow reaction time.

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  • [quote][b]Posted by:[/b] Dr Syx Before judging AI in a game through a gameplay trailer you need to learn to distinguish real AI mechanics from obvious setups. Pretty much every enemy encounter (Except for a select few) were obviously unnatural to normal gameplay for the purpose of being cinematic.[/quote]I know how to distinguish. I spent years with Halo AI for God's sake! But I'm setting that aside for now. Don't take me wrong. I'm not being harsh on the game. I love H4. I'm just identifying things. [Edited on 06.07.2012 2:31 AM PDT]

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  • Yeah, no.

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  • [quote][b]Posted by:[/b] Sliding Ghost -slow Jackal response, almost deaf -Elite charging straight forward at Master Chief instead of doing zig zags like the new enemies -retreating new enemies leave themselves open to attack from behind (though this could be just to lure Chief into an ambush)[/quote]I wouldn't look into [i]any[/i] of this too seriously. It's most likely that the AI has been altered for it to look good while presenting it at E3 live. The part where the elite was running at you was all set up to show the Promethean enemy disintegrating him. It would have been much less interesting if he was zig zagging his way to the Chief running straight at him. Before judging AI in a game through a gameplay trailer you need to learn to distinguish real AI mechanics from obvious setups. Pretty much every enemy encounter (Except for a select few) were obviously unnatural to normal gameplay for the purpose of being cinematic. [Edited on 06.06.2012 9:14 PM PDT]

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  • [quote][b]Posted by:[/b] ODSTFADE I think (and this is my OPINION) that Halo 4 is going to beat all other Halo games into the ground.[/quote]We will see. The Covie animations look fine and dandy but they still seem Reachified: -slow Jackal response, almost deaf -Elite charging straight forward at Master Chief instead of doing zig zags like the new enemies -retreating new enemies leave themselves open to attack from behind (though this could be just to lure Chief into an ambush) Finally, if H4 Zealots don't have leap melee, then I can't say that they are better than CE Zealots. CE Zealots were the best Zealots in Halo even though they had flaws and were easily destroyed. [Edited on 06.06.2012 8:50 PM PDT]

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  • I think (and this is my OPINION) that Halo 4 is going to beat all other Halo games into the ground. [Edited on 06.06.2012 4:14 PM PDT]

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  • [quote][b]Posted by:[/b] Lobster Fish 2 They are in 2 completely different ballparks even though they are from the same franchise. Halo 2 and Halo 4 cannot be compared.[/quote]Are you -blam!- serious? What the hell is up with people like you who always say things can't be compared? What [i]can[/i] be compared according to you? How the [i]HELL[/i] is Halo 4 in a completely different ballpark from Halo 2!? To compare and contrast two separate things they have to have [i]differences[/i]. If both the things are the exact same thing there is nothing to compare and contrast at all. I can compare the fun of playing Halo to going to a water park if I damn well please. What makes two things can be compared and contrasted? Think about it. You don't choose which one is better/worse from looking at the similarities alone, you look at the differences. [i]Differences[/i] direct your choices. The two things have to be different in some manner for you to be able to contrast them. I don't know where the hell this popular belief things have to be the exact same damn thing for them to be comparable came from. Next you're going to tell me playing a game on the Xbox can't be compared to playing the same game on the PS3. (Sorry if I come off as extremely hostile but it's been getting on my nerves recently.) [Edited on 06.06.2012 12:01 PM PDT]

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  • They are in 2 completely different ballparks even though they are from the same franchise. Halo 2 and Halo 4 cannot be compared.

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  • [quote][b]Posted by:[/b] solis4evah I see you must have reeeeeeeeally played halo 4 in depth[/quote] WTF , we wish ,we hope , NOT we know , big difference . [Edited on 06.06.2012 4:32 AM PDT]

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  • [quote][b]Posted by:[/b] WildGIXER DAVE [quote][b]Posted by:[/b] Sliding Ghost I hope when we use their guns, it will be just as effective. It would be a terrible inconsistency to see Elites getting raped by the new enemies but the dropped weapons from the new enemies being underpowered against Elites when used by us. Nonetheless, I'm looking forward to potential 2 way battles.[/quote]I agree , if used ,targeted correctly , they need to be as effective , but with weapons that good the enemy will need to be clever , i wonder how , or what will be the difference between difficulties , i wont , i need a legendary campaign that is difficult , that will take days , hopefully weeks to complete . I finished reach first run threw legendary in 2 night's , that's to quick ,i was gutted .[/quote]Yeah, there should be things like weak spots and headshot bonuses. Indeed. Raw power and brute force would be good enough but we don't want good enough. We want godly, as in they outsmart us. Reach Legendary was only difficult because the enemies were cheating bastards and allies were nothing (they had 0% distraction potential). Noble Team was only useful (barely might I add) because they were invincible. Also, Noble Six was -blam!-. Really weak health and shields, really weak gun damage (in comparison to the Covenant). Melee damage was ok but cqc was either too easy (Elites berserked way too much, retard turning melees made it easy to go around Hunters, H2 esque lunge) or freaking impossible (Elites can kill you with 1 melee if your shield was slightly damaged). The AI really must suck at cqc to require so much bs. [url=http://aigamedev.com/open/review/halo-ai/]This[/url] is fail: [quote]11) Cover Up Weaknesses with Design Also, the AI isn't very good at dealing with close targets moving quickly, so the design was extended to give them powerful melee attacks.[/quote]And this was after improving their tracking. In the end, cqc was ruined. Really lame when I get easy kills because of a flaw. Even in CE, I had to be careful when exploiting those flaws. The increased tracking means I can't do any fancy movements to get under their skin. Not that I would need to since their melees open them up to attack. I sometimes wish it was like this: -big melee ranges -no lunge -slower tracking -no homing fuel rods But H4 may be enough to change my mind and convince me that lunge is ok. [Edited on 06.05.2012 10:46 PM PDT]

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  • I see you must have reeeeeeeeally played halo 4 in depth

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  • [quote][b]Posted by:[/b] Sliding Ghost I hope when we use their guns, it will be just as effective. It would be a terrible inconsistency to see Elites getting raped by the new enemies but the dropped weapons from the new enemies being underpowered against Elites when used by us. Nonetheless, I'm looking forward to potential 2 way battles.[/quote] I agree , if used ,targeted correctly , they need to be as effective , but with weapons that good the enemy will need to be clever , i wonder how , or what will be the difference between difficulties , i wont , i need a legendary campaign that is difficult , that will take days , hopefully weeks to complete . I finished reach first run threw legendary in 2 night's , that's to quick ,i was gutted .

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  • [quote][b]Posted by:[/b] WildGIXER DAVE [quote][b]Posted by:[/b] Sliding Ghost What if it's impossible to save the sword Elite from vaporization?! D: Either being spotted by him will get him to pull out the sword and charge or killing his Grunts and Jackals will get him to pull out the sword. If it's the former...[/quote] I would say if that is the introduction to the new enemy ,then the elite dies , gets vaporised no matter what , I would hate to think that every charging elite gets vaporised ,giving us no chance to battle , i guess we will just have to wait and see . But i must say we needed something new and 343 have delivered , the campaign looks great so far .[/quote]I hope when we use their guns, it will be just as effective. It would be a terrible inconsistency to see Elites getting raped by the new enemies but the dropped weapons from the new enemies being underpowered against Elites when used by us. Nonetheless, I'm looking forward to potential 2 way battles. [Edited on 06.05.2012 5:19 AM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost What if it's impossible to save the sword Elite from vaporization?! D: Either being spotted by him will get him to pull out the sword and charge or killing his Grunts and Jackals will get him to pull out the sword. If it's the former...[/quote] I would say if that is the introduction to the new enemy ,then the elite dies , gets vaporised no matter what , I would hate to think that every charging elite gets vaporised ,giving us no chance to battle , i guess we will just have to wait and see . But i must say we needed something new and 343 have delivered , the campaign looks great so far .

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  • Didact.

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  • What if it's impossible to save the sword Elite from vaporization?! D: Either being spotted by him will get him to pull out the sword and charge or killing his Grunts and Jackals will get him to pull out the sword. If it's the former...

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  • [quote][b]Posted by:[/b] NOBLE SlX Felt like coming here since this is the only place I can sneak in some Halo 4 discussion. The premier gameplay demo was nothing short of amazing. It's definately the type of innovation I like. Let me just say I'm still extremely worried about multiplayer and poor maps. I have a terrible feeling it won't play the same. However, just what we saw of the campaign makes me believe this will take the story to new heights. Looks like I was right about a bunch of things. The enemies are AI and have forerunner guns (I said enemies would include Forerunner AI since it's a shield world). I believe the AI are likely guarding the Precursor(s) that are in some sort of cryosleep prison just as the Sentinals were guarding the flood. I think we may have some conflict with both the Forerunners and Precursors and I expect to see the flood back in Halo 5 and 6. Probably somewhere at the end of Halo 5 the Precursors will be absorbed by the flood willingly (after they realize they can not win the fight alone) and evolve them so 343i has more flexibility and can evolve the story. In Halo 6 we will fight against an evolved flood with precursor fusion and throughout Halo 4 and 5 the living forerunners will be found and very pissed off with humanity. Forerunners will eventually help us and try to stop the Precursors and flood. Covenant will probably be pawns in the plot, and possibly join the Precursors. This is just all my speculation for Halo 4 as well as the direction of the story of the trilogy. [/quote] Your talking about 5 and 6 ,we have have only just seen 4 ,give us a break .

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  • Felt like coming here since this is the only place I can sneak in some Halo 4 discussion. The premier gameplay demo was nothing short of amazing. It's definately the type of innovation I like. Let me just say I'm still extremely worried about multiplayer and poor maps. I have a terrible feeling it won't play the same. However, just what we saw of the campaign makes me believe this will take the story to new heights. Looks like I was right about a bunch of things. The enemies are AI and have forerunner guns (I said enemies would include Forerunner AI since it's a shield world). I believe the AI are likely guarding the Precursor(s) that are in some sort of cryosleep prison just as the Sentinals were guarding the flood. I think we may have some conflict with both the Forerunners and Precursors and I expect to see the flood back in Halo 5 and 6. Probably somewhere at the end of Halo 5 the Precursors will be absorbed by the flood willingly (after they realize they can not win the fight alone) and evolve them so 343i has more flexibility and can evolve the story. In Halo 6 we will fight against an evolved flood with precursor fusion and throughout Halo 4 and 5 the living forerunners will be found and very pissed off with humanity. Forerunners will eventually help us and try to stop the Precursors and flood. Covenant will probably be pawns in the plot, and possibly join the Precursors. This is just all my speculation for Halo 4 as well as the direction of the story of the trilogy. [Edited on 06.04.2012 10:57 AM PDT]

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  • Wow, god another cod comparison. Not just the fact of weapon skins, but the artic skin was for pre-ordering cod elite as a founder. Now, halo is using that same skin as a preorder. WOW. Seriously, they must be cod fans to use the exact same skin as marketing. [url=http://www.joystiq.com/2012/05/25/halo-4-pre-order-bonuses-include-deadeye-helmet-web-armor-skins/]article[/url] EDIT: Actually, it depends on where you buy from. All of them are gimmicy ranging from Spiderman to a striped BR. [Edited on 05.25.2012 8:14 PM PDT]

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  • How about we wait till after we play Halo 4 before we start making claims as to which game is superior then the other. Till then we can continue our usual chatter about which Halo game that's already out is the best. Its useless to say anything about a game that we haven't even tried out yet, other then reading about whats in it. Take Brink for example for it was hyped up to be a great game but when people actually played it, people found out that Brink was horrible and broken in many ways that the game prices plummeted so fast. Gears of War 1 was the opposite, it wasn't all hyped up pre-launch but after people started playing it became a hit because they realized that the game was fun to play and it became one of the top FPS shooter games during that time period like Halo 2 was.

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  • We haven't even played the game yet.

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  • Not sure if it was this thread, but someone called me an idiot for saying that Halo 4 could have Jorge or someone from Noble Team in the plotline. They said Frankie confirmed it false. [url=http://www.youtube.com/watch?feature=player_detailpage&v=8lVm1tHDfYU#t=388s]Relevant[/url]

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  • This thread is full of laughs and giggles. I do agree with the fact that a lot of presumptuous accusations being made in this thread is made from 100% American BS (even if you're not from America). Bottom line, give 343 some faith. Every single Halo game was made differently (save for ODST) with a lot of different engine tweaks if not completely rebuilt.

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  • [quote][b]Posted by:[/b] Apocalypse Bungie also created H3 and Reach. I don't see your point. But H4 isn't going to be better than CE/2, all I ask for is that its better than 3/Reach but it probably won't be, at the very least I hope its better than Reach. [/quote] Woah bro. Opinions. Don't spute that as fact. I think Halo CE/2 maps were crap. The gameplay LOL. Halo 3 is nothing like Reach. Reach's hitboxes and autoaim are closest to Halo 2 which is that it's designed for bad kids. It's only the spawning that they got right in Halo 2.

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  • Gonna be fun trashing Halo 2 after Halo 4 breaks all your expectations.

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  • [quote][b]Posted by:[/b] Apocalypse at the very least I hope its better than Reach. [/quote] Amen to that. A....frickin ...men....

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