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Destiny

Discuss all things Destiny.
Edited by Ozzy Onya A2Z: 2/19/2013 12:14:29 AM
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Bungie's new game (Destiny)

[b]UPDATED 2012/02/17:[/b]Official Destiny preorder website, link above. [url=http://au.ign.com/articles/2013/02/18/bungies-destiny-not-coming-in-2013]Destiny not out until 2014[/url] [b]TL;DR: From the Official Reveal:[/b] [url=http://www.destinythegame.com]Destiny Website (Official)[/url] [url=http://www.youtube.com/watch?v=EwOUi4JDC4o]Destiny ViDoc[/url] [url=http://www.youtube.com/watch?v=nbK1aWt1eHg]IGN LIve Stream recording of Bungie reveal[/url] [b]The premise ([url=http://www.destructoid.com/the-first-real-details-on-bungie-s-destiny-revealed-245007.phtml]snippet from Destructoid article, source link[/url])[/b] Destiny takes place in a distant future after a golden age for humanity where it has populated the solar system and beyond. Your story is after a horrible conflict where humanity was attacked by an unknown force and was near extinction. Some humans survived thanks to the Traveler, a big floating round entity that sacrificed itself and hangs above Earth where it made its last stand. People came together to rebuild a new city under the Traveler's protection, and soon humans once again ventured back into space to reclaim what was once theirs. Humans quickly discover a variety of alien creatures have taken up residence in their former territories, and the aliens are determined to be rid of humans. [url=http://alphalupi.bungie.net/images/results/eighth.mp3]Music sample from ARG[/url] Pillar #1: A World Players Want to Be In Pillar #2: A Bunch of Fun Things to Do Pillar #3: Rewards Players Care About Pillar #4: A New Experience Every Night Pillar #5: Shared With Other People Pillar #6: Enjoyable By All Skill Levels Pillar #7: Enjoyable by the Impatient and Distracted [url=http://www.neogaf.com/forum/showthread.php?p=47846181#post47846181]Summary from NeoGAF member "MrGreencastle"[/url] 1. Online-only 2. No subscription 3. No "main menu" 4. Matchmaking and game match ups done on the fly in-game, rather than through lobbies 5. Hub "public" zones that are all 3rd person. This is where you meet up with players, exchange loot, etc, etc. The one described in the news is on Earth, the Last City and mainly in a place called The Tower, but there are others on the other planets, too, apparently. One for Mars was suggested. 6. Raids/Dungeons 7. Game will seamlessly add players in and out of your co-op or solo adventure, think like Journey-style. 8. Takes place in a variety of locations: Earth, Venus, Mars, The Moon, rings of Saturn, Mercury, moons of Jupiter... more could be added 9. Each planet/location is treated as a "book" as far as story and structure is concerned. You can play and unlock new chapters within each planet's book. 10. You can get your own ship, and can customize it. Higher level = better ships. 11. Similarly, you can customize your character, appearance, skills probably, and weapons. Vehicles too. 12. Only human are said to be playable so far. 13. Three announced classes: Hunter (like a Rogue class I'd say), Titan (like Spartan I guess), and Warlock (magic user). Yes, there is magic. Space magic 14. No word on space combat or space travel, but if you get your own ship, I don't see why not. 15. Game will have no loading screens, no progress bars. Implying seamless travel from location to location. 16. Ties in with mobile apps and social networks, ie: set up parties and missions, get alerted of new chapters available, new locations, events, etc. Customize character... 17. Races are: Human, Vex (time travelling robots), Spiders Pirates, Cabal (rhino people), and some others 18. Faction Wars features, competitive hoppers, not very elaborated upon. 19. "Squads/Crews" look to be up to 6 people, but you can imagine that you could have pairings of multiple squads, or enemies. [b]Initial Reviews ([url=http://www.neogaf.com/forum/showthread.php?t=513873]from Tashi Reveal Thread @ NeoGAF[/url]):[/b] [URL=http://www.gametrailers.com/videos/48bn5c/destiny-first-take]Gametrailers First Take by Geoff Keighly(Video)[/URL] [URL=http://www.destructoid.com/the-first-real-details-on-bungie-s-destiny-revealed-245007.phtml]Destructoid Preview (Article)[/URL] [URL=http://www.giantbomb.com/videos/a-grown-man-in-his-underwear-tells-you-about-desti/2300-7055/]Giant Bomb - A Grown Man in his Underwear Tells You About Destiny by Jeff Gerstmann (Video)[/URL] [URL=http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams]IGN Preview (Article)[/URL] [URL=http://www.joystiq.com/2013/02/17/bungie-reveals-destiny-an-always-on-persistent-world-adventu/]Joystiq Preview (Article)[/URL] [URL=http://www.eurogamer.net/articles/2013-02-17-destiny-requires-an-internet-connection-to-work]EuroGamer Preview (Article)[/URL] [URL=http://kotaku.com/5984648/everything-i-know-about-bungies-next-first+person-shooter-destiny]Kotaku Preview (Article)[/URL] [URL=http://www.polygon.com/2013/2/17/3993058/destiny-bungie-first-look-preview]Polygon Preview (Article)[/URL] [URL=http://www.youtube.com/watch?v=i8zTEJwp6sg]Adam Sessler Preview (Video)[/URL] [URL=http://www.examiner.com/article/bungie-studio-reveals-new-title-destiny?cid=db_articles]Examiner Preview (Article)[/URL] [b][url=http://i.imgur.com/MKVcFVT.jpg]User Interface Screenshot (details):[/url][/b] 1. THE CITY (Home, Third Person Hub World) 2. CHAPTER 3 (Story Mode, Ongoing Auto Save) 3. BOUNTY (Collect Your Weekly Bonus) 4. STRIKE (Random Hopper) 5. RAID (Depth of Darkness) 6. FACTION WARS (Random Hopper) [b]EXTRAS ON SCREENSHOT[/b] 1. "Y" to Add Friends (button) 2. "My Squad" (like Halo roster) [b]EVERYTHING BELOW: My old speculation about Destiny from early 2012...[/b] [b][i]The Super Quick Version:[/i] Destiny will be a new hybrid genre with a single persistent universe that is cross platform, possibly cross generation and multi device enabled which mixes MMO, RPG, FPS & RTS elements.[/b] The quote from Bungie "Eventually it will become more the gamers than the developers and will take a life itself..." (can't remember the exact quote). I believe this snippet of information points towards a single persistent universe that all gamers participate within. [b][i]- TL;DR - The short version - Multi-platform (xbox & PS3, maybe PC), mutli-device (iPad, mobile phones), open world, combination First Person Shooter (FPS) & Role Playing Game (RPG) with possible Real Time Strategy (RTS) elements as well. There will also be a micro-transaction or subscription based economy for players to upgrade, sell or trade goods and of course website integration to keep you coming back. This will take place in a single universe where all player actions, games and data are in real time to all other players. I also speculate this game engine will either be for the next generation or already support the current consoles and run on the next generation in the same game release. After all what is bigger than Halo? Single universe, on planet (FPS/RPG), off planet (RTS/MMO), user generated content and cross platform interaction (subscription/micro transaction)...that's what. [/i][/b] Bungie already have open access to multi-platforms, they like to take on ridiculous challenges and they really try to be innovative with their execution of new game mechanics e.g. Halo 2 multiplayer, XBL chat, Halo CE FPS console etc. Imagine Bungie's next game with a universe where all players are in the same game data, much like Dust/Eve games. Forget having a separate campaign and multiplayer! A single universe allows for both to become combined and a dynamic story evolving from gamers playing online. The story is set and fleshed out from Bungie obviously giving art-style, game mechanics etc to the base game engine. Now add more than just random multiplayer or campaign games without story/canon meaning or feedback to the universe itself. The result is dynamic universe and game outcomes direct from players who choose to create or participate in the single universe. This is sort of an extension of Forge being rolled into the single universe of campaign/multiplayer. The longer the game plays out online the more the community shapes the overall universe. Now think of the website statistics or interaction...you would be able to view things at a global universe level. This could even open things up for different games, such as Halo Wars also participating back to the single universe of other games like Halo Reach. It's this sort of multiplatform, multi-game environment combined with player creating tools I think Bungie/Activision are aiming for. I also believe we'll see different game traits for platforms e.g. Mobiles devices for minified RTS/MMO plus trading systems or statistics or customisations etc. Desktops/laptops for RTS/FPS/MMO and consoles/PC's for the full blown experience. [url=http://www.bungie.net/Forums/posts.aspx?postID=71308651]And this: When did Destiny development start? Some interesting research...[/url] [url=http://www.youtube.com/watch?v=nnsLmohs7SI]Introducing Warsoup: Claims to be Halo meets Starcraft. It's interesting to see the genre lines blur...[/url] Concept art speculation: 1. Player customisation, wide variety of helmets & armour 2. Teams/Factions (red vs. blue in one pic and also a red cape guy with emblem or leader insignia) 3. FPS weapons, long range, handgun, assault style 4. Vehicles such as mammoth style, tank style, spaceship style 5. Shields on the space ship so technology is paramount suggesting Sci-Fi obviously 6. Play spaces scale and LOD mechanics 7. Player abilities e.g. blue bubble shield thing 8. Ships have emblems as well, most likely faction/team based. 9. Tank image has a Destiny logo on the shoulder...alien enemies??? 10. Possible squad or orders based game mechanics, the solider finger pointing suggests these actions. 11. Male and female characters. [Edited on 11.27.2012 5:29 PM PST][i][/i]

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  • I'm just waiting patiently for E3. praying they realse more info on it.

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  • It makes me sad knowing that it's so far away[quote][b]Posted by:[/b] KillBox118 [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] I'm about as shocked as you are. The first time I get back on B.net in five months and it's still nothing but Halo chat.[/quote] [quote][b]Posted by:[/b] KillBox118 [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] I'm about as shocked as you are. The first time I get back on B.net in five months and it's still nothing but Halo chat.[/quote]

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  • [quote]You could also have uav version where you can plan out maneuvers and later during battle have them take place but you can overide them, by having them do something else or canceling them, during engagements.[/quote] i keep thinking this as well, but in real time. imagine you fighting the war in first person while someone on lets say an ipad is giving commands to the ai units you are fighting.

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  • I was agreeing but i look at something different a lively map where territories are lost and gain and you need to win them, or finish your mission in an open world. Stopping to gain a territory could get you some benefits like more weapons or vehicles later on and the longer they survive the more advanced tech you get there. But the harder and more defended the final objective is. Not only that you can have ability to get a couple of soldiers or units like tanks etc. to join you and in engagement you can cycle through them and point in area in map to send them, or who to concentrate fire upon. You could also have uav version where you can plan out maneuvers and later during battle have them take place but you can overide them, by having them do something else or canceling them, during engagements.

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  • [quote][b]Posted by:[/b] risay_117 One thing no one has talked about is an FPSRTS. I believe it is still possible, considering the numpad is vastly underused[/quote] My personal take on this is a separate game that is still integrated in real time back to the single universe will provide the RTS elements. Very similar to how Eve Online & Dust 514 works. This way they can build the framework now and develop/sell as a separate game but always using the same fan base and universe. I also replied in another thread that Bnet, iPhones (Smartphones) and iPad (tablets) could provide a RTS game version back to the universe. Essentially leaving the consoles for FPS/MMO and the devices/websites to RTS/MMO without the FPS portion. [Edited on 02.22.2012 3:48 PM PST]

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  • One thing no one has talked about is an FPSRTS. I believe it is still possible, considering the numpad is vastly underused

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  • Just some thoughts on this, I've noticed quite a few people comparing their latest project to MMO's. If they do decide to integrate an MMO style into an fps game, especially with drop in and out style gameplay like Fable games have done in the past, that would be awesome. My only fear is that they do what all MMO's do, where (this is if they include pvp) you have to dump countless hours into the game just survive a few seconds of pvp against someone who has. The thing that made me fall in love with Bungie was that with Halo, a sergeant could kill a general: And not because one had better weapons or perks, but because the player's skill was the main factor

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  • [quote][b]Posted by:[/b] CrazzySnipe55 [quote][b]Posted by:[/b] IcanHazSausage [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] Because we know NOTHING of thier new IP yet.[/quote]Not to be a thread-pimper... but... [url=http://forums.destinypedia.net/viewtopic.php?f=4&t=84]You're wrong. Very, very wrong.[/url][/quote] Added your article really like it. Will study it later but must say it is really interesting [url]http://www.bungie.net/Forums/posts.aspx?postID=69653685[/url] And as CrazySnipe said there is alot we know although it feels little it is alot, the above link will give you links to most articles and things we know of Destiny. [Edited on 02.05.2012 2:11 PM PST]

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  • [quote][b]Posted by:[/b] IcanHazSausage [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] Because we know NOTHING of thier new IP yet.[/quote]Not to be a thread-pimper... but... [url=http://forums.destinypedia.net/viewtopic.php?f=4&t=84]You're wrong. Very, very wrong.[/url]

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  • [quote][b]Posted by:[/b] Arbiduck One shirt from the Bungie store that it is an Online FPS (Futuristic) with MMO elements. Just PM me when i'm right. [/quote] I'm quoting you for truth already ;)

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  • ODLEY make an account on destinypedia.net/forums

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  • One shirt from the Bungie store that it is an Online FPS (Futuristic) with MMO elements. Just PM me when i'm right.

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  • [quote][b]Posted by:[/b] Ktan Dantaktee [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] We haven't gotten any teases from Bungie. We're getting craploads of teases from 343i about Halo 4. Hell, they're even releasing concept art this month! What has Bungie given us? Some text.[/quote] Not excited about Halo 4. Halo Reach was the end for me.

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  • [quote][b]Posted by:[/b] IcanHazSausage Because we know NOTHING of thier new IP yet.[/quote] Sure game mechanics, story and such elements we know nothing but we do know a few tidbits - 1. Multiplatform, confirmed by Bungie engineers in article interviews. 2. Planet side and space faring. The ViDoc shows on planet with the futurist windmill and the quotes "see you starside". 3. Player input will overtake the developer input. 4. The lighting and colour is downright amazing from the last 3 minutes of ViDoc. 5. The entire studio have been developing this for years already. 6. It's being designed to be bigger than Halo. 7. A new economy system is being designed and implemented at player level and universe level.

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  • [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] Because we know NOTHING of thier new IP yet.

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  • [quote][b]Posted by:[/b] lupe1the1fiasco this game sounds amazing[/quote] Thanks mate, I think it would be the "bite off more than we can chew" that Bungie is famous for. I also feel this is what is bigger than Halo and the reason Bungie bought themselves back from Microsoft. I also believe for the next 10 years many of these features have to be in there from the ground level. If the framework, engine and mechanics aren't fleshed out now then it's far too troublesome to add in later.

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  • [quote][b]Posted by:[/b] chemicalamity20 I have never played anything like any of these games even though i know World of Warcraft has a massive following. Are Most of these games for PC? If something like this got started on xboxlive i would try it. Thanks for the info Oddley.[/quote] Yep, PC based. I really don't play PC anymore since Diablo II days. Consoles are just more convenient and I spend all my work day on PC's so I don't want to be on them at night. Also my PC's are for work not play. No worries, glad to see you're open to new game types.

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  • this game sounds amazing

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  • [quote][b]Posted by:[/b] Oddley765 [quote][b]Posted by:[/b] chemicalamity20 Also, what is an MMO? Thanks.[/quote] Massively Multiplayer Online (MMO). Some MMO games for your reference - 1. World of Warcraft 2. Star Wars: The Old Republic 3. Guild Wars 2 4. Lord of the Rings Online 5. Age of Conan: Unchained 6. Aion 7. EVE Online (soon to combine with Dust514 on PS3 & PC)[/quote] I have never played anything like any of these games even though i know World of Warcraft has a massive following. Are Most of these games for PC? If something like this got started on xboxlive i would try it. Thanks for the info Oddley.

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  • [quote][b]Posted by:[/b] sparten 025 Only problem would be for the players that don't have online access. Possibly they would only be allowed a standard RPG with the same beginning basis as the online world? [/quote] I think in this day and age developers can simply choose to make a game only playable online. From a sales perspective the developer/publisher is not missing out on a large chunk of revenue. Look at World of Warcraft (WOW) where players have to be online, same as most MMO games. [Edited on 02.01.2012 7:28 PM PST]

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  • Dude, think about what you're saying. Your comparison is highly flawed, you're comparing a game that has been OFFICIALLY announced to a game that hasn't, and expecting that they both share a wealth of information to their respective fans about the upcoming game. Halo 4 has been officially announced, so of course 343i is going to "advertise" their game with a -blam!-load of awesome information. Bungie's new game on the other hand, hasn't been officially announced, all that's been said basically is that they're working on a new series, nicknamed "Destiny", and some genre elements. We don't have a legitimate title, don't have a trailer, there's nothing. Don't expect any juicy information until an announcement is made. Bungie isn't going to shower us with knowledge about this game if it hasn't even been announced yet. Think before you type, bro. [quote][b]Posted by:[/b] Ktan Dantaktee [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] We haven't gotten any teases from Bungie. We're getting craploads of teases from 343i about Halo 4. Hell, they're even releasing concept art this month! What has Bungie given us? Some text.[/quote] [Edited on 02.01.2012 6:40 PM PST]

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  • [quote][b]Posted by:[/b] Th3Bl4ckKn1ght Oddley I like your speculation. It's very thought out and plausible. I like the idea, but I just wish Bungie would give us something more to look at, but then again it is Bungie and they know what they're doing...I hope. I think a more online multiplayer focus is a great idea though. I mean how many people actually crack open the game and play the online multiplayer right off the bat, then go play the story mode when they get bored. Online multiplayer and interaction has more of a playability factor and when you mix the online world with the story mode universe, you've created the single most successful MMOFPSRPG ever. lol[/quote] I agree very much so. Only problem would be for the players (very few players, but still consumers)that don't have online access. Possibly they would only be allowed a standard RPG with the same beginning basis as the online world? Anyways... yes that would be neat.

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  • [quote][b]Posted by:[/b] risay_117 Just linked your thread. Will update thread on Destinypedia forums tomorrow[/quote] Cool thanks, let's see what other Halo gamers think...

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  • Just linked your thread. Will update thread on Destinypedia forums tomorrow

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  • [quote][b]Posted by:[/b] chemicalamity20 Also, what is an MMO? Thanks.[/quote] Massively Multiplayer Online (MMO). Some MMO games for your reference - 1. World of Warcraft 2. Star Wars: The Old Republic 3. Guild Wars 2 4. Lord of the Rings Online 5. Age of Conan: Unchained 6. Aion 7. EVE Online (soon to combine with Dust514 on PS3 & PC)

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  • [quote][b]Posted by:[/b] Rider Luke parts of Your post confused me. Don't ask how.[/quote] What do want clarified? [b][i]- The short version -[/i][/b] Multi-platform (xbox & PS3, maybe PC), mutli-device (iPad, mobile phones), open world, combination First Person Shooter (FPS) & Role Playing Game (RPG) with possible Real Time Strategy (RTS) elements as well. There will also be a micro-transaction or subscription based economy for players to upgrade, sell or trade goods and of course website integration to keep you coming back. This will take place in a single universe where all player actions, games and data are in real time to all other players. I also speculate this game engine will either be for the next generation or already support the current consoles and run on the next generation in the same game release. [Edited on 01.31.2012 5:42 PM PST]

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