I've been thinking about this lately - amongst a plethora of other things about Halo: Reach that are possible - and I really want to know if Halo: Reach will be built from the ground up with a brand new graphics engine, or if it will just use a slightly upgraded version of the Halo 3 Engine.
I really hope it's the former because I think that having the best experience possible in a Halo game would also mean having a really nice looking graphics engine. I'm sure Bungie is pretty used to the 360's architecture and are very familiar with it's strengths and weaknesses. With that knowledge, I think it's very possible to reach the utmost potential of the 360 to produce one of the best looking games seen so far on the 360.
Imagine Halo with the quality of graphics such as Gears of War or Killzone 2. Maybe not that extreme, but still.. just imagine it. Wouldn't you by way more immersed into the game? I think I would be.
Anyway, what do you guys think? Will they use a new engine, or use the old engine?
EDIT: I used the search bar and nothing about this particular topic came up.
[Edited on 06.02.2009 10:28 PM PDT]
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As long as the game doesn't do the crap that Call of Duty does (2D grass, lowest 360 resolution) then I'll be fine with whatever they do. Just say away from cutting corners just to fake the audience into a good looking game (CoD4) I also highly doubt they're going to make a new engine. Making an engine takes forever to do right. They might use a different engine, but they aren't going to make their own. They'll do just like what they did with Halo 3. Use an engine and change it to their needs. 30fps+ good textures etc and I'm happy. NO CUTTING CORNERS (looking at you Call of Duty) And don't use the unreal engine. The most unstable and garbage engine out there.