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11/10/2011 8:16:27 PM
31

Crimson for iPhone and Episode 3 - Now in Testing

iPhone for Crimson and Episode 3 now in testing. [url=http://twitter.com/#!/WeBeHarebrained]Link.[/url] [Edited on 11.12.2011 5:40 AM PST]

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  • [quote][b]Posted by:[/b] Switchfoot4 [quote][b]Posted by:[/b] GLO Is Back So [url=http://feedthegamer.info/tag/harebrained-schemes/]12 weeks to make[/url], and then another 12 weeks to port to the iPhone ... WTF are these guys doing?!? What happened to the '[i]great resources from aerospace[/i]'? Or was this the master marketing play? If so it aint going to fly on the mobile market.[/quote]You shouldn't be so quick to jump to conclusions. They were waiting for the announcement of the new iPhone, which turned out to be the iPhone 4S, so they wouldn't come out with something, and have it not work for the next platform or not implement one of the new features for the phone a couple of weeks later after they released it. Which I guess was a good plan if something happpened, but it turns out for games, there was nothing really implemented for the new iPhone to make games that much more fun. It runs pretty much the same other than the fact it has a CPU that is twice as fast, which can help the performance of the game.[/quote] [url=http://itunes.apple.com/us/app/crimson-steam-pirates-for/id477506688]The day has come[/url]. Now lets check for that new iOS ... can see "[i]Requires iOS 4.2 or later[/i]". No requirement for iOS 5 (although noticed you edited the later posts - guess you now see the light). But original question still remains. Why if the game took 12 weeks to develop from scratch does it take as long again to re-test it on iPhone? Is it going to take the same again for Android? Or is the delay part of bungies '[i]great[/i]' [cough] publisher/marketing plan?

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