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Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • Going to be honest and say I was disappointed that this thread was pinned after I had suspended the project. Let me clear a few things up: > I haven't "quit". > I ran into trouble with my gamertag last month and had to remove everything from my console. This, by extension, deleted each and every one of the saved variants I had on my HDD except for the ones on my fileshare. On the plus side, I now have space to install Halo 4 to my HDD. > On the point of Halo 4, I weighed the pros and cons of resuming the project in Reach vs an extensive pre-planning period prior to the release of Halo 4, which would be followed by the forging of it in that game instead. I decided to go with the latter for several reasons: The first reason is that Halo 4's forge is more refined and will allow me to better shape the project. The enhanced features will make it more fun to forge and more fun to play. It'll also look and perform better with the updated graphics and engine. The second reason is because the Invasion successor will likely be more balanced due to the exclusion of Elites. A lot of people shied away from Invasion because of the imbalance, as well as the loadout system. I'm assuming that the equivalent successor to the gametype will be balanced and more appealing. Lastly, Reach is 2 years old and a lot of players have already left. Though I've had several chances to submit this and other maps for MM inclusion, it didn't make sense given the fact that the game will lose its population once Halo 4 launches. If this was made in 2010, then it'd have been a different story. But I'd rather not have spent months and months building something that will expire in the same amount of time. And then there's the case of IRL events that were expected to delay it as well. To make a long story short, a project of similar origin and caliber will be started this fall, accompanied by the fresh palette and wealth of new tools at my disposal. I'm aware of the deadlines that were not met and the promises that were not kept. I'm not denying that I not only slacked, but also lost motivation at several times. However, this is something I have invested time and money into, and it's still something I aspire to do. Any continuing support is appreciated, and the blind bandwagon hate, spam, and negativity will be ignored as always :) -Goat

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